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Pure Throwbarbs are not effective, and by pure, focusing on using only throwable weapons and not building an effective character. Note that pure throwbarbs are meant to give the player both an extreme challenge and a way to roleplay, much like the Spartan build.
The Spartan build is a group build, meaning it is pretty much required to have more than one friend also doing this build. There are two reasons for it being a "group build": 1) to mimick the Spartans from the movie 300 and 2) this build has lower overall damage until very late in the game and each additional Spartan can have a different yell specialty.
The basic premise of this build is to be a Spartan from the movie 300. To do this effectively, the barbarians must be throwbarbs. With those abilities they can effectively equip a javalin and a shield.
Throwbarbs have low damage, its their main weakness. To combat this, dexterity and attack rating are primary focuses simply because if you can't even hit your enemy, you're not going to have a chance.
Speed is also key; equipment that gives bonuses to attack speed and attack rating are emphasized for this build. When using the frenzy/double swing combo, it makes a difference.
Life/Mana leech: if you can get a throwbarb with these equipment buffs, well then you're going to do well. Mana is key, however life leech with mana leech will pretty much make you invincible at lower levels. Since this build is not meant to be rushed, "lower levels" will probably range between 28 and 40.
The best way to build the attributes of a Spartan is to put all five points into your choice each level.
Choose one of the following to specialize in (put 10 into):
Place your points based on the table below.
| Level(s) | Skill |
|---|---|
| 1 | Bash |
| 2 | Howl |
| 3 | Axe Mastery |
| 4 & 5 | Save |
| 6 | Double Swing☼ |
| 7 | Throwing Mastery |
| 8 | Shout or Taunt |
| 9 | Axe Mastery |
| 10 | Throwing Mastery |
| 11 | Double Swing |
| 12 | Double Throw |
| 13 | Increased Stamina |
| 14 & 15 | Double Throw |
| 15-17 | Throwing Mastery |
| 18 | Battle Cry or Iron Skin |
| 19 | Iron Skin or Throwing Mastery |
| 20-23 | Throwing Mastery |
| 24 | Frenzy |
| 25 | Battle Orders or Increased Speed |
| 26 | Increased Speed or Throwing Mastery |
| 27-29 | Throwing Mastery |
| 30 | Battle Command or Natural Resistance |
| 31-36 | Throwing MasteryΩ |
| 37-38 | Throwing Mastery or Double Swing |
| 39-53 | Double SwingΩ |
| 54-55 | Double Swing or Axe Mastery |
| 56-60 | Iron Skin or Natural Resistance |
| 61-99 | Axe Mastery, Double Throw |