Command & Conquer: Red Alert 3: Uprising/New Soviet Units
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|Requirements||Barracks and Battle Lab|
|Role||Advanced Anti Infantry|
|Build Time||Unknown Seconds|
|Damage type||Toxin Cannons|
Armed with a toxin weapon lethal to infantry. Its special ability is to fire a Splattershot that clogs up vehicle parts and makes them vulnerable to the Desolator's toxic spray. Was deployed to support Conscripts in taking out Peacekeepers and Imperial Warriors.
 Mortar Cycle
|Requirements||Barracks and War Factory|
|Damage type||Molotov Cocktails|
A fast-moving unit whose special ability fires devastating shots of Molotov cocktails, and has speed that outruns even the Multigunner IFV.
Can be built at the Barracks and the War Factory.
|Requirements||War Factory and Super Reactor|
|Damage type||Many Weapons|
Like Twinblades this 4 legged Walker is well armed to the teeth. It can take out aircraft, infantry and even use its special ability to crush tanks. Once it uses its special ability it turns into a defense turret permanently which is effective on repelling most attacks.
This thing is useful when escorting Apocalypse Tanks against enemy aircraft and infantry.
|Requirements||War Factory and Crusher Crane|
A large Tank that grinds up anything and has tough armor. Its special ability is to speed up, catch up to faster enemies and grind their foes faster. It is also amphibious.
The only weakness for this tank is that it cannot target aircraft and it turns very slow so faster foes can evade being grinded up by its grinders.