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Cog Levels
Short Change 1–5
Penny Pincher 2–6
Tightwad 3–7
Bean Counter 4–8
Number Cruncher 5–9
Money Bags 6–10
Loan Shark 7–11
Robber Baron 8–12
HQ Leader
Chief Financial Officer

Cashbot Disguise

Similar to the battle with the VP, a complete Cashbot Disguise is required to face the C.F.O. To obtain your Cashbot Disguise, you must complete various toontasks in Donald's Dreamland.

Cashbot HQ

The Cashbot HQ is a trainyard full of level 6+ Cashbots and giant Cashbot locomotives that can take 10 Laff Points. Among the maze-like cash containers are the Mints, where Cashbot Bucks are produced. To get a promotion, you must enter these Mints and steal Bucks from the many Robber Barons and Loan Sharks that litter the halls, along with dangerous traps that may come your way.

Cashbot HQ is the cogs' main source of money, using it to upgrade cogs into new, "2.0" models. When fighting 2.0 cogs, after you destroy the cog, you must fight its skeleton. The Cashbots transport their money using giant trains that carry CogCoins, CogBucks, and CogBullions. This currency is made in Mints that you have to shut down. Toontown HQ Veterans have snuck in and snagged Cashbot parts from the HQ and are giving them away in exchange for completing ToonTasks.

CogCoins

The Cashbot Mints are where the Cashbot currency is created. There are three different high-security Mints that you must shut down to cut off the Cogs' money supply. The first is the CogCoin Mint. Enter the HQ and go up the steps towards the left. Bring at least one friend that has both Toon-Up and Drop gags. He/she must use at least Lvl 4 gags and have at least 55 Laff Points. The Mint's traps and Cogs will be randomly organized, but the main goal is to go to the top of the Mint and fight the Supervisor. After the Supervisor Skelecog has been defeated, you will be rewarded with very little Cogbucks.

CogDollars

The CogDollar Mint is in the center of the trainyard, on the right side. The CogCoin Mint Lvls varied from Lvl 10 to 12, but CogDollar varies from 11 to 12. The Supervisor is stronger, also. The upside, you are rewarded with a lot more CogBucks than CogCoins. Bring at least 2 friends that have Drop, Toon-Up, and Sound, use at least Lvl 5 Gags, and have at least 66 Laff Points.

CogBullions

Same thing as Coin and Dollar, except Lvls are from 12 and up and the Supervisor is the strongest ever. Bring a full house of Friends that use all Gags, including a combo of Trap and Lure. Gags must be at least Lvl 6 and all Friends including you must have 71 Laff Points.

C.F.O

The Cashbot C.F.O is the main source of money for all Cogs. He controls money productions and orders upgrades to 2.0 Cogs whenever he wants. He demonstrates his power when you first battle him in the Vault. After the C.F.O destroys your disguise, you immediaely jump into the battle. The eight Toons that come to fight the C.F.O split into two groups of four to battle the Cogs that come from the front and back of the C.F.O's transport unit. After the C.F.O has been emptied of Cogs in his undercarriage, he flees to the next room. In this room, instead of Cogs, the C.F.O produces Goons. Here is the game plan I came up with:

If eight Toons are facing off with the C.F.O, four Toons should operate each crane, while four other Toons supply disabled Goons to chuck at the C.F.O's head.

If you decide you want to be a crane operator, jump up on the platform and grab a safe. Shake around the safe so other crane operators see that you have a safe. For Goon-Tossers, watch the four ground Toons when they jump on the green-cap Goons. You only have 3 seconds to activate the crane and grab the Goons. After a Goon has been taken up, shake the crane to gain momentum and chuck the Goon at the C.F.O's head. While stars are in his head, the safe-tosser will chuck the safe at the C.F.O's head. After about 3 successive safe tosses, his chest light will change color and the battle will heat up. Taller, yellow-cap Goons will be released instead. When his light turns yellow, he will launch gears at one crane, disabling it. If you're the unlucky Toon who had his crane disabled, jump all over the place, crashing down Goons and colletcing Toon-Ups. If you still have your crane, continue the process. When his light turns flashing red, there will only be one crane standing. You will have to be quick with the mouse to chuck Goons, then quickly pick up a safe and throw that while being strong in the throw. About 3 good shots with the safes will knock off the C.F.O's light. He'll try to escape out into the train yard, but will meet a grizzly demise. You have just put a major strain on Cog productions. Congratulations!