Diablo II/Barbarian builds

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Contents

[edit] Pure Throwbarbs

Pure Throwbarbs are not effective, and by pure, focusing on using only throwable weapons and not building an effective character. Note that pure throwbarbs are meant to give the player both an extreme challenge and a way to roleplay, much like the Spartan build.

[edit] Spartan

The Spartan build is a group build, meaning it is pretty much required to have more than one friend also doing this build. There are two reasons for it being a "group build": 1) to mimick the Spartans from the movie 300 and 2) this build has lower overall damage until very late in the game and each additional Spartan can have a different yell specialty.

The basic premise of this build is to be a Spartan from the movie 300. To do this effectively, the barbarians must be throwbarbs. With those abilities they can effectively equip a javalin and a shield.

[edit] Spartan Mantra

  1. At all times you will want to play your Spartan group build as a team. When you die, you died for a reason and must find a way around it. If a mob or boss is too strong, leveling is the only answer.
  2. No rushing, no outside help beyond your additional characters. Rushing this group build takes away the challenge, you must fight your way to victory! Outside help is allowed however, everyone loves low level item perks. Weapons won't be of much use anyways since you'll be focusing on throwables.
  3. Only throwable weapons: javelin and large shield are most honorable. True Spartans are those who use only javelins and shields; preferably large shields. Sadly this means they will be much weaker than most others. If you want the greatest challenge, be a True Spartan! To make the easiest type of Spartan build, focus on throwing axes.

[edit] Frenzy Barbs

Frenzy barbs are great duelers,they swing so fast that the competition cant hit back! To be a frenzy barb you are required to put points in to the following:

[edit] Skills

  • Double swing-20
  • Double throw-1
  • Frenzy-20
  • Shout-20
  • Battle order-20

You can put the rest of the points into a mastery for the weapon you are using.

[edit] Tips

Throwbarbs have low damage, its their main weakness. To combat this, dexterity and attack rating are primary focuses simply because if you can't even hit your enemy, you're not going to have a chance.

Speed is also key; equipment that gives bonuses to attack speed and attack rating are emphasized for this build. When using the frenzy/double swing combo, it makes a difference.

Life/Mana leech: if you can get a throwbarb with these equipment buffs, well then you're going to do well. Mana is key, however life leech with mana leech will pretty much make you invincible at lower levels. Since this build is not meant to be rushed, "lower levels" will probably range between 28 and 40.

[edit] Attributes

The best way to build the attributes of a Spartan is to put all five points into your choice each level.

  • Strength/Dexterity: You'll be switching between Strength and Dexterity pretty regularly because Strength is necessary for your weapons and armor, and Dexterity is extremely vital for your weapon use but also attack rating which will help with your throws.
  • Vitality: A small boost is necessary; a low life barb is not a good thing however as a Spartan your ranged attacks will used the most so dodging will be key compared to running head on into battle.
  • Energy: Not required for this build, don't put any points into it, however energy boosting items can come in handy. Only use energy items if nothing better can be used.

[edit] Skills

[edit] Combat Skills

  • Bash: 1
  • Double Swing: 20
  • Double Throw: 10
  • Frenzy: 1

[edit] Combat Masteries

  • Axe Mastery: 20 (If primary weapon is a Throwing-Axe)
  • Throwing Mastery: 20
  • Increased Stamina: 1
  • Increased Speed: 1
  • Iron Skin: 1
  • Natural Resistance: 1

[edit] Warcries

  • Howl: 1

Choose one of the following to specialize in (put 10 into):

  • Shout
  • Battle Cry
  • Battle Orders
  • Battle Command

[edit] Point Order

Place your points based on the table below.

  • : Place all available points here.
  • Ω: Skill maxed (or soon to be).
Level(s)Skill
1Bash
2Howl
3Axe Mastery
4 & 5Save
6Double Swing
7Throwing Mastery
8Shout or Taunt
9Axe Mastery
10Throwing Mastery
11Double Swing
12Double Throw
13Increased Stamina
14 & 15Double Throw
15-17Throwing Mastery
18Battle Cry or Iron Skin
19Iron Skin or Throwing Mastery
20-23Throwing Mastery
24Frenzy
25Battle Orders or Increased Speed
26Increased Speed or Throwing Mastery
27-29Throwing Mastery
30Battle Command or Natural Resistance
31-36Throwing MasteryΩ
37-38Throwing Mastery or Double Swing
39-53Double SwingΩ
54-55Double Swing or Axe Mastery
56-60Iron Skin or Natural Resistance
61-99Axe Mastery, Double Throw