Command & Conquer: Red Alert 3: Uprising/New Soviet Units

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[edit] Desolator

Advanced Anti Infantry
Cost 1500
Requirements Barracks and Battle Lab
Abilities Splatter Shot
Upgrades Unknown
Role Advanced Anti Infantry
Build Time Unknown Seconds
Damage type Toxin Cannons

Armed with a toxin weapon lethal to infantry. Its special ability is to fire a Splattershot that clogs up vehicle parts and makes them vulnerable to the Desolator's toxic spray. Was deployed to support Conscripts in taking out Peacekeepers and Imperial Warriors.

[edit] Mortar Cycle

Light Bombardment
Cost 600
Requirements Barracks and War Factory
Abilities Porta Mortar
Upgrades ????
Role Light Bombardment
Build Time ????
Damage type Molotov Cocktails

A fast-moving unit whose special ability fires devastating shots of Molotov cocktails, and has speed that outruns even the Multigunner IFV.

Can be built at the Barracks and the War Factory.

[edit] Reaper

Many Roles
Cost 1200
Requirements War Factory and Super Reactor
Abilities Proto-Jump
Upgrades ????
Role Many Roles
Build Time ????
Damage type Many Weapons

Like Twinblades this 4 legged Walker is well armed to the teeth. It can take out aircraft, infantry and even use its special ability to crush tanks. Once it uses its special ability it turns into a defense turret permanently which is effective on repelling most attacks.

This thing is useful when escorting Apocalypse Tanks against enemy aircraft and infantry.

[edit] Grinder

Anti-Surface unit
Cost 1600
Requirements War Factory and Crusher Crane
Abilities speed up
Upgrades Grinder Threads
Role Anti-Surface unit
Build Time ????
Damage type Grinders

A large Tank that grinds up anything and has tough armor. Its special ability is to speed up, catch up to faster enemies and grind their foes faster. It is also amphibious.

Weaknesses

The only weakness for this tank is that it cannot target aircraft and it turns very slow so faster foes can evade being grinded up by its grinders.

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