Command & Conquer: Red Alert 3/Soviet Structures

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[edit] Main Structures

[edit] Construction Yard

Cost5000
RequirementsDeploy an MCV
AbilitiesUnpack
UpgradesNone
RoleCommand Center
Build Timeinstant
Damage typenone
Power Type????
Power????

The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle.

[edit] Barracks

Cost500
Requirementsconyard
Abilities????
Upgrades????
RoleTrain infantry
Build Time0:10
Damage type????
Power Type????
Power????

Produces Soviet infantry. Can only be built on land.

[edit] Reactor

Cost800
RequirementsConyard
Abilities????
Upgrades????
RoleProvides power
Build Time0:10
Damage typenone
Power Type????
Power150

Grants 150 Power.

[edit] War Factory

Cost2000
RequirementsRefinery
RoleBuild Tanks

Produces Soviet vehicles, including the Sputnik base expansion, Ore Collectors, and amphibious Bullfrogs. Can only be built on land.

[edit] Naval Yard

Cost1000
RequirementsRefinery
RoleProduce Ships
Build Time0:20

Produces Soviet naval units, including the Sputnik base expansion, Ore collectors, and amphibious Bullfrogs. Can only be built on water.

[edit] Airfield

Cost1000
RequirementsSuper reactor
AbilitiesReturn all Jets to base
Upgradesnone
RoleBuilds Jets
Build Time0:50
Damage type????
Power Type????
Power????

Produces Soviet aircraft. Can re-arm up to four MiG Fighter Jets at one time.

[edit] Refinery

Cost2000
RequirementsReactor
AbilitiesBuild another replacement harvester
Upgradesnone
RoleMakes cash
Build Time0:20
Power Type???
Power???

Turns Ore collected by Harvesters into usable credits. Produces Harvesters.

[edit] Outpost

Cost1200
RequirementsDeploy Sputnik
RoleExpand things
Build Time0:04

Expands the field of construction, allowing for base expansions.

[edit] Super Reactor

Cost2000
RequirementsRefinery
RoleTech Structure, provides more power
Build Time0:30
Damage typeExplosion
Power500

Unlocking importing buildings such as Airfield and Battle Lab. Also grants 500 Power. Explodes when destroyed, dealing damage to all surrounding units including aircraft so take it out from a distance.

[edit] Battle Lab

Cost3000
RequirementsSuper Reactor
Abilities???
Upgrades???
RoleTech Structure and Gain Access to build tier 3 units
Build Time1:00
Damage type???
Power Type???
Power75

Tech structure that unlocks high tier units such as the Apocalypse Tank, Kirov Airship and Natasha.

[edit] Crusher Crane

Cost1300
RequirementsConyard
Abilities???
Upgrades???
RoleRepairs or destroys tanks and Aircraft, Provides a second Build Queue
Build Time0:30
Damage type???
Power Type???
Power???

Provides an additional build queue. Also serves as a repair depot for vehicles, naval units and aircraft. Non-infantry units may be sent inside, destroying the unit and refunding part of its credit cost.

[edit] Support Structures

[edit] Battle Bunker

Cost500 (250 when sold)
RequirementsCombat Engineer
Abilitiesnone
Upgradesnone
RoleGarrisonable base defense
Build Time0:20
Damage typeDepending on Infantry

This garrisonable building can be repaired and support up to five infantry units. To build the battle bunker select the Combat Engineer and then press the f key and finally choose a place to build it. The Bunker can only be built on land but with the right infantry garrisoned you might be able to fend off even a huge army. This structure is the only Garrisonable structure that can be repaired.

Weaknesses

Note that these structures can be cleared by Desolator Airstrikes and the Molotov Cocktails like all Garrisonable Structures.

[edit] Sentry Gun

Cost800
RequirementsReactor
Abilitiesnone
Upgradesnone
RoleAnti Surface Base defense
Build Time0:10
Damage typeHeavy Machine Guns
Power25

Powerful Anti-infantry base defense that is effective against most ground targets.

Weaknesses

These base defenses should stick to the Anti Infantry role and do not use against the Aircraft or long range units.


[edit] Tesla Coil

Cost1400
RequirementsSuper Reactor
AbilitiesCan be Powered by Tesla based weapons
UpgradesPowerable by Tesla Based weapons
RoleAnti Surface Tower
Build Time0:30
Damage typeTesla
Power Type????
Power????

Anti-infantry, anti-armor base defense. Nearby Tesla Troopers and Stingrays can charge up each attack, increasing range and damage considerably.

[edit] Flak Cannon

Cost1000
RequirementsReactor
Abilitiesnone
Upgradesnone
RoleAnti Air Base Defense
Build Time0:10
Damage typeFlak
Power TypeUnknown
PowerUnknown

Anti-air base defense.

[edit] Iron Curtain

Cost3000
RequirementsSuper Reactor
Abilitiesmake things invulnerable
Upgradesnone
RoleSuperweapon
Build Time1:00
Damage typeHurt infantry
Power TypeUnknown
PowerUnknown

Superweapon. The Iron Curtain can make vehicles in a radius invulnerable to all types of negative damage and effects, including special abilities and protocols. Lethal to all infantry units including Commandos.

[edit] Vacuum Imploder

Cost5000
RequirementsBattle Lab
Abilitiesnone
Upgradesnone
RoleSuperweapon
Build Time1:00
Damage typeSuperweapon
Power TypeUnknown
PowerUnknown

Ultimate Weapon. The Vacuum Imploder allows for a missile strike on a very large radius, dealing damage. Higher damage is dealt to structures closer to the center of the blast. All units, including aircraft, tanks and infantry, are pulled to the epicenter, and are immediately destroyed.

[edit] Fortress Wall

Cost10 per segment
RequirementsConyard
Abilitiesnone
Upgradesnone
Roleblock movement
Build Time0:05
Damage typenone
Power Typenone
Powernone

Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.