Command & Conquer: Red Alert 3/Soviet Structures
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[edit] Main Structures
[edit] Construction Yard
| Cost | 5000 |
|---|---|
| Requirements | Deploy an MCV |
| Abilities | Unpack |
| Upgrades | None |
| Role | Command Center |
| Build Time | instant |
| Damage type | none |
| Power Type | ???? |
| Power | ???? |
The main construction hub, required to build structures. Top secret protocols, as well as Superweapons and Ultimate Weapons require a Construction Yard. Can be packed up into a Mobile Construction Vehicle.
[edit] Barracks
| Cost | 500 |
|---|---|
| Requirements | conyard |
| Abilities | ???? |
| Upgrades | ???? |
| Role | Train infantry |
| Build Time | 0:10 |
| Damage type | ???? |
| Power Type | ???? |
| Power | ???? |
Produces Soviet infantry. Can only be built on land.
[edit] Reactor
| Cost | 800 |
|---|---|
| Requirements | Conyard |
| Abilities | ???? |
| Upgrades | ???? |
| Role | Provides power |
| Build Time | 0:10 |
| Damage type | none |
| Power Type | ???? |
| Power | 150 |
Grants 150 Power.
[edit] War Factory
| Cost | 2000 |
|---|---|
| Requirements | Refinery |
| Role | Build Tanks |
Produces Soviet vehicles, including the Sputnik base expansion, Ore Collectors, and amphibious Bullfrogs. Can only be built on land.
[edit]
| Cost | 1000 |
|---|---|
| Requirements | Refinery |
| Role | Produce Ships |
| Build Time | 0:20 |
Produces Soviet naval units, including the Sputnik base expansion, Ore collectors, and amphibious Bullfrogs. Can only be built on water.
[edit] Airfield
| Cost | 1000 |
|---|---|
| Requirements | Super reactor |
| Abilities | Return all Jets to base |
| Upgrades | none |
| Role | Builds Jets |
| Build Time | 0:50 |
| Damage type | ???? |
| Power Type | ???? |
| Power | ???? |
Produces Soviet aircraft. Can re-arm up to four MiG Fighter Jets at one time.
[edit] Refinery
| Cost | 2000 |
|---|---|
| Requirements | Reactor |
| Abilities | Build another replacement harvester |
| Upgrades | none |
| Role | Makes cash |
| Build Time | 0:20 |
| Power Type | ??? |
| Power | ??? |
Turns Ore collected by Harvesters into usable credits. Produces Harvesters.
[edit] Outpost
| Cost | 1200 |
|---|---|
| Requirements | Deploy Sputnik |
| Role | Expand things |
| Build Time | 0:04 |
Expands the field of construction, allowing for base expansions.
[edit] Super Reactor
| Cost | 2000 |
|---|---|
| Requirements | Refinery |
| Role | Tech Structure, provides more power |
| Build Time | 0:30 |
| Damage type | Explosion |
| Power | 500 |
Unlocking important buildings such as Airfield and Battle Lab. Also grants 500 Power. Explodes when destroyed, dealing damage to all surrounding units including aircraft so take it out from a distance.
[edit] Battle Lab
| Cost | 3000 |
|---|---|
| Requirements | Super Reactor |
| Abilities | ??? |
| Upgrades | ??? |
| Role | Tech Structure and Gain Access to build tier 3 units |
| Build Time | 1:00 |
| Damage type | ??? |
| Power Type | ??? |
| Power | 75 |
Tech structure that unlocks high tier units such as the Apocalypse Tank, Kirov Airship and Natasha.
[edit] Crusher Crane
| Cost | 1500 |
|---|---|
| Requirements | Conyard |
| Abilities | destroy or repair vehicles |
| Upgrades | none |
| Role | Repairs or destroys tanks and Aircraft, Provides a second Build Queue |
| Build Time | 0:30 |
| Damage type | ??? |
| Power Type | ??? |
| Power | 50 |
Provides an additional build queue. Also serves as a repair depot for vehicles, naval units and aircraft. Non-infantry units may be sent inside, destroying the unit and refunding part of its credit cost.
[edit] Support Structures
[edit] Battle Bunker
| Cost | 500 (250 when sold) |
|---|---|
| Requirements | Combat Engineer |
| Abilities | none |
| Upgrades | none |
| Role | Garrisonable base defense |
| Build Time | 0:20 |
| Damage type | Depending on Infantry |
This garrisonable building can be repaired and support up to five infantry units. To build the battle bunker select the Combat Engineer and then press the f key and finally choose a place to build it. The Bunker can only be built on land but with the right infantry garrisoned you might be able to fend off even a huge army. This structure is the only Garrisonable structure that can be repaired.
Weaknesses
Note that these structures can be cleared by Desolator Airstrikes and the Molotov Cocktails like all Garrisonable Structures.
[edit] Sentry Gun
| Cost | 800 |
|---|---|
| Requirements | Reactor |
| Abilities | none |
| Upgrades | none |
| Role | Anti Surface Base defense |
| Build Time | 0:10 |
| Damage type | Heavy Machine Guns |
| Power | 25 |
Powerful Anti-infantry base defense that is effective against most ground targets.
Weaknesses
These base defenses should stick to the Anti Infantry role and do not use against the Aircraft or long range units.
[edit] Tesla Coil
| Cost | 1500 |
|---|---|
| Requirements | Super Reactor |
| Abilities | Can be Powered by Tesla based weapons |
| Upgrades | Powerable by Tesla Based weapons |
| Role | Anti Surface Tower |
| Build Time | 0:30 |
| Damage type | Tesla |
| Power Type | ???? |
| Power | 75 |
Anti-infantry, anti-armor base defense. Nearby Tesla Troopers and Stingrays can charge up each attack, increasing range and damage considerably.
[edit] Flak Cannon
| Cost | 800 |
|---|---|
| Requirements | Reactor |
| Abilities | none |
| Upgrades | none |
| Role | Anti Air Base Defense |
| Build Time | 0:10 |
| Damage type | Flak |
| Power Type | Unknown |
| Power | 25 |
Anti-air base defense.
[edit] Iron Curtain
| Cost | 1500 |
|---|---|
| Requirements | Super Reactor |
| Abilities | make things invulnerable |
| Upgrades | none |
| Role | Superweapon |
| Build Time | 1:00 |
| Damage type | Hurt infantry |
| Power Type | Unknown |
| Power | 75 |
Superweapon. The Iron Curtain can make vehicles in a radius invulnerable to all types of negative damage and effects, including special abilities and protocols. Lethal to all infantry units including Commandos.
[edit] Vacuum Imploder
| Cost | 2500 |
|---|---|
| Requirements | Battle Lab |
| Abilities | none |
| Upgrades | none |
| Role | Superweapon |
| Build Time | 1:00 |
| Damage type | Superweapon |
| Power Type | Unknown |
| Power | 75 |
Ultimate Weapon. The Vacuum Imploder allows for a missile strike on a very large radius, dealing damage. Higher damage is dealt to structures closer to the center of the blast. All units, including aircraft, tanks and infantry, are pulled to the epicenter, and are immediately destroyed.
[edit] Fortress Wall
| Cost | 10 per segment |
|---|---|
| Requirements | Conyard |
| Abilities | none |
| Upgrades | none |
| Role | block movement |
| Build Time | 0:05 |
| Damage type | none |
| Power Type | none |
| Power | none |
Blocks small arms fire and is impassable by infantry and light vehicles. Can be crushed by heavy vehicles.