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Primary Weapons[edit]
1
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Laser Cannon
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The standard cannon. An upgrade is available to allow four lasers to be fired instead of the normal 2.
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Super Laser
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An upgraded version of the laser cannon.
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2
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Vauss Cannon
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This cannon rapidly fires at a high velocity to instantly hit its target. This weapon uses ammunition rather than energy.
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Mass Driver
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Fires a single shell at a high velocity to inflict significant damage. This weapon uses ammunition rather than energy.
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3
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Napalm Cannon
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Uses napalm fuel to cause enemies to catch on fire and take additional damage over time. This weapon uses ammunition rather than energy.
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EMD Gun
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Fires electro-magnetic energy, which tracks enemy targets.
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4
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Microwave Cannon
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Fires microwave beams. Microwaves will disrupt the enemy, disorienting them for a short while.
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Plasma Cannon
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Fires plasma balls.
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5
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Fusion Cannon
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Hold primary fire to charge the cannon, and release fire to launch the attack. Note that holding the charge too long causes feedback damage.
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Omega Cannon
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Short range, but drains enemy shields (adding energy to your own.)
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Secondary Weapons[edit]
6
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Concussion Missile
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Fires an explosive missile.
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Frag Missile
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Fires a missile that breaks into shrapnel on impact. Inflicts significant damage on targets located near a wall or corner.
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7
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Homing Missile
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Fires a missile that tracks a target.
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Guided Missile
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Fires a missile that is manually guided.
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8
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Impact Mortar
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Fires a mortar. The mortar slowly moves a short distance before making a large explosion.
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Napalm Rocket
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Fires a rocket, which released napalm on impact. The napalm is affected by gravity.
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9
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Smart Missile
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Fires a rocket. On impact, it releases plasma that tracks down a nearby target.
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Cyclone Missile
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Releases six-mini missiles that track enemy targets.
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0
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Mega Missile
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Fires a missile that tracks it target and makes a large explosion.
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Black Shark Missile
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A superweapon. On impact, it pulls all nearby objects into a vortex, then explodes.
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Countermeasures[edit]
Gunboy
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A portable laser turret. When dropped, it targets nearby enemies and fires upon them.
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Bouncing Betty
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When released, three mines will bounce around the local area.
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Seeker Mine
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When released, automatically tracks and moves towards enemies.
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Proximity Mine
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A small mine that remains stationary.
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Chaff
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Distracts homing missiles.
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Other items[edit]
Energy
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Recharges energy when collected, up to 200.
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Shield
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Recharges shield, up to 200 units.
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Cloaking Device
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Makes you invisible for 30 seconds, and prevents homing missiles from tracking you. You can still be detected by weapon fire or by a slight shadow.
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Invulnerability
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Prevents all damage for 30 seconds.
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AB Cooler
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Increases recharge rate of the afterburner, allowing you to travel quickly for much longer.
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Energy-To-Shield converter
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Converts 2 energy units into 1 shield unit. Requires at least 100 energy.
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Quad Laser
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Causes the basic and super laser to fire four shots at once.
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Rapid Fire
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Increases the firing rate of most weapons for 30 seconds.
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Full Map
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Contains the entire map of the facility.
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