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Dungeons are probably one of the most frustrating aspect of the game, and the worst part is, a majority of them are entirely unnecessary. The only reason that a player should ever willingly enter a dungeon is to go shopping for basic items. Even so, you should know exactly how to get from the entrance to the shop or shops, and how to get from the shops to the exit, so that you don't end up wandering around the dungeon aimlessly and losing all of your health.

Even with these maps, the dungeons can be a bit quirky and difficult to figure out. Each dungeon can be laid out on a 16 by 16 grid. The edges of the grid do not necessarily mark the edges of the dungeon. It is possible to travel from a room on one edge, to another room on the opposite edge, both horizontally and vertically. A number of features are indicated on the maps to help you navigate through them and ensure that you are not getting lost.

The most obvious points to indicate are the entrances (your starting point) and the exits (the only point from which you can leave the dungeon.) In addition to this, three more things are indicated; the locations of rooms that have circles on the floor which lead to shops (with the specific shop indicated by a number from 1 through 8, see below), the location of rooms that have circles on the floor which don't lead to shops or exits (that is, they are plainly decorative), and the location of rooms that contain Bounder Towers.

The Bounder Towers are indicated for two reasons. The obvious reason is that Bounder Towers are exceptional rooms to collect money and health from. The less obvious reason is because when you travel into a Bounder Tower room through the north door, it is extremely easy to become hit and killed by these towers as they rise. When moving south through a door into a Bounder Tower room, always enter through one of the extreme sides of the doorway, and travel diagonally away from the center as you arrive in the room.

One last note about the dungeon maps: You will notice that some dungeon entrances also contain shops, but when you enter the dungeon, you may not see them. These entrance shops will only appear under certain conditions. First, you must have visited the holy flame at the cliff wall by using an Orange Scroll at least one time, and you must exit the room and reenter in order for the shop to appear.

Maps[edit]

Dungeon map color key
Red Dungeon exit
Orange Rooms with circles on the floor
Yellow Dungeon shops (refer to the list below)
Green Bounder Tower rooms
Blue Dungeon entrance


Dungeon 1 Dungeon 2
Deadly Towers dungeon1.png Deadly Towers dungeon2.png
Dungeon 3 Dungeon 4
The entrance to Dungeon 3 leads to a Shop 6 before all seven bells are burned.
Deadly Towers dungeon3.png
Deadly Towers dungeon4.png
Dungeon 5 Dungeon 6
Deadly Towers dungeon5.png Deadly Towers dungeon6.png
Dungeon 7 Dungeon 8
Deadly Towers dungeon7.png The entrance to Dungeon 8 leads to a Shop 3 before all seven bells are burned.
Deadly Towers dungeon8.png
Dungeon 9 Dungeon 10
Deadly Towers dungeon9.png Deadly Towers dungeon10.png

Shops[edit]

Shops are a fairly reliable source for equipment. Unfortunately, some of the best equipment is rather expensive, considering that the most money that you can carry is 250 Ludder. That's why knowing the location of the nearest Bounder Tower rooms is so important, so that you can quickly recoup the money that you spend. Shops will always have a preset list of items available, and that list will only change at two points throughout the game. After three bells have been collected (even if you do not burn them right away), the shops will change to reflect the increased difficulty of the enemies that you will encounter outside. This happens for a second time after five bells have been collected. Some items are not available for sale until these changes have taken place. Other items, like the Hyper Boots, are only available early on in the game.

Shop 1 0-2 bells collected: Red Drink 50 Shield 100 Figurine 90
3-4 bells collected: Red Drink 60 Magic Key 120 Orange Crystal 90
5-7 bells collected: Red Drink 70 Green Necklace 200 Red Crystal 100
Shop 2 0-2 bells collected: Red Drink 40 Gloves 100 Orange Necklace 90
3-4 bells collected: Red Drink 50 Normal Gloves 180 Green Necklace 90
5-7 bells collected: Green Drink 99 Normal Gloves 150 Blue Scroll 95
Shop 3 0-2 bells collected: Red Drink 40 Shield 80 Red Crystal 60
3-4 bells collected: Blue Scroll 40 Lion Shield 90 Fire Magic 80
5-7 bells collected: Orange Drink 70 Orange Scroll 190 Blue Drink 90
Shop 4 0-2 bells collected: Red Drink 50 Short Sword 100 Chain Helmet 92
3-4 bells collected: Green Drink 99 Normal Sword 140 Figurine 90
5-7 bells collected: Red Drink 90 Normal Sword 240 Green Scroll 90
Shop 5 0-2 bells collected: Red Drink 99 Chain Helmet 100 Shield 90
3-4 bells collected: Orange Drink 99 Iron Helmet 120 Blue Crystal 45
5-7 bells collected: Orange Drink 99 Magic Mace 150 Green Crystal 130
Shop 6 0-2 bells collected: Red Drink 30 Chain Helmet 80 Fire Magic 60
3-4 bells collected: Red Drink 45 Iron Helmet 150 Red Scroll 73
5-7 bells collected: Red Drink 55 Iron Helmet 150 Fire Magic 80
Shop 7 0-2 bells collected: Red Drink 70 Orange Scroll 100 Hyper Boots 232
3-4 bells collected: Red Drink 80 Green Scroll 123 Shield 80
5-7 bells collected: Red Drink 98 Cup (Evil) 150 Red Necklace 240
Shop 8 0-2 bells collected: Red Drink 40 Leather Armor 100 Figurine 98
3-4 bells collected: Red Drink 60 Plate Armor 155 Orange Scroll 90
5-7 bells collected: Blue Drink 99 Plate Armor 150 Lion Shield 99