Darkstone/Magic

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Spells can either be cast once using a scroll or learnt by reading a spell book and then cast using the player's mana reserve (some worn objects have spells fixed onto them along with their own mana reserve).

  • Absorption: absorbs the enemies vital energy during combat. The player can pick up life points using this.
  • Antidote: is used to heal characters who have been poisoned.
  • Berserker: increases the character's armour class, speed of attack and chance of gaining a hit during a certain period of time. You can also win life points.
  • Magic Bomb: is similar to a mine and explodes on contact with the opponent or when a certain period of time has elapsed. It can be used to booby-trap chests.
  • Fire Ball: launches fire balls.
  • Confusion: plunges an enemy into total confusion, making him go and attack his comrades.
  • Detection: helps detect magic objects, which are then highlighted in blue.
  • Death Dome: Creates a protection dome around the character. Anyone who tries to break though it will be injured.
  • Spark: throws sparks at a target.
  • Healing: provides healing.
  • Haste: allows you to move faster.
  • Invisibility: makes a character invisible to everyone, but he may be given away by his footsteps.
  • Invocation: invokes a fire golem which attacks your enemies.
  • Slowness: slows down your enemy target's speed of movement and combat.
  • Light: creates a luminous aura around your character. It's power depends on your character's experience level.
  • Magic Missile: launches magic projectiles.
  • Wall Of Fire: creates a wall of fire.
  • Food: provides your character with food.
  • Poison Cloud: produces a green cloud which poisons anyone who approaches it.
  • Forgetfulness: causes you to temporarilly forget spells for monsters and erases the enemy players' pre-selected spells.
  • Fear: causes panic amidst the enemy lines.
  • Stone: turns the target creature to stone.
  • Magic Door: creates a door that allows your character to go back and forward between dungeon and town.
  • Reflection: rebounds any spells cast or projectiles thrown at you onto your aggressor.
  • Resurrection: allows you to revive your character.
  • Flame Thrower: launches huge flames at enemy targets.
  • Telekinesis: can be used to open up chests, pick up objects and pull levers from a distance.
  • Teleportation: allows your character to move instantly to anywhere he chooses. Please note that some places are not accessible via teleportation.
  • Storm: pushes back an enemy at close range to the thrower. Any enemy touching a wall gets damage points against him.
  • Thunder: throws lightning bolts at the enemy.
  • Mutation: turns the enemy target into a chicken.
  • Night Vision: allows you to see the enemy better in dark areas.