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The following is a list of the magic sites that are present in the game. Thanks to Gandalf Parker for fishing the list out of the code.

  • The Smouldercone - Produces 5 Fire Gems per turn, enables recruitment of Misbred, Warlock Apprentice, Warlock and Demonbred
  • Temple of the All-Consuming Flame - Produces 1 Fire Gem per turn, enables recruitment of Burning One and Anointed of Rhuax
  • The Coral Towers
  • Cathedral of the Spheres - Produces 5 Astral Pearls, 2 Air Gems and 1 Water Gem per turn, enables recruitment of Arch Theurg and Battle Vestal
  • Swamps of Pythia
  • Forest of Avalon - Produces 3 Nature Gems per turn, enables recruitment of Lord Warden, Warden of Avalon and Knight of Avalon
  • Tower of Avalon - Produces 2 Air Gems per turn, enables recruitment of Daughter of Avalon and Crone of Avalon
  • The Keep of Ulm - Enables recruitment of Guardian and Lord Guardian
  • The Forges of Ulm - Produces 5 Earth Gems per turn
  • The Temple City - Produces 4 Death Gems and 2 Nature Gems per turn, enables recruitment of Lizard King, Lizard Heir and Serpent Dancer
  • Tower of a Thousand Stars - Produces 4 Astral Pearls and 1 Nature Gem per turn, enables recruitment of Astrologer and Heart Companion
  • The Citadel of Frozen Crystal
  • Empoisoners Guild - Enables recruitment of Poison Slinger and Empoisoner
  • The House of Fiery Justice - Produces 4 Fire Gems and 1 Astral Gems per turn, enables recruitment of Grand Master and Knight of the Chalice
  • The Grove of Gaia - Produces 6 Nature Gems per turn, enables recruitment of White Centaur
  • The Halls of Andvare - Produces 3 Earth Gems per turn, enables recruitment of Dwarven Smith and Fay Boar
  • Iron Woods - Produces 2 Death Gems, 1 Astral Pearl and 2 Nature Gems per turn, enables recruitment of Gygja and Jotun Woodsman
  • The Sunken City - Produces 3 Astral Pearls and 2 Water Gems per turn
  • Ravens Vale
  • Hidden Grove - Enables recruitment of Pandemoniac
  • Surakid's Tower
  • Mine of the Cyclops
  • Bolivar's Tower of Reflections
  • The Unholy Sepulchre - Produces 15 Death Gems per turn
  • Starke's Ice Cave
  • The Queen's Galley
  • Hoburg
  • The Ruined Keep - Produces 2 Death Gems per turn, enables recruitment of Ghoul Guardian
  • Temple of the Land - Produces 1 Nature Gem per turn, enables recruitment of Priest King and Eagle Warrior
  • Temple of the Rain - Produces 1 Water Gem per turn, enables recruitment of Rain Priest
  • Temple of the Moon - Produces 1 Astral Pearl per turn, enables recruitment of Moon Priest
  • High Temple of the Sun - Produces 3 Blood Slaves and 2 Fire Gem per turn, enables recruitment of High Priest of the Sun and Sun Warrior
  • House of Fiery Justice
  • Vanhalla - Produces 2 Air Gems per turn, enables recruitment of Valkyrie and Vanadrott
  • Oleg's Alchemical Device
  • The Deepest Cave of the Province
  • Temple of the Everburning Pyre - Produces 1 Fire Gem per turn, enables recruitment of Anathemant Salamander, Anathemant Dragon, Slayer and Guardian of the Pyre
  • The Smouldercone - Produces 3 Fire Gems per turn, increases Heat, enables recruitment of Warlock Apprentice and Warlock
  • The Citadel of Frozen Crystal - Produces 1 Water Gem and 1 Air Gem per turn, enables recruitment of Caelian Seraph
  • Ravens Vale - Produces 1 Earth Gem and 1 Death Gem per turn, enables recruitment of Harab Seraph and Earthbound
  • Black Forest - Produces 1 Nature Gem and 1 Astral Pearl per turn, enables recruitment of Wolfherd and Fortune Teller
  • The Sacred Swamp
  • The Black Temple - Enables recruitment of Black Templar, Hochmeister and Black Priest
  • The Void Gate - Enter to summon void monsters
  • Niefelheim - Produces 4 Water Gems and 2 Death Gems, enables recruitment of Niefel Jarl, Neifel Giant and Jotun Skin Shifter
  • Well of Urd - Produces 2 Astral Pearls, 1 Nature Gem and 1 Death Gem per turn, enables recruitment of Norna and Jotun Woodsman
  • The Grove of Gaia - Produces 5 Nature Gems per turn, enables recruitment of White Centaur
  • The Grove of Gaia
  • The Heavenly Gate - Produces 1 Air Gem and 1 Astral Pearl per turn, enables recruitment of Celestial Master
  • The Celestial City
  • The Celestial City - Produces 1 Earth Gem and 1 Death Gem per turn, enables recruitment of Ancestor Vessel
  • The Bamboo Grove - Enables recruitment of Master of the Five Elements and Warrior of the Five Elements
  • The Gate of Spring and Autumn - Produces 2 Astral Pearls, 2 Water Gems, 1 Fire Gem and 1 Death Gem per turn, enables recruitment of Celestial Master
  • Temple of the Dead - Produces 4 Death Gems per turn, enables recruitment of Shadow Vestal, Lictor and Censor
  • Forest of Avalon
  • Avalon
  • Vanhalla - Produces 3 Air Gems and 1 Earth Gem per turn, enables recruitment of Van, Vanherse and Vanjarl
  • Helhalla - Produces 1 Air Gem per turn, enables recruitment of Valkyrie, Helhirding Dis and Hangadrott
  • God Forest - Produces 2 Nature Gems and 1 Fire Gem per turn, enables recruitment of Hunter Lord and Black Hunter
  • God Mountain - Produces 2 Earth Gems per turn, enables recruitment of Black Sorceress, Sorceress, Bane Spider and Spider Warrior
  • The Temple Marsh - Produces 2 Death Gems, 2 Nature Gems and 1 Water Gem per turn
  • The City of Tombs - Produces 3 Fire Gems and 1 Death Gem per turn, enables recruitment of Keeper of the Tombs, Desert Ranger and Tomb Guard
  • Temple of the Spheres - Produces 1 Astral Gem per turn, enables recruitment of Grand Thaumaturg
  • The Desert Eye
  • Gold Mine - Brings 60 Gold per turn
  • Silver Mine - Brings 40 Gold per turn
  • Copper Mine - Brings 20 Gold per turn
  • Iron Mine - Produces 40 Resources per turn
  • Naval Academy - Produces 2 Astral Pearls and 1 Air Gem, enables recruitment of Admiral
  • House of Justice - Produces 1 Fire Gem per turn
  • Palace of Pearls - Produces 4 Water Gems and 2 Nature Gems per turn, enables recruitment of Triton King
  • Mount Cephalos - Produces 2 Air Gems and 2 Astral Pearls per turn, enables recruitment of Wind Rider, Oreiad and Wind Lord
  • Lykeion - Produces 2 Earth Gems per turn, enables recruitment of Engineer and Mage Engineer
  • Akademeia - Enables recruitment of Philosopher
  • Temple Sanguine - Enables the recruitment of Sanguine Anathemant
  • Temple of the Shroud - Produces 3 Astral Pearls and 3 Fire Gems per turn, enables recruitment of Equite of the Sacred Shroud, Bishop of the Sacred Shroud and Arch Bishop of the Sacred Shroud
  • The Lotus Gardens - Produces 2 Nature Gems and 3 Astral Pearls per turn, enables recruitment of Rishi and Tiger Rider
  • The Carrion Grove
  • The Carrion Grove
  • The Carrion Grove
  • The Wheel of Pain - Enables recruitment of Steel Warrior
  • Irminsul - Produces 3 Earth Gem, 1 Death Gem and 2 Nature Gem per turn, enables recruitment of Antlered Shaman
  • The Great Cauldron - Produces 2 Blood Slaves per turn, enables recruitment of Androphag Archer, Androphag, Manflayer and Witch King
  • The Bitter Stream - Produces 3 Death Gems and 1 Water Gem per turn, enables recruitment of Oiorpata
  • Steppes of Sauromatia
  • High Temple of the Land
  • Temple of the Rain
  • Temple of the Moon
  • Temple of the Sun
  • Carnutes - Produces 3 Astral Gems, 2 Earth Gems and 1 Nature Gem per turn, enables recruitment of Boar Warrior and Boar Lord
  • Temple of the Pure War - Produces 1 Air Gem per turn, enables recruitment of Sohei
  • Mountain of the Mystics - Produces 1 Earth Gem, 1 Fire Gem and 1 Nature Gem per turn, enables recruitment of Yamabushi
  • Palace of the Eagle Kings - Produces 5 Air Gems and 1 Water Gem per turn, enables recruitment of Eagle King and Temple Guard
  • Mountain of the Oni Kings - Produces 3 Death Gems, 1 Air Gem, 1 Fire Gem and 1 Earth Gem per turn, enables recruitment of Dai Oni
  • Patala - Produces 1 Earth Gem and 2 Water Gems per turn, enables recruitment of Naga and Naga Warrior
  • The Jewelled City - Produces 1 Astral Pearl per turn, enables recruitment of Nagaraja, Nagarishi and Nagini
  • Mount Kailasa - Produces 2 Earth Gems per turn, enables recruitment of Yavana and Yavana Archer
  • The Lotus Garden - Produces 2 Astral Pearls and 2 Nature Gems per turn, enables recruitment of Yaksha and Yakshini
  • Augurs' Circle
  • The Grove of Kelp and Pearls - Produces 3 Nature Gems and 2 Water Gems per turn, enables recruitment of Trident Knight and Trident Lord
  • Temple of the Land - Produces 1 Nature Gem per turn, enables recruitment of Eagle Warrior and Priest King
  • High Temple of the Rain - Produces 1 Water Gem per turn, enables recruitment of Rain Warrior, Rain Priest and King of Rain
  • Temple of the Moon - Produces 1 Astral Pearl per turn, enables recruitment of Moon Priest
  • Temple of the Sun - Produces 1 Blood Slave and 1 Fire Gem per turn, enables recruitment of Sun Priest
  • Mount Shinuyama - Produces 2 Death Gems, 1 Fire Gem, 1 Water Gem and 1 Earth Gem per turn
  • Tombs of the Oracles - Produces 2 Death Gems per turn
  • Mines of the Pale Ones - Produces 1 Fire Gem and 1 Earth Gem per turn
  • Halls of the Oracles - A Earth Mage mar enter to scry, enables recruitment of Oracle of Subterranean Waters, Oracle of Subterranean Fires and Oracle of the Dead
  • Roots of the Earth - Produces 4 Earth Gems and 1 Fire Gem per turn
  • Halls of the Oracles - Produces 5 Earth Gems per turn, enables recruitment of Ancient One, Ancient Lord and Oracle of the Ancients
  • The Chamber of the Seal - Produces 1 Death Gem per turn, enables recruitment of Seal Guard
  • Gnipahålan - Produces 4 Death Gems and 1 Earth Gem per turn
  • Vanhalla - Produces 3 Air Gems per turn, enables recruitment of Vanhere and Vanadrott
  • The Halls of Andvare - Produces 3 Earth Gems per turn, enables recruitment of Fay Boar and Dwarven Smith
  • The Gorge of Ancient Cities - Produces 3 Astral Gems, 2 Water Gems and 1 Earth Gem per turn, enables recruitment of Mind Lord and Gibodai
  • The Carrion Grove - Produces 1 Death Gem per turn, enables recruitment of Black Centaur, Black Dryad and Panic Apostate
  • The Grove of Gaia - Produces 3 Nature Gems per turn, enables recruitment of Dryad Hoplite
  • The Smouldercone - Produces 4 Fire Gems per turn, enables recruitment of Warlock Apprentice, Warlock and Demonbred
  • Temple of the All-Consuming Flame - Produces 1 Fire Gem per turn, enables recruitment of Lava Warrior
  • The Sibylline Caves - Produces 3 Astral Pearls and 1 Nature Gem per turn, a Astral Mage may enter to scry, enables recruitment of Sibyl
  • The Cerulean Tower - Enables recruitment of Cerulean Warrior
  • Gymnasium - Enables recruitment of Heart Companion
  • The Enchanted Isle - Produces 1 Nature Gem per turn
  • The Coast of Ice and Bones - Produces 3 Water Gems and 1 Death Gem per turn, enables recruitment of Angakok and Arssartut
  • The Forest of Avalon - Produces 2 Air Gems and 2 Nature Gems per turn, enables recruitment of Warden and Lord Warden
  • The Basalt City - Produces 3 Earth Gems and 1 Fire Gem per turn, enables recruitment of Basalt Queen and Living Pillar
  • The Dark Crystal - Produces 2 Water Gems per turn, enables recruitment of Basalt King
  • The Heavenly Gate
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • The Empty Slot
  • Tar Pits - Produces 1 Fire Gem per turn
  • Sun Ridge - Produces 2 Fire Gems per turn
  • Gold Apple Tree
  • Bronze Pillar - Produces 1 Fire Gem per turn
  • Plain of Perpetual Drought - Produces 1 Fire Gem per turn, increases Heat
  • Magus Temple
  • Alchemists Guild - Produces 1 Fire Gem and 1 Earth Gem per turn, enables recruitment of Alchemist
  • Smoke Forest
  • Rage Wind Heath
  • Bog of Strange Lights - Produces 1 Water Gem and 1 Fire Gem per turn
  • Copper Cliff
  • Stargazers Cliff - Produces 1 Astral Pearl and 1 Fire Gem per turn
  • Desert of Bones - Produces 1 Death Gem and 1 Fire Gem per turn, increases Heat
  • Lantern Forest
  • Orichalum Mine
  • Volcano - Produces 3 Fire Gems per turn, increases Heat
  • Solar Lens
  • Tower of the Golden Order
  • Tower of the Golden Order
  • Tower of the Golden Order
  • Academy of High Magics
  • Ashen Fields
  • Fountain of Fire
  • The Steel Ovens - Produces 75 Resources per turn, Construction bonus: 20
  • High Temple of the Magii - Produces 2 Astral Pearls and 2 Fire Gems per turn, enables recruitment of Magus and High Magus
  • The Citadel of Pyriphlegeton
  • The Glowing Hill
  • The Fire Prison - Produces 4 Fire Gem per turn, Enchantment bonus: 20
  • The Temple of the Raging God
  • The Brass Door Hill
  • Prison of the Desert Sun
  • Thunder Oak - Produces 1 Air Gem per turn
  • Canyon of Wild Winds - Produces 2 Air Gems per turn
  • Blasted Heath
  • Cave of Clouds - Produces 1 Air Gem per turn
  • Mist Covered Highlands - Produces 1 Air Gem per turn
  • Desert of Sighs - Produces 1 Death Gem and 1 Air Gem per turn
  • Cypress Forest
  • Howling Gorge - Produces 1 Air Gem per turn
  • Canyon of Playful Winds - Produces 1 Air Gem per turn
  • Cracked Tower - Produces 2 Air Gem per turn
  • Elusive Lights
  • Ice Mists - Produces 1 Air Gem and 1 Water Gem per turn
  • Singing Stones
  • Cloud Pillars
  • Mirrorlake - Produces 2 Water Gems and 1 Air Gem per turn
  • Dragon Cliff
  • Tower of the Silver Order - Produces 2 Astral Pearls and 3 Air Gems per turn, enables recruitment of Adept of the Silver Order
  • Academy of High Magics
  • Ivory Tower
  • Twin Spire Tower
  • Stone Spires
  • Forest of Joy
  • The Cloven Mountain
  • Stairway Mountain - Produces 2 Air Gems and 1 Earth Gem per turn
  • Mirror Wall Palace - Produces 3 Air Gems per turn, enables recruitment of Sorceress
  • The Flailing Forest
  • The Whirlwind of Cyclon
  • The Doom Cloud
  • The Inverted Tower - Produces 4 Air Gems per turn, enables recruitment of Illusionist
  • The Rainbow Shroud
  • Palace of Dreams
  • Well of White Water - Produces 1 Water Gem per turn
  • Mercury Pond - Produces 2 Water Gems per turn
  • Singing Stream - Produces 2 Water Gems per turn
  • Weeping Stone
  • Boiling Bog - Produces 1 Water Gem and 1 Fire Gem per turn
  • Lake of Mists - Produces 1 Water Gem per turn
  • Sinkmarsh - Produces 1 Water Gem per turn
  • Lantern Fens
  • Geyser
  • Pearl Beach - Produces 1 Astral Pearl per turn, brings 50 Gold per turn
  • Waterfall - Produces 1 Water Gem and 1 Air Gem per turn
  • Rockside Spring - Produces 1 Earth Gem and 1 Water Gem per turn
  • Well of Yesterdays Waters
  • Corpse Candles' Marsh
  • Overgrown Lake
  • Lifeless Lake - Produces 1 Death Gem per turn
  • River Fortress
  • Bottomless Lake - Produces 1 Water Gem per turn, Conjuration bonus: 20
  • Mist Swamps
  • Academy of High Magics
  • Frost Vale
  • Azure Academy
  • Rustwater
  • The Ferry - Produces 1 Death Gem and 1 Water Gem per turn
  • Mount Frost
  • The Forest of the Lake
  • Stony Swamps
  • The Frozen Forest
  • The Sea of the Tears of Men
  • The Water Sphere
  • The Great Mirror of Maaki
  • The Sea Underneath
  • Mineral Cave - Produces 1 Earth Gem per turn
  • Earth Blood Seepage - Produces 2 Earth Gems per turn
  • Firbolg Fortress
  • Iron Cliff - Produces 1 Earth Gems per turn
  • Canyon of Sand - Produces 1 Earth Gem per turn
  • Mine of Superior Iron - Produces 60 Resources
  • Great Iron Mine - Produces 100 Resources
  • Great Gold Mine - Brings 100 Gold per turn
  • Great Silver Mine - Brings 60 Gold per turn
  • Hidden Gold Mine - Produces 100 Gold per turn
  • Gem Deposits - Brings 75 Gold per turn
  • Gorge - Produces 1 Earth Gem per turn
  • Magma Cave - Produces 1 Earth Gem and 1 Fire Gem per turn
  • Standing Stones - Produces 1 Earth Gem and 1 Air Gem per turn
  • Water Filled Cave - Produces 1 Water Gem and 1 Earth Gem per turn
  • Chasm of Strange Lights - Produces 1 Astral Pearl and 1 Earth Gem per turn
  • Cave of the Pale Ones
  • Forest of Truffles
  • Entrance - Produces 1 Earth Gem per turn, Conjuration bonus: 20
  • Tower of the Iron Order - Produces 2 Astral Pearls and 3 Earth Gems per turn, enables recruitment of Adept of the Iron Order
  • Academy of High Magics
  • Twice Walled Tower
  • Archaic Fortress
  • Lost Vale of the Elders
  • Troll Pit
  • Troglodyte Den
  • Runaway Pit
  • Steel Swamps
  • White Man Hill - Provides 100 supply points, produces 1 Nature Gem per turn, increases Growth
  • The Forgotten Fortress
  • The Jervellan Wall
  • Ten Thousand Things
  • The Broken Maze
  • The Labyrinth
  • The Chasm of Black Roses
  • The Underworld - Produces 3 Earth Gems per turn, enables recruitment of Gnome and Troglodyte
  • The Statues of the Overlords - Increases Order, increases Productivity
  • The Cornerstone
  • The Factory
  • Library - Enables recruitment of Sage
  • Painted Cave - Produces 2 Astral Gems per turn
  • Maze - Produces 1 Astral Pearl per turn
  • Monolith - Produces 2 Astral Pearls per turn
  • Crystal Garden - Produces 1 Astral Pearl per turn
  • Lake of Reflected Time - Produces 1 Astral Gem per turn
  • Strange Opening
  • Sages Guild - Produces 1 Astral Pearl per turn, enables recruitment of Sage
  • Abandoned Laboratory
  • Crystal Flames - Produces 1 Astral Pearl and 1 Fire Gem per turn
  • Mirror Palace
  • Caves of Passing Time - Produces 1 Astral Pearl and 1 Earth Gem per turn
  • Scrying Pool
  • Pyramid of Life - Produces 1 Death Gem and 1 Astral Pearl per turn
  • Totem Collection - Produces 1 Astral Pearl and 1 Nature Gem per turn, increases Luck
  • Gateway - Produces 1 Astral Pearl per turn, Conjuration bonus: 20
  • Distortion
  • Nexus
  • Village of Strange Men - Produces 1 Astral Pearl per turn, Alteration bonus: 20
  • The Ancient Master
  • The Crystal Citadel
  • Citadel of the Lore Masters
  • The Council of Sages
  • Moon Mages Circle
  • The Hidden Kingdom of Elludia
  • The Grey Tower of Nexus
  • The Ultimate Gateway
  • Library of Time
  • Battlefield - Produces 1 Death Gem per turn
  • Burial Mound - Produces 1 Death Gem per turn
  • Graveyard of the Damned - Produces 2 Death Gem per turn
  • Cave of Ghouls - Produces 2 Death Gems per turn, a Death Mage may enter to summon Ghouls
  • Well of Pestilence - Produces 1 Death Gem per turn, increases Death scale by +3
  • Haunted Village - Produces 1 Death Gem per turn
  • Gallows - Produces 1 Death Gem per turn
  • Broken Tower
  • Forest of the Dead - Produces 1 Death Gem per turn
  • Ashen Forest
  • Banefire Braziers
  • Windswept Catacombs
  • Crypt in the Sand - Produces 1 Earth Gem and 1 Death Gem per turn
  • Witches Bog - Produces 1 Water Gem and 1 Death Gem per turn
  • Catacombs
  • Overgrown Graveyard
  • Marble Mausoleum
  • Raven Oak
  • Black Tower
  • Death Mound Downs
  • Statue of Death
  • Chillsick Swamp
  • Leper Fens
  • Grayshade Forest
  • Litter Skull
  • The Crypt Underneath
  • Flesh Garden of Mortal Remains
  • The Bowl of the Lost - Produces 1 Death Gem per turn, a Death Mage may enter to summon Banes
  • The Shaded Lands
  • The City of a Thousand Wonders
  • The Mausoleum of the Great Sarlah
  • The Shadow Furnace
  • Glen of Verdant Greenery - Produces 1 Nature Gem per turn
  • Forest of Delights - Produces 2 Nature Gems per turn
  • Farm of Plenty - Provides 50 supply points
  • Garden of Weeping Roses
  • Grove of Evergreens - Produces 1 Nature Gem per turn
  • Wild Forest - Produces 1 Nature Gem per turn
  • Bile Marsh - Enables recruitment of Hydra Hatchling
  • Hidden Forest
  • Stone Circle - Produces 1 Nature Gem per turn, enables recruitment of Druid
  • Animist's Hut
  • Fields of the Fire Flies - Produces 1 Nature Gem and 1 Fire Gem per turn
  • Whispering Woods - Produces 1 Nature Gem and 1 Air Gem per turn, enables recruitment of Enchantress
  • Hidden Valley
  • Forest of a Thousand Streams
  • Endless Forest - Produces 1 Astral Pearl and 1 Nature Gem per turn
  • Dying Forest - Produces 1 Nature Gem and 1 Death Gem per turn
  • Cottage in the Woods
  • Wormwood Marsh - Produces 1 Nature Gem per turn
  • Hall of Ancient Oaks - Produces 1 Nature Gem per turn, Enchantment bonus: 20
  • Flower Swamp
  • Mandrake Gallows
  • Jungle Temple
  • Maze of Thorn Hedges
  • Horses Vale - Enables recruitment of Horse Brother
  • The Cedar Pillars - Produces 2 Nature Gems and 1 Air Gem per turn, Enchantment bonus: 30
  • The Mammoth Forest
  • The Flowering Forest
  • The Cedar Forest
  • Moonvine Circle
  • The Crown Woods
  • Gateward Valley
  • The Motheroak
  • Forest of Avendron - Produces 2 Earth Gems and 3 Nature Gems per turn, enables recruitment of Witch
  • Animist's Tower
  • Vale of the Silver Cattle
  • Forest of the Ape King
  • The Sacred Glen - Produces 1 Nature Gem per turn
  • The Shrouded Lands - Provides 100 supply points, produces 2 Air Gems, 2 Astral Pearls and 2 Nature Gems per turn, increases Growth
  • The Gate of Deeper Slumber
  • The Land of Pleasures Unattained - Produces 1 Earth Gem, 1 Air Gem and 1 Nature Gem per turn, increases Turmoil
  • Soul of the Wild
  • Arena - Brings 25 Gold per turn
  • Brigand Lair - Increases Unrest by 5, enables recruitment of Villain
  • Academy of War - Enter for combat training
  • Damned Merchant - Produces 1 Blood Slave per turn
  • Fields of Blood - Produces 1 Death Gem per turn
  • Blood Henge
  • Ebony Tower
  • Summoning Circle
  • Gore Swamps
  • Mount Chaining
  • The Vale of Infinite Horror - Increases Unrest by 5, increases Misfortune scale by 3
  • The Blood Keep
  • Devil's Den
  • The Ebony Circle
  • The Demon Gate
  • The Prison of Hearts
  • The Mountain of Power
  • Hall of Flayed Skins
  • Ancient Temple - Produces 1 Astral Pearl per turn
  • Pool of Sanctity
  • Hidden Monastery - Decreases Unrest by 5, enables recruitment of Priest
  • Monastery of Light
  • Temple of Time
  • The Marble Temple - Decreases Unrest by 5, brings 50 gold per turn, enables recruitment of High Priest
  • The Empty Grave
  • The Forgotten Crypt
  • The Ward
  • Cave of Dark Rites
  • Temple of Darkness
  • Grove Unpleasant
  • Inkpot End - Spreads deadly diseases, increases Unrest by 5
  • Flesh Eater's Isle
  • Tower of Seven Tombs
  • Seventh House on the Left
  • Gorge of Glowing Fish
  • Underwater Cave
  • Imprisoned Zephyr
  • Pocket of Air
  • Diamond Corals
  • Coral Reef - Produces 1 Water Gem per turn
  • Clam Field
  • Coral Statue
  • Sunken Island
  • Man'o'War Breeding Ground
  • Sunken Tower
  • Troll Pit
  • Shrine of the Shark Lords - Enables recruitment of Shark Knight
  • Tower of Pearls
  • Isle of Ice
  • Academy Underneath
  • Underwater Cliff
  • Moving Sand Banks
  • Basalt Statue - Produces 2 Earth Gems per turn
  • Isle of the Sea Fathers
  • Kelp Forest - Produces 1 Nature Gem per turn
  • Kelp Fortress
  • Amber Beach Island
  • Floating Forest
  • Kelp Grove
  • Coral Garden
  • Sea Oak
  • Sunken Galley
  • Reef of Sunken Ships
  • Dying Ground of the Whales
  • Isle of Death
  • Pearl Stairway
  • Arcane Gateway
  • The Water Solstice
  • Ancient Temple of the Deeps
  • Fire Rift
  • Magma River
  • Kraken Pit
  • Basalt Halls
  • City of Stones
  • Ghoul Fish Cave
  • The Wasted Sea - Produces 2 Death Gems per turn, a Death Mage may enter to summon Soulless of Atlantis
  • Basalt Pillars
  • Labyrinth of the Deeps
  • Gorge of Mystery
  • The Crater
  • The Last Void
  • Shambler Reef - Enables recruitment of Shamblers
  • Navigators Guild
  • Temple of the Turning Tide
  • Black Ice Valley
  • Castle Arcanum - Produces 1 earth and 1 fire gem per turn, provides "Peg Castle" fortification and allows recruitment of Wizard and Warrior Mage.
  • Ancient Forge
  • Chamber of Changes
  • Standing Stones
  • Conjurer's Cave
  • Tempest Spire
  • Blizzard Valley - Produces 1 Air Gem and 1 Water Gem per turn, provides +20 to Evocation spells, increases Cold scales
  • Halls of the Dead
  • Banefire Forge
  • Crown of Darkness
  • Wolven Gate
  • Twisting Woods
  • Ancient Forest
  • Silver Forest
  • Assassins Guild
  • Valley of the Roc
  • Bear Mountain - Produces 2 Earth Gems per turn
  • The Obsidian Sphere
  • Temple of the All-Seeing Eye
  • Haunted Torture Chamber
  • The Vale of Unicorns
  • Throne of Enlightenment
  • The Blood Rock
  • Forest of Pain
  • Forest of Splendour
  • Red Forest
  • Dragon Forest
  • Dragon Mountain
  • The Crystal Academy
  • The Draining Stone
  • The Snake Collector
  • The Cliff of Seven Directions
  • The Primal Forest
  • The Holy Crypt of Anre
  • The World Pillar
  • The Desert of Ptah
  • Fountain of Rubies
  • Tempest Hall
  • Frozen Fountain
  • Ctonian Gate
  • Moonlit Pond of Pearls
  • Well of Darkness
  • Shrine of the Wild
  • Forest of Golden Leaves
  • Frozen Lands - Produces 1 Water Gem per turn, increases Cold
  • Skull Temple
  • Academy of the Crescent Moon
  • Oak of Ages
  • Well of All Waters
  • Dragon Jaws
  • Strange House in the Mist
  • The Vaults Beneath
  • The Valley of Shame
  • The Swamp of Dread
  • The Cave of Souls
  • Throne of the World
  • The Deepest Mine
  • The Mountain of the Past
  • Tomb of the Ancients
  • The Previous Forest
  • The Sun Below
  • The Sunless Sea
  • The Endless Field of Cubes
  • Endless Caverns
  • Glowing Caverns
  • The Mosaic Desert
  • Villa of Ever Changing Fresques
  • Thorn Wood Heights
  • Poison Glades
  • Lyfjaberg
  • Healing spring
  • The Hippocampoi Fields
  • The Amber Halls
  • The Forest beneath the Waves
  • Thermal Vent
  • Cold Currents - Produces 1 Water Gem per turn
  • Depths Unnamed
  • Whispering Waters
  • Glowing Depths
  • Falling Depths
  • Dark Waters
  • Caves in the Deep - Produces 1 Earth Gem per turn
  • Mineral Fingers
  • Plateau of Shards
  • Long Lost Circle
  • The Sea of Dead Memories
  • The Iron Caverns
  • Rain Forest
  • Tundra
  • Desert
  • The Forgotten City
  • The City of the Damned
  • Merman Village - Enables the recruitment of Merman and Merman Captain
  • Enchanted Pyre - Produces 1 Fire Gem per turn
  • Enchanted Field - Produces 1 Nature Gem per turn, provides +50 supply points
  • Enchanted Tomb - Produces 1 Death Gem per turn
  • Enchanted Well - Produces 1 Water Gem per turn
  • Enchanted Windmill - Produces 1 Air Gem per turn, provides +50 supply points
  • Meltwater Stream - Produces 1 Water Gem and 1 Earth Gem per turn
  • Painted Crypt - Produces 1 Astral Pearl and 1 Death Gem per turn
  • Bloodmarble Mausoleum - Produces 1 Death Gem per turn
  • Icebrick Tower - Produces 1 Water Gem per turn