Command & Conquer: Generals - Zero Hour/China Tank General vs. GLA Toxin General
This mission is quite hectic at the beginning, but manageable. It is necessary to survive long enough to build a Nuclear Missile before the countdown begins for the GLA’s Scud Storm.
Once you get the Nuclear Missile built (in time) and three Emperor Overlords built for protection, things flow along quite smoothly. They can protect the northern bridge above your base with very little baby-sitting.
This walkthrough is basically the same as with the Nuke General – except it is easier to win with the Emperor tanks. Upgrade them with Gattling Cannons and they can destroy anything that comes near them. The only exception to this is when attacking the northern base and you are overrun by RPG Troopers. Drop a nuke on their Barracks right before you get there to avoid this problem. You might want to invest in the Repair ability just to deal with this issue.
Basic start: Build a Reactor, an extra dozer, a Barracks and Supply Center. Build a second Supply Truck. Research the Capture command and create a Red Guard unit. Capture the oil derrick.
Save your General’s Powers for the third level Artillery Barrage.
The time sequence is tight here. Build two Bunkers, one to the east slightly below the oil derrick and one to the north of the base. Build two Gattling Cannons, one slightly to the north of the oil derrick and one to the north of your base by the Bunker.
Your base is at higher risk from the north, so first recruit three Tank Hunters for your northern Bunker, then three for your eastern Bunker.
Build a War Factory, then put two more Tank Hunters in both the northern and eastern bunkers.
Your base is actually quite secure to the east now and you just need to worry about the north.
Immediately build a Gattling Tank and a Battlemaster. These two vehicles are necessary to attack the Scud Launcher that will appear shortly. Try not to lose them!
Next build a Propaganda Center. This is necessary to get your Emperors rolling off the assembly line and then your Nuclear Missile up and running.
Purchase Radar to activate the radar map.
Build your first Emperor and upgrade with Gattling Cannons. Keep the Emperor to the west of your northern Bunker and Gattling Cannon to help keep him safe from Jarmen Kell.
Move any extra Red Guard to slightly behind your northern defense to recapture vehicles disabled by Jarmen. Keep an eye out for him and attack with your Gattling Tank.
As soon as you have 5,000 credits, start building your Nuclear Missile. As soon as you have 1,200 credits, start building an additional Nuclear Reactor. Your nuclear missile should be ready to fire about a minute before the Scud Storm is ready.
Keep an eye on your resources. As soon as you have the funds for a second and third Emperor, build them and upgrade with Gattling Cannons.
Research Chain Guns at the War Factory.
Have your Emperors destroy the Toxic Network and Stinger Site to the north of your base. You can now hold the northern flank and survive Anthrax attacks. Congratulations!
You can now relax a bit and build yourself an Internet Center. Wait until after the Anthrax attack before building hackers as they might be fumigated on the way to the Internet Center. Go ahead and build eight hackers, placing them in the Internet Center. You won’t have to worry about funds the rest of the mission.
The Emperor tanks do not need baby-sitting, so you can concern yourself with other matters.
Select Artillery Barrage (Level 3). Use this General’s Power along with your Nuclear Missile to destroy the Scud Storm.
Build three Gattling Cannons to the north of your base. You will now no longer have to worry about Anthrax attacks.
Destroy the bunker to the northwest and capture the oil derrick in the area. Utilize all of your Cluster Mines above the oil derrick and you won’t have to worry about a stray vehicle destroying it.
From here on out, build up additional Emperors and Nuclear Missiles to your heart’s content.
While building up your arsenal, destroy the Artillery Platforms and garrisoned buildings with Nuclear Missiles and your General’s Powers.
Move to the east when you are ready and destroy the Arms Dealer, then start moving north.
Muscle your way north of the river, making sure the garrisoned buildings in the area are destroyed before you make your appearance.
Don’t be shy about using your nukes. The first Barracks you encounter will crank out a dozen or so RPG Troopers to shred your Emperors, so blast it to oblivion.
Don’t get overly confident yet. The Palace to the north is fortified with RPG Troopers also and, again, the second Barracks to the far north is going to crank out massive RPG Troopers. Again, don’t shy away from weapons of mass destruction.
Destroy the rest of the GLA base and victory is yours.