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In addition to weapons, you need to find powerups to assist you in defeating the monsters. You might also need to find switches and/or keys to finish a level.

Powerups[edit]

Powerup Effect Duration
Bullets, Shells, Rockets, Plasma Cells Ammunition for weapons
Health potion, Stimpack, Medikit, Soul sphere 1%, 10%, 25%, and 100% health boosts, respectively (only health potions and soul spheres will boost health above 100%) Instant
Spiritual armor, Security armor, Combat armor 1%, 100%, and 200% armor boosts, respectively (security armor will not boost the player to over 100%) Instant
Megasphere (Doom II series only) Boosts both health and armor to maximum (200%) Instant
Radiation suit Protects against damaging floors. (Some floors can still damage if you stand still on them.) 60 seconds
Berserk pack Makes fists ten times more powerful, heals player to 100% health if lower upon pickup Level
Backpack Doubles ammo carrying capacity (only first picked up) and provides some ammo Episode¹
Computer map Reveals unexplored areas on in-game map Level
Key Opens corresponding locked doors; comes in keycard or skull form Level
Light amplification visor Renders dark areas at full brightness 120 seconds
Partial invisibility Makes player difficult to see; makes monster aim less accurate 60 seconds
Invulnerability Provides immunity to damage, player's view (except for sky) becomes extremely bright 30 seconds
  1. Doom II is not divided into episodes; the backpack's effect lasts until the end of the game

References[edit]