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There are sixteen Civilizations to choose from at the start of each game. All civilizations have access to all units, buildings, technologies and wonders. They differ due to a variety special units and bonuses that become available at different stages of the game. Each civilization possesses:

  • 1x Special Talent: A bonus that is in effect at the very beginning of the game.
  • 4x Era bonuses: One extra bonus comes into effect at the advent of each age. All bonuses are cumulative.
  • Several Special Units: Standard units are replaced with units historically significant to the civilization. This is a cosmetic difference as the statistics of the Special Units and their standard counterparts are the same. Note however that units of several civilizations may be more powerful as a result of an Era bonus.

America[edit]

Era Bonuses
Ancient Era 2% interest on Gold reserves
Medieval Era May Rush units at 1/2 cost
Industrial Era +1 Food from Plains regions
Modern Era Factories provide 3x Production (instead of 2x Production)
  • Leader: Lincoln
  • Color: Dark Blue
  • Special Talent: The Americans begin the game with a Great Person
  • Special Units: Tank replaced by Sherman Tank, Bomber replaced by Flying Fortress, Fighter replaced by Mustang Fighter

Arabia[edit]

Era Bonuses
Ancient Era +50% Caravan gold
Medieval Era Automatically gain Tech: Mathematics
Industrial Era +1 Attack for cavalry/knight units
Modern Era 2% interest on Gold reserves
  • Leader: Saladin
  • Color: Dark Green
  • Special Talent: The Arabs begin the game with knowledge of Religion, and the government Fundamentalist.
  • Special Units: None

Aztec[edit]

Era Bonuses
Ancient Era Units heal after combat victory
Medieval Era Temples provide +3 science
Industrial Era 1/2 cost roads
Modern Era +50% Gold production
  • Leader: Montezuma
  • Color: Light Pink
  • Special Talent: The Aztecs begin the game with a wealth of gold.
  • Special Units: Warrior replaced by Jaguar Warrior

China[edit]

Era Bonuses
Ancient Era +1 Population to new Cities
Medieval Era Automatically gain tech: Literacy
Industrial Era 1/2 cost Library
Modern Era Cities not affected by Anarchy
  • Leader: Mao
  • Color: Orange
  • Special Talent: The Chinese begin the game with knowledge of Writing.
  • Special Units: None

England[edit]

Era Bonuses
Ancient Era +1 Defense for Longbow Archers
Medieval Era +1 Naval Combat
Industrial Era +1 Production from Hills regions
Modern Era 2x Naval Support
  • Leader: Elizabeth
  • Color: Red
  • Special Talent: The English begin the game with knowledge of Monarchy.
  • Special Units: Archer replaced by Longbow Archer, Bomber replaced by Lancaster Bomber, Fighter replaced by Spitfire Fighter

Egypt[edit]

Era Bonuses
Ancient Era +1 Food and Trade from Desert regions
Medieval Era Automatically gain Tech: Irrigation
Industrial Era +1 Movement for Riflemen
Modern Era +50% Caravan gold
  • Leader: Cleopatra
  • Color: Yellow
  • Special Talent: The Egyptians begin the game with an Ancient Wonder.
  • Special Units: None

France[edit]

Era Bonuses
Ancient Era Automatically gain Tech: Pottery
Medieval Era 1/2 cost roads
Industrial Era +2 Attack for Cannon
Modern Era +1 Movement for Riflemen
  • Leader: Napoleon
  • Color: Pale blue
  • Special Talent: The French begin the game with an impressive Cathedral.
  • Special Units: Catapult replaced by Trebuchet, Artillery becomes Howitzer

Germany[edit]

Era Bonuses
Ancient Era New Warriors are veterans
Medieval Era +1 Production from Forest squares
Industrial Era 1/2 cost Barracks
Modern Era 2% interest on Gold reserves
  • Leader: Bismark
  • Color: Gray
  • Special Talent: Elite units are upgraded instead of being rendered obsolete. [1]
  • Special Units: Tank replaced by Panzer Tank, Artillery replaced by 88mm Gun, Bomber replaced by Heinkel Bomber, Fighter becomes ME109 Fighter

Greece[edit]

Era Bonuses
Ancient Era Automatically gain Tech: Democracy
Medieval Era More Great People
Industrial Era 1/2 cost Library
Modern Era +1 Food from Sea regions
  • Leader: Alexander The Great
  • Color: Turquoise
  • Special Talent: The Greeks begin the game with a Courthouse in the capital.
  • Special Units: Galley replaced by Trireme, Pikeman replaced by Hoplite

India[edit]

Era Bonuses
Ancient Era Cities not affected by Anarchy
Medieval Era Automatically gain Tech: Religion
Industrial Era 1/2 cost Settlers
Modern Era 1/2 cost Courthouse
  • Leader: Gandhi
  • Color: Burgundy
  • Special Talent: The Indians begin the game with access to all Special Resources.
  • Special Units: None

Japan[edit]

Era Bonuses
Ancient Era +1 Food from Sea regions
Medieval Era +1 Attack for Samurai Knight
Industrial Era Cities not affected by Anarchy
Modern Era New defensive units receive the Special Ability: Loyalty
  • Leader: Tokugawa
  • Color: Red-orange
  • Special Talent: The Japanese begin the game with knowledge of Ceremonial Burial.
  • Special Units: Knight replaced by Samurai Knight, Pikeman replaced by Ashigaru Pikemen, Bomber replaced by Val Bomber, Fighter replaced by Zero Fighter

Mongolia[edit]

Era Bonuses
Ancient Era Barbarian villages join you[2]
Medieval Era +1 Movement for cavalry units
Industrial Era +2 Production from Mountain regions
Modern Era Automatically gain Tech: Communism
  • Leader: Genghis Khan
  • Special Talent: The Mongols begin the game with +50% trade from captured cities.
  • Special Units: Horsemen replaced by Keshik

Rome[edit]

Era Bonuses
Ancient Era 1/2 cost roads
Medieval Era 1/2 cost Wonders
Industrial Era More Great People
Modern Era +1 Population to new Cities
  • Leader: Caesar
  • Special Talent: The Romans begin the game with a Republic (Government) and Code of Laws.
  • Special Units: Knights are replaced by Cataphracts
  • Color: Purple

Russia[edit]

Era Bonuses
Ancient Era +1 Food from Plains squares
Medieval Era New defensive units receive the Special Ability: Loyalty
Industrial Era 1/2 cost Riflemen
Modern Era 3/4 cost Spies
  • Leader: Catherine The Great
  • Special Talent: The Russians begin with a map of the surrounding area.
  • Special Units: Horsemen replaced by Cossack, Tank replaced by T34 Tank

Spain[edit]

Era Bonuses
Ancient Era Gains 2x Gold from exploration*
Medieval Era +1 Naval Combat
Industrial Era +50% Gold Production
Modern Era +1 Production from Hills

* The gold reward for being the first civilization to explore a river, hill, etc.

  • Leader: Isabella
  • Special Talent: The Spanish begin the game with knowledge of Navigation.
  • Special Units: Knight replaced by Conquistador

Zulu[edit]

Era Bonuses
Ancient Era +1 Movement for Warriors
Medieval Era Rapid city growth
Industrial Era +50% Gold production
Modern Era 1/2 cost Riflemen
  • Leader: Shaka Zulu
  • Special Talent: The Zulu have an Overrun combat advantage
  • Special Units: Warriors replaced by Impi Warriors

Notes[edit]

  1. For example, on discovering Democracy, any Archer units of Elite-level veterancy will automatically be upgraded into Pikemen.
  2. After defeating a Barbarian village, it will necessarily become a settlement of your civilization