This section contains a number of weapons that don't fit into the category of normal weapons.
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These include attacks like Bite, Claw, Talons, Tentacle and Hoof often found on animals or monsters. These attacks often have 0 length meaning that a monster attacking with a Bite would get poisoned from Atlantian Coral Armor. They often have little damage, relying on the creature's strength.
Found on Mandagoras and Manikins, the sleep vines do little damage but they also cause fatigue on their target and are potentially devastating.
Some units such as Illithids and Vampires attack by draining life from their targets at close range. This attack does damage on the target and transfers at max 5 HP per hit to the attacker.
Paralyze is found on some units, notably Disposed Spirits and void summons, this touch attack paralyzes the target if it fails to resist the attack. Additional paralyzis counts as damage so units with only Paralyze as attack can kill units.
Drain Strength is another attack found on void summons and unded. This attack damages the strength of the target for duration of the battle and eventually starts doing damage.
Touch of Leprosy is a rare attack found on some Foul Spawn. This attack causes Disease upon a successful strike.
Some nations make use of weapons that are slightly different then their normal variations. These are just some examples. Caelum, for instance, makes use of ice weapons that have slightly better stats than normal versions and are magical. EA Atlantis and MA Atlantis use coral weapons which are weaker but poison those struck by them. The Jotun giants use weapons that are often longer.