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Dota 2 sand king.png
Sand King
Base stats and attributes
Strength 18+2.6
Agility 19+2.1
Intelligence 16+1.8
Base damage 25-41
Move speed 300
Armor 2.66
Statistics
Level 1 16 25
Hit Points 492 1184 2058
Mana 208 536 1030
Damage 43-59 79-95 125-141
Armor 3 7 13
Sight Range 1800/800
Attack Range 128
Missile Speed N/A

Sand King is a versatile melee strength hero that can fulfill a variety of roles. His stun and general lack of item dependance makes him a decent support, while his damage dealing disables make him a formidable ganker as well. The one role Sand King is almost certain to play in every game is the initiator. With his Burrowstrike and Epicenter, Sand King can devastate a whole team if he can catch them by surprise.

Abilities[edit]

Burrowstrike[edit]

Dota 2 sk burrowstrike.png
  • Ability: Target Unit, Target Area
  • Affects: Enemy Heroes
  • Damage Type: Magical
  • Damage: 100 / 160 / 220 / 280
  • Stun Duration: 2.17 seconds
  • Range: 350 / 450 / 550 / 650
  • Mana Cost: 110 / 120 / 130 / 140
  • Cooldown: 11 seconds

Burrowstrike makes Sand King tunnel through the ground then resurfaces, stunning any enemy along his path. A reliable stun, it moves you to the target, so it can be used for chasing. It also makes a great escape mechanism when you're being pursued by enemies. Burrowstrike does go through trees and cliffs, letting you bypass obstructive terrain.

Sand Storm[edit]

Dota 2 sk sand storm.png
  • Ability: No Target, Channeled
  • Damage Type: Magical
  • Damage: 20 / 40 / 60 / 80
  • Channeling Duration: 20 / 40 / 60 / 80
  • Invisibility Delay: 1.5
  • Radius: 275 / 325 / 375 / 525
  • Mana Cost: 60 / 50 / 40 / 30
  • Cooldown: 40 / 30 / 20 / 10

Sand Storm creates a...well, a sand storm around Sand King, making him invisible and dealing damage each second to enemies inside the sand storm. The initial activation can be used to dodge targeted abilities, and is usually it's main purpose. You also remain invisible a short time after ending it, which helps you make a hasty escape. In fact, Sand Storm is usually used just to help you survive a gank or chase, and is pretty much always cancelled early, by pressing S.

Caustic Finale[edit]

Dota 2 sk caustic finale.png
  • Ability: Passive
  • Damage Type: Magical
  • Damage: 90 / 130 / 170 / 220
  • Radius: 400

Caustic Finale causes your attacks to inject venom with each attack, causing any enemy killed within 8 seconds after you attack it to explode violently upon death. It is a good pushing tool, since you can clear creep waves quickly. Get the debuff on many creeps and you can potentially set off a chain reaction of exploding bodies, possibly heavily damaging an enemy nearby.

Caustic Finale is considered a Unique Attack Modifier and thus does not stack with other unique attack modifiers.

Epicenter[edit]

Dota 2 sk epicenter.png
  • Ability: No Target, Channeled
  • Damage Type: Magical
  • Pulses: 6 / 8 / 10
  • Damage Per Pulse: 110
  • Slow: 30%
  • Scepter Pulses: 8 / 10 / 12
  • Mana Cost: 175 / 250 / 325
  • Cooldown: 140 / 120 / 100
  • Scepter Cooldown: 120 / 100 / 80

Epicenter needs to be channeled for 2 seconds, after which Sand King will send pulses along the earth, damaging and slowing enemies around him. The radius of the area of effect increases with each pulses, while Sand King is able to freely move around and use his other abilities. Sand King's deadly initiation tool, he can channel the ability in a hidden place and Burrowstrike or blink right into a group of enemies, causing massive damage.

Aghanim's Scepter can be bought by Sand King and will increase the number of pulses and decrease the colldown of his ultimate.

Skill and Item Builds[edit]

Suggested Skill Build[edit]

Suggested Item Build[edit]

Starting items[edit]

Early-game items[edit]

Core items[edit]

Luxury/Situational items[edit]

Strategy[edit]

Gameplay[edit]

Laning/Early-game[edit]

Mid-game/Teamfights[edit]

Late-game[edit]

Synergies[edit]

Skill synergies[edit]

Hero synergies[edit]

Countering Sand King[edit]