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While it helps to be good at the game, there are many aspects that you should attempt to master so that you can obtain more power and make combat less difficult. If you only obtain D and C grades, you will be unable to upgrade as much, (both power-ups & upgrades) and thus by the middle of the game (When Dante makes his first playable appearance) you will have a much more difficult time getting through the game.
DMC4 pretty much follows the same principles of the any other DMC game (except DMC2). The game takes place within one giant world, in this case Fortuna, and you must traverse through it killing demons in order to progress to the next area, occasionally fighting a dreaded boss to obtain weapons or power-ups. This is the essence of DMC4, although there have been some considerable changes that have been received with mixed opinions. It is these that dictate your strategies and some of these changes you must embrace in order to ace this game.
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One might be skeptical about Nero, as he has no Devil Trigger (to start that is), and his only possessions are that 'Harley Davidson' Red Queen sword, a dual barrel 6-shooter revolver called Blue Rose, and a demonic arm called the Devil Bringer used to dish out punishment to his foes. Once you learn the order in which these weapons must be used to counter, attack and stun enemies, you will start to be grateful for their abilities. In other words, Nero is one of the easiest characters in the game to master and is one of the most capable of attacking enemies.
Nero's lowdown:
The Red Queen is Nero’s only sword, it is only one edged but don't make that sway you as his combos are lethal and deadly. Here is its combo list:
This is Nero's only gun, a dual barrel six shooter (? WTH). It is good at delivering rapid attacks and is quite powerful, however its true function is known when you charge up the shots, their are three levels, each get more powerful as you hold it down, but when and where you use this weapon is crucial to evading some really powerful attacks.
Nero's trade mark and source of his natural magical power, a versatile tool that makes combo stringing easy when mastered.
Press
. Nero's ghost arm animates into a ethereal samurai, adds double slashing capability, and extends Bringer throws.
What? Dante's a bad guy? Well you're going to have to play the game to find this one out, but soon you will switch between Nero to Dante and back track through the game. Is this a good thing? Tired of Nero's "linear" fighting style? Well Dante's is frantic; take Nero's move list, multiply by 4, and that's about how many moves this guy can do! There's the returning style system from DMC3, but instead of switching at an altar you switch with the directional buttons. This can either be good or bad based on your preferences, either its good because now you can instantly switch between "Trickster" and "Swordmaster" and dish lightning speed punishment, or you can say this will make things messy. Both are correct, Dante can pull off some of the longest combos, but this doesn't mean that you're super owning. I personally find fighting fast is really hard with Dante; switching between styles, guns and devil arms to exact the most effective form of punishment, you have to be a fricking super computer to go at that pace, so fighting smart with Dante is crucial, match your output (gun, style, sword) to the correct enemy and use their most effective combos and tactics. If you can do this the combo points will slowly accumulate and you have a less likely chance that you will be hit when chaining them.
Dante's lowdown:
Dante's trademark sword. Appeared in DMC 2 and 3 (replacing force edge in DMC1) as your default weapon. One of the most easily grasped weapons of the game, boasts awesome speed and combo lengths with powerful finishers, combined with a Coyote-A it makes a mean "balance" fighter.