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Croc: Legend of the Gobbos
Box artwork for Croc: Legend of the Gobbos.
Developer(s) Argonaut Software
Publisher(s) Fox Interactive, Koei, THQ
Designer(s) Nic Cusworth
Engine BRender
Release date(s)
Genre(s) Platform
System(s) PlayStation, Saturn, Windows, Game Boy Color
Mode(s) Single player
Rating(s)
ESRB: ESRB KA.png Kids to Adults (1997)
ESRB: ESRB E.png Everyone (2000)
System requirements (help)
CPU clock speed
133 MHz
System RAM
32 MiB
Disk space
20 MiB
Video RAM
2 MiB
Neoseeker Related Pages

Croc: Legend of the Gobbos (or just Croc on the Game Boy Color), known as Croc! Pau-Pau Island (クロック! パウパウアイランド?) in Japan, was developed by Argonaut Software and published by Fox Interactive in 1997. It was created and released for PlayStation, Sega Saturn, and Windows in 1997 and ported to the Game Boy Color in 2000.

Croc is a third-person, 3D platform game that stars a crocodile named Croc who seeks to save the Gobbos from Baron Dante. The game is pretty much all day and takes the player to several islands, with his job to find and save as many Gobbos (little furry creatures with big eyes) as possible and defeat the level bosses which occur every half. This is no easy feat though, for Baron Dante has set his henchmen (Dantinis) around every island you visit. They can be dispatched, but only temporarily, with a blow from your tail.

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