Civilization II/Units

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  • Tech denotes the civilization advance needed in order to build the unit.
  • Obsolescence denotes the civilization advance that renders the unit obsolete.
UnitAttackDefenseMovementHit pointsFirepwerTechObsolecenceShieldsDescription
AEGIS Cruiser88532Rocketrynone80Two-square sight range. Detects submarines. Double defense against air units.
Alpine Troops55121Tacticsnone50Treats all squares as roads.
Archers32111Warrior CodeGunpowder30
Armor105331Mobile Warfarenone80
Artillery101122Machine ToolsRobotics50
Battleship1212442Automobilenone160Two-square sight range.
Bomber121822Advanced FlightStealth120Two-square sight range.
Cannon81121MetallurgyMachine Tools40
Caravan01111TradeThe Corporation50Ignores zones of control. Replaced by Freight (twice as fast).
Caravel21321NavigationMagnetism40Transports three.
Carrier19542Advanced Flightnone160Two-square sight range. Carries air units.
Catapult61111MathematicsMetallurgy40Replaced by Cannon.
Cavalry83221LeadershipMobile Warfare60
Chariot31211The WheelPolytheism30Replaced by Elephant
Cruise Msl.1801213Rocketrynone60Destroyed after attacking.
Cruiser66532SteelRocketry80
Crusaders51211MonotheismLeadership40
Destroyer44631Electricitynone60Two-square sight range. Detects submarines.
Diplomat00211WritingEspionage30Ignores zones of control. Replaced by Spy.
Dragoons52221LeadershipTactics50
Elephant41111PolytheismMonotheism40Replaced by Crusaders.
Engineers02221Explosivesnone40Perform Settler functions twice as fast; and do transformations.
Explorer01111SeafaringGuerrilla Warfare30Treats all squares as roads. Ignores zones of control.
Fanatics44121Fundamentalismnone20Free support under Fundamentalism.
Fighter431022FlightStealth60Two-square sight range. Can attack air units.
Freight01211The Corporationnone50Ignores zones of control.
Frigate42421MagnetismElectricity50
Galleon02421MagnetismIndustrialization40Transports four units.
Helicopter103622Combined Armsnone100Two-square sight range. Detects submarines.
Horsemen21211Horseback RidingChivalry20
Howitzer122232Roboticsnone70Negates the effects of city walls.
Ironclad44431Steam EngineElectricity60
Knights42211ChivalryLeadership40
Legion42111Iron WorkingGunpowder40
Marines85121Conscriptionnone60Can make amphibious assaults.
Mech. Inf.66331Labor Unionnone50
Musketeers33121GunpowderConscription30Replaced by Riflemen.
Nuclear Msl.9901611Rocketrynone16Nuclear weapon. Destroyed after attacking.
Paratroopers64121Combined Armsnone60Can perform paradrops.
Partisans44121Guerrilla Warfarenone50Ignores zones of control. Treats all squares as roads. Conquered cities may spawn a few.
Phalanx12111Bronze WorkingFeudalism20
Pikemen12111FeudalismGunpowder20Double defense against horse. Replaced by Musketeers (therefore 25% less strength against horse).
Riflemen54121Conscriptionnone40
Settlers01121noneExplosives40Replaced by Engineers.
Spy00311Espionagenone30Ignores zones of control.
Stlth Bmbr.1451222Stealthnone160Two-square sight range.
Stlth Ftr.841422Stealthnone80Two-square sight range. Can attack air units.
Submarine102332Combustionnone60Submarine; invisible to many units. Two-square sight range.
Transport03531Industrializationnone50Transports eight units.
Trireme11311Map MakingNavigation40Must finish turn adjacent to land (though computer powers seem to be exempt). Transports two units.
Warriors11111noneFeudalism10