de Blob

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de Blob
Box artwork for de Blob.
Developer(s)
Publisher(s)THQ
Japanese titleブロブ カラフルなきぼう
Designer(s)Jasper Koning, Fabian Akker, David Vink, Gijs Hermans, Ralph Rademakers, Fahrang Namdar, Huub van Summeren, Olaf Jansen, Joost van Dongen
EngineTOSHI
Release date(s)
Windows
Wii
Nintendo DS
iPhone
 July, 2008
Genre(s)Platform, Puzzle
System(s)Windows, Wii, Nintendo DS, iPhone
Players1-4
Mode(s)Single player, Cooperative multiplayer
Rating(s)
ESRB: Teen
OFLC: Parental Guidance
CERO: All ages
Websitehttp://www.deblob.com
The correct title of this game is de Blob. The initial letter is capitalized due to technical restrictions.

de Blob was originally created as a freeware title for the PC by a group of game design and media technology students in the Netherlands. THQ eventually noticed the game and acquired the rights. They then assigned Blue Tongue, Helixe, and Universomo to develop their own versions for different platforms.

The titular character of the game, de Blob, is the only one who can save Chroma City from the evil I.N.K.T. Corporation. Your job is to bring color and life back to the city, saving it from a horrid monochrome existence. As you absorb color you get bigger, and can paint more buildings before having to refill on color.

Not only can you paint as you wish, but as you paint, the sky turns back to blue and you start hearing music. There are also other revolutionaries trying to help you out by giving you missions to keep you on the right track. By completing missions, you make color energy, which opens gates and forms transform engines, which restore the area you're in.

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