Dota 2 has a very vast selection of items, each having their own
effects. Most items can be bought from the Main Shop by the
fountain, but some items can only be bought from the Secret
These items will grant basic effects and usually serve as
components for better, more expensive items.
||Restores 100 mana over 30 seconds. Effect stops if user is
||A good starting item for mana-heavy heroes, especially if you
will be spamming abilities in lane.
||Eat Tree - Consume a tree to restore 115 hp over 16 seconds.
Comes with 4 charges. Can be targeted on an allied hero to give
them 1 charge, which has a 60 second cooldown.
||A good starting health regen item for any hero. It isn't
interrupted by attacks or cost as much as a Healing Salve, but
takes longer to heal and heals less.
||Regenerate - Restores 400 hp over 10 seconds. The effect will
be lost if the user is attacked.
||Another starting health regen item. Heals more health quickly
than the tangos, but the effect can be easily cancelled. It's
usually a good idea to buy one of both at the start to get some
versatility in health regen.
|Smoke of Deceit
||Makes the user and every nearby allied heroes will become
invisible as well as gaining 15% movement speed for 40 seconds.
Moving within 1025 range of an enemy hero or tower will drop the
invisibility. Has a cooldown of 90 seconds.
||An item usually picked up by gankers to slip by Observer Wards
and gain the element of surprise when ganking. Also commonly used
on the whole team when trying to force a teamfight or eliminate an
important hero like the enemy carry.
|Town Portal Scroll
||Teleport - Teleports the user to a targeted friendly building.
Has a cooldown of 65 seconds and costs 75 mana.
||It's a good idea to always carry a TPS wherever you are, as it
reduces the time taken to go back to the fountain to heal then
returning to the lane. You can also switch lanes at a moment's
notice, either to farm or push an undefended lane or to help defend
|Dust of Appearance
||Reveal - Reveals invisible heroes in a 1050 radius AoE for 12
seconds and slows them by 15%. Has a cooldown of 60 seconds and
costs 5 mana.
||Usually bought by supports to counter an enemy hero that relies
on invisibility, like Bounty Hunter or Riki. Also bought if you
suspect the enemy is going for a smoke gank.
||Carries items from your base to you and your allies. It also
has an inventory of 6 slots and can use some items that don't
require mana like Healing Salves on enemy heroes. It is magic
immune, but only has 75 hp. If it dies, it will give an 175 gold to
every enemy hero. It will respawn in 3 minutes, during which your
team cannot access the items that the courier was carrying.
||The courier is one of those items your team simply can't do
without. The trip from a lane to the fountain's main shop or the
secret shop is very long, so running all the way back to buy
something will mean you are missing a lot of farm in the lane. If
you're a support buy either this or wards at the start of the
||Upgrades an existing Animal Courier. The courier can now fly
across terrain and trees, letting it reach your allies faster. It
also gains a new ability called Speed Burst which increases its
movement speed by 50% for 20 seconds, but has a cooldown of 40
seconds. Can only be purchased 3 minutes after creeps spawn.
||It's recommended to get a Flying Courier after the game has
progressed for some time as the reduced time for the courier to
travel between the fountain and your team is very helpful.
||Places a ward that grants vision of a 1600 radius of area.
These wards last for 7 minutes, have invisibility and has a restock
time of 6 minutes in the shop. Comes in pairs. Destroying an
Observer Ward will give 50 gold to the hero that destroyed it.
||The Observer Ward is absolutely crucial to victory. Vision of
an area is an extremely powerful tool as it can detect enemy heroes
entering your jungle going for a gank. It can also be used to guard
rune spots or block neutral creep camps. If you are playing the
support, either get this at the start or the courier, and always
remember to buy a new pair of wards once the previous one
||Places a Sentry Ward that grants true sight, which reveals
invisible units, in an 800 radius area around it. They are
invisible, lasts only 4 minutes but doesn't have a limited stock.
They also gives normal vision in an 150 radius around them for the
first 12 seconds after they are placed.
||Sentry Wards are usually used for counter-warding, which is the
tactic of revealing enemy Observer Wards so your team can destroy
them. Since vision is so important for either team, denying them
vision by taking out their Observer Wards can give your team an
immense advantage. While it can also be used to reveal invisible
enemies, usually a Dust of Appearance will be enough.
||Regenerate - Refills 135 hp and 70 mana in 3 seconds. Comes
with 3 charges which can be replenished when near a fountain. It
can also be used to store runes for later use, which will also
fully replenish the charges in the bottle. Slows Courier by 30%
||Almost always picked up for the hero soloing mid. It helps them
stay in lane against constant harssment as well as granting your
team rune control, which a solo mid hero can easily do as they are
close to both rune spots. Bottled up runes can come into handy when
going for a gank or a push.
Attributes are items that increase your Strength, Agility and
Intelligence. They are also components for stronger items.
||+1 to all attributes
||Iron Branches is a very cost-effecient item. 3 branches give
the same effect as a gauntlet, a slipper and a mantle for only
about a third of the price. It gives you a good mix of
survivability and damage. If you bought all your starting items and
have leftover gold, and don't plan to save for any items, get iron
branches. It is also a required component for making a Magic Wand
or a Mekansm, the former a staple item for almost all heroes while
the latter a very good support item. There's a reason it's
nicknamed the GG branches.
|Gauntlets of Strength
||Usually picked up by fragile heroes for more survivability or
strength carries for damage. It can then be upgraded into a Bracer
or an Urn of Shadows, both of which are items that increase your
|Slippers of Agility
||A starting item for carries, especially agility carries. It can
be used to make early-game carry items like a Poor Man's Shield or
|Mantle of Intelligence
||Less common than other starting attribute items, it's usually
picked up by mana-starved heroes or ability-reliant spellcasters.
It can be used to make a Null Talisman, a common early game item
||+2 to all attributes
||Usually picked up to finish a Bracer, a Wraith Band and a Null
|Belt of Strength
||Can be made into Power Treads which is a common boot upgrade or
into powerful late-game items Sange, Necronomicon or Skull
|Band of Elvenskin
||Can be made into Power Treads or into a Yasha.
|Robe of the Magi
||Part of Power Treads recipe. Can also be made into a drum, a
blademail, a diffusal blade or an oblivion staff.
||Used to make the powerful late-game items Aghanim's Scepter,
BKB or Sange.
|Blade of Alacrity
||Used to make an Aghanim's, a Diffusal Blade or a Yasha.
|Staff of Wizardry
||Used for making a variety of items, which are an Aghanim's, a
Dagon, an Eul's, a Force Staff, a Necrobook or a Rod.
||+10 to all attributes
||Used to make the potent late-game items Eye of Skadi, Scythe of
Vyse, Linken's Sphere and Manta Style
Arnaments grant the user slight boosts in offense and defense,
but is mostly used as components of other items.
Items in the Arcane category grants bonuses related to health,
mana and speed, with some items giving you special abilities. They
are also used as components for better items.
||Active: Energy Charge - Gains up to 10 charges every
time an enemy nearby uses an ability. Restores 15 health and mana
for each charge when activated. Has a cooldown of 13 seconds.
||A good early game pickup on almost every hero. It helps you
keep your mana up while withstanding harassment from enemies. You
can also make a Magic Wand if it if you want an improved Energy
||+50% mana regeneration
||Called Sobi Mask in DotA. Gives you good mana regeneration. It
is also a component for an Eul's Scepter, a Medallion, an Oblivion
Staff, a Ring of Basilius, a Soul Ring or an Urn.
|Ring of Regen
||+2 hp regeneration
||Bought for the slight increase in survivability it gives. Also
used to make a Headdress, a Hood of Defiance, Tranquil Boots, a
Soul Ring, a Force Staff or a Vladmir's Offering.
|Boots of Speed
||+50 movement speed. Doesn't stack with the passive movement
speed bonus from other boots.
||Almost always a necessary early game item for most heroes, but
don't make the mistake of most new players and buy it at the start.
The movement speed it gives is very helpful for chasing or fleeing,
especially since everyone else will also be getting a pair. Even if
for some reason you don't need the bonus speed, the fact that it is
a required component to make the other boots should be enough
reason to get it.
|Gloves of Haste
||+15 attack speed
||Good item for carries. It is used to make an Armlet, a Hand of
Midas, a Maelstrom or Power Treads.
||+15% spell resistance. Doesn't stack with other
||Bought if there are powerful spellcasters on the enemy team. It
can be used to make a Hood of Defiance which can be upgraded to a
Pipe of Insight if you need more protection.
|Gem of True Sight
||Passive: True Sight - Grants the ability to see
invisible units and wards. Drops when the holder dies and can be
picked up by other heroes.
||Getting this makes you a walking Sentry Ward, letting you spot
and destroy enemy wards as well as reveal invisible enemies.
However, it needs 10 minutes to restock in the shop and costs 850
gold, so dying will mean you just wasted all that gold without the
ability to buy it back and possibly giving the enemy the advantage
of True Sight. And once an enemy realises you have a gem, they will
be trying to kill you to drop it.
||Passive: Lifesteal - Grants 15% lifesteal for every
attack. It's a Unique Attack Modifier that doesn't stack with other
Unique Attack Modifiers.
||Picked up by carries and junglers for extra survivability. If
you want a better lifesteal effect, you can upgrade it into a Helm
of the Dominator, a Mask of Madness or a Vladmir's Offering.
||+7 to all attributes
Active: Ghost Form - Enters ghost form for 4 seconds, during
which the user cannot use his rightclick attacks or be harmed by
physical damage, but take 40% more damage from magical damage.
Using a channeled teleport ability will cancel it. Has a cooldown
of 30 seconds.
||Usually bought during the mid-late game by supports who can't
survive many hits from carries. It can be upgraded into an Ethereal
|Talisman of Evasion
||Bought by carries to make them harder to take down. It can be
made into a Butterfly or a Heaven's Halberd.
||Active: Blink - Instantly teleport to an area up to 1200
units away. Cannot be used if the user has taken damage in the past
3 seconds. Costs 75 mana and has a cooldown of 12 seconds.
||A good item for almost any hero, and an almost necessary item
for initiators. Blink can surprise enemies as you begin a
teamfight, or to escape pursuing enemies.
||+30 attack speed
Active: Fade - Turns the user invisible after 1.8 seconds
for an infinite amount of time. If the user moves, the invisibility
||The invisiblity granted by Fade, although it doesn't help users
escape, can make them untargetable by target unit abilities for a
short duration. The attack speed is also an excellent bonus that
benefits carries. It is used to make a Shadow Blade.
These items are usually combinations of basic items. Some of
them require you to purchase a recipe to complete the item.
Common items are upgrades that don't fit in any category.
||1 Circlet + 1 Slippers of Agility + 1 Wraith Band Recipe
||+3 strength, +6 agility, +3 intelligence, +3 damage
||Commonly picked up by agility carries who wants better damage
and attack speed as well as a good mix of other stats. Used to make
a Ring of Aquila.
||1 Circlet + 1 Mantle of Intelligence + 1 Null Talisman
||+3 strength, +3 agility, +6 intelligence, +3 damage
||Bought by spell-casters as well as mana-starved heroes for more
mana and a good mox of stats. Used to make the powerful Dagon as
well as the Veil of Discord.
||3 Iron Branches + 1 Magic Stick + 1 Magic Wand Recipe
||+3 to all attributes
Active: Energy Charge - Gain a charge every time an enemy
uses an ability, up to 15 charges. When activated, restores 15
health and mana per charge. Has a 13 second cooldown.
||An upgrade from the Magic Stick, it can restore more health and
mana in total. It is still a very cheap healing item that will
remain useful until the mid-late stages of the game. A quick burst
of 225 hp can mean the difference between escaping and dying.
||1 Circlet + 1 Gauntlets of Strength + 1 Bracer Recipe
||+6 strength, +3 agility, +3 intelligence, +3 damage
||Usually bought by supports and other fragile heroes as a cheap
way to improve survivability as well as other stats. Used to make a
Drum of Endurance.
|Poor Man's Shield
||1 Stout Shield + 2 Slippers of Agility
Passive: Damage Block: - Blocks damage from physical
attacks. Will block 20 damage for melee heroes and 10 for ranged
heroes. Will always block damage from heroes but has a 60% chance
of blocking damage from creeps.
||An upgrade to the Stout Shield, it will now always block damage
from heroes, so it serves as a useful and relatively cheap
||1 Ring of Regen + 1 Sage's Mask + 1 Soul Ring Recipe
||+3 HP Regeneration, +50% mana regeneration
Active: Sacrifice - Exchange 150 for 150 mana for 10
seconds. If your mana pool cannot contain the extra mana it will
not be lost. The hp lost cannot kill you. Has a cooldown of 30
||For heroes that like to spam abilities and can afford to lose
some health. It also grants moderately good stats.
||1 Boots of Speed + 2 Blades of Attack
||+50 movement speed, +24 damage. The passive movement speed
bonus will not stack with other boots.
Active: Phase - Increases your movement speed by 16% and
allows you to move through units for 4 seconds. It will be canceled
when using another item or ability. Has a cooldown of 8
||The boot upgrade for heroes with poor mobility. The Phase
ability helps you catch up to enemies or escape.
||1 Gloves of Haste + 1 Boots of Speed + 1 Belt of Strength/Band
of Elevenskin/Robe of the Magi
||+50 movement speed, +8 selected attribute, +30 attack speed.
The movement speed bonus it grants does not stack with other boots.
Active: Switch Attribute - The bonus attribute Power Treads
initially grants is based on the attribute item used in the recipe.
Using it will change the attribute bonus to other attributes. The
order of the selected attributes are Strength to Agility to
||A very versatile boot upgrade and a solid choice for most
heroes. You can choose to get more survivability, damage output or
mana at any time. This can be very useful for any fragile heroes or
heroes with a poor mana pool, as they can switch between the
attribute bonus they need most during the current situation on a
||1 Quarterstaff + 1 Sage's Mask + 1 Robe of the Magi
||+6 intelligence, +10 attack speed, +15 damage, +75% mana
||Gives you a good mix of stats and nothing else, it's more of a
mid-game recipe item. It can be used to make a Orchid Malevolence
or a Refresher Orb.
||1 Ring of Health + 1 Void Stone
||+10 damage, +5 hp regeneration, +125% mana regeneration
||Helps you stay in fights longer with its hp and mana regen
boosts. It can be used to make a Battle Fury, a Linken's Sphere, a
Bloodstone or a Refresher Orb.
|Hand of Midas
||1 Gloves of Haste + 1 Hand of Midas Recipe
||+30 attack speed
Active: Transmute - Kills a non-hero target for an extra 190
reliable gold and 2.5x the normal xp. Cannot be used on ancients.
Has a cooldown of 100 seconds
||Usually gotten by junglers and carries to improve their
|Boots of Travel
||1 Boots of Speed + 1 Boots of Travel Recipe
||+100 movement speed. The bonus movement speed does not stack
with other boots.
Active: Teleport - Teleports to an allied building or
non-hero unit after a short channeling time. Has a cooldown of 60
and costs 75 mana.
||Greatly improves your mobility. After all, it's not only the
boot upgrade that gives you the highest movement speed bonus, but
it makes TP Scrolls obsolete. However, it's also the most expensive
of the boot upgrades and other boots will be more useful to you
during the mid game. Only get it as a luxury item if you have a
bunch of leftover money.
Support, as its name suggests, are items bought that will
benefit you allies.
|Ring of Basilius
||1 Sage's Mask + 1 Ring of Protection
||+6 damage, +1 armor
Passive: Basilius Aura - Grants 0.65 mana regeneration and 2
bonus armor to allied units in an area of 900 radius around the
holder. Can be toggled so that it stops affecting non-hero units.
Multiple instances of Basilius Aura does not stack.
||A relatively cheap item that will benefit your allies during
pushes and teamfights. Also sometimes bought by carries who just
needs the bonus armor and damage. Can be upgraded into a Ring of
Aquila or used to make a Vladmir's Offering.
||1 Ring of Regen + 1 Iron Branch + 1 Headdress Recipe
||+2 to all attribute
Passive: Regeneration Aura - Gives 3 bonus health
regeneration to all allied units in an area of 750 radius around
you. Multiple instance of Regeneration Aura does not stack.
||Picked up by supports or anyone looking for survivability, as
hp regen is always useful in battle. Can be used to make a
||1 Chainmail + 1 Iron Branch + 1 Buckler Recipe
||+5 armor, +2 to all attributes
Active: Armor Bonus - Gives 2 bonus armor to allied units in
an area of 750 radius. Lasts 25 seconds on heroes and 30 seconds on
creeps. Costs 10 mana and has a cooldown of 25 seconds.
||Picked by by supports and heroes who want more armor. More
armor effectively increases your teammates hp.
|Urn of Shadows
||1 Sage's Mask + 2 Gauntlets of Strength
||+50% mana regeneration, +6 strength
Active: Soul Release - Gains a charge anytime an enemy hero
dies within 1400 units of the holder. Only the urn closest to the
dead hero will gain a charge. Uses 1 charge upon activation which
will heal an ally for 400 hp or damage an enemy for 150 hp over 4
seconds. The heal will be lost if the ally takes any damage from an
enemy hero or tower. Has a cooldown of 7 seconds.
||Usually picked up by gankers or any "in the fray" heroes. A 400
hp heal is pretty hard to come by, though the damage it deals to
enemies is pretty lackluster. Only use it on enemies if they are
critically wounded and you need to finish them off.
|Ring of Aquila
||1 Wraith Band + 1 Ring of Basilius
||+9 damage, +3 to all attributes, +3 agility, +1 armor
Passive: Aquila Aura - Grants 0.65 mana regeneration and 2
bonus armor to allied units in an area of 900 radius around the
holder. Can be toggled so that it stops affecting non-hero units.
Multiple instances of Aquila Aura doe not stack.
||Basically a Ring of Basilius with improved stats.
||1 Boots of Speed + 1 Ring of Protection + 1 Ring of Regen
||+85 movement speed, +4 armor, +10 hp regeneration. The movement
speed bonus it provides does not stack with other boots.
Passive: Break - Becomes Boots of Speed with only 60 bonus
movement speed if the user attacks or is attacked during the last
||The cheapest boot upgrade there is. A 250 hp heal can be life
saving sometimes. Usually bought by supports who aren't getting a
lot of farm and need items to counter their fragility.
|Medallion of Courage
||1 Chainmail + 1 Sage's Mask + 1 Medallion of Courage
||+6 armor, +50% mana regeneration
Active: Valor - Gives 6 armor reduction to you and the
target enemy for 7 seconds. Has a cooldown of 7 seconds.
||The cooldown and duration means you can use it constantly as
long as you don't mind the armor reduction you take. Usually bought
by strong duelists or supports, though it is also bought by
solo-Roshan heroes to help them take Roshan down.
||1 Energy Booster + 1 Boots of Speed
||+55 movement speed, +250 mana. The movement speed it provides
does not stack with other boots.
Active: Replenish Mana - Restores 135 mana to allied units
in an area in a 600 radius around the wearer. Costs 25 mana and has
a cooldown of 55 seconds.
||Very commonly bought by supports and any heroes that relies on
their spells or simply have a small mana pool. 135 mana might not
seem much, but it might just be enough to give an ally enough mana
for a stun or escape move.
|Drum of Endurance
||1 Bracer + 1 Robe of the Magi + 1 Drum of Endurance Recipe
||+9 all attribute, +3 damage
Active: Endurance - Starts with 4 charges and uses 1 charge
every time it's activated. Gives 10 bonus attack speed and 10%
movement speed to all allied units in an area of 900 radius around
the holder for 6 seconds. Charges must be replenished by buying the
recipe again. Has a cooldown of 30 seconds
Passive: Swiftness Aura - Gives 5 bonus attack speed and 5%
bonus movement speed to all allied units in an area of 900 radius
around the holder. Multiple instances of Swiftness Aura does not
||Occasionally referred to as Janggos. The bonus speed is useful
offensively and defensively, offensively to buff up your carries
and defensively to help your allies escape.
||1 Ring of Regen + 1 Ring of Basilius + 1 Morbid Mask + 1
Vladmir's Offering Recipe
||+2 hp regeneration
Passive: Vladmir's Aura - Grants a variety of bonuses to
allied units in an area of 900 radius around the holder. Grants a
stackable 16% lifesteal effect that only affects melee units, 15%
bonus damage, 5 bonus armor and 0.8 bonus mana regeneration.
Multiple instances of Vladmir's Aura does not stack.
||A helpful item that is rushed by a lot of heroes. It is usually
bought by junglers and carries for the lifesteal, but all the other
effects are also quite useful.
||1 Headdress + 1 Buckler + 1 Mekansm Recipe
||+5 to all attributes, +5 armor
Active: Restore - Heals 250 hp and gives 2 bonus armor to
allied units in an area of 750 radius for 25 seconds. Costs 150
mana and has a cooldown of 45 seconds.
Passive: Mekansm Aura - Grants 4 bonus health regeneration
to allied units in an area of 750 radius around the holder.
Multiple instance of Mekansm Aura does not stack.
||One of the two must-have support items. It is a good idea to
have one player with a Mek on your team, but no more than that, as
its aura doesn't stack. The aura and heal will make your team much
more survivable during large skirmishes.
|Pipe of Insight
||1 Hood of Defiance + 1 Headdress + 1 Pipe of Insight
||+11 hp regeneration, +30% spell resistance. The magic
resistance does not stack with other items.
Active: Barrier - Gives allied units in an area of 900
radius around the holder a shield that blocks 400 magical damage
for 10 seconds. Costs 100 mana and has a cooldown of 60
||The other must-have support item. The magic barrier is very
useful, especially if there are a lot of damaging spellcasters on
the enemy team. Using Barrier as abilities start to be casted can
let your team tank a lot of magic damage during a teamfight.
The caster category includes items that come with powerful
||1 Staff of Wizardry + 1 Ring of Regen + 1 Force Staff
||+10 intelligence, +3 hp regeneration
Active: Force - Pushes any target 600 units in the direction
they are currently facing. Can be self-cast by double-tapping.
Costs 25 mana and has a cooldown of 20 seconds
||While it is only slightly more expensive than a Blink Dagger,
it also offers a boost in mobility. The difference is that you
don't have the element of surprise that you get for blinking, but
you can force units other than yourself. The Force ability can help
your ally escape enemies, or to force them straight into your
||1 Staff of Wizardry + 1 Belt of Strength + 1 Necronomicon
||+15 / 21 / 24 intelligence, +8 / 12 / 16 strength. Buy the
recipe again to level it up.
Active: Demonic Summoning - Summons a Necronomicon Warrior
and a Necronomicon Archer to fight for you. Their power increases
with each level. Lasts 40 seconds. Costs 50 mana and has a cooldown
of 80 seconds.
||If you are good at micro-management, you can make use this item
very effectively. The summoned units' mana draining abilities can
be really annoying to spellcasters. The Warrior can be used as a
suicide unit to do great damage to enemies or to scout, while you
can let the Archer stay near your team for its aura.
|Eul's Scepter of Divinity
||1 Staff of Wizardry + 1 Sage's Mask + 1 Void Stone + 1 Eul's
Scepter of Divinity Recipe
||+10 intelligence, +150% mana regeneration, +40% movement speed.
The movement speed bonus does not stack with other Eul's Scepters.
Active: Cyclone - The targeted unit is swept up in a cyclone
for 2.5 seconds, disabling it but making it invulnerable. Double
tap to self-cast. Costs 75 mana and has a cooldown of 25
||The Cyclone ability can help save an ally or yourself or just
to buy you some time, as you are invulnerable when in the air. It
can also be a decent disable against enemy heroes, though be sure
your team knows who you're going to Cyclone, or else you might end
up wasting their spells on an invulnerable target.
||1 Staff of Wizardry + 1 Null Talisman + 1 Dagon Recipe
||+13 / 15 / 17 / 19 / 21 intelligence, +3 to all attributes, +9
damage. Buy the recipe again to upgrade it.
Active: Energy Burst Does a burst of 400 / 500 / 600 / 700 /
800 damage to the target. Costs 180 / 160 / 140 / 120 / 100 mana
and has a cooldown of 35 / 30 / 25 / 20 / 15 seconds.
||A great source of burst damage. The damage can become very
strong at higher levels, matching the power of ultimates. However,
leveling it up is expensive, and at level 5 it would have costed
you more gold than to buy any other item in the game.
|Veil of Discord
||1 Helm of Iron Will + 1 Null Talisman + 1 Veil of Discord
||+6 armor, +3 strength, +3 agility, +6 intelligence, +3 damage
+6 hp regeneration
Active: Magic Weakness - Emits a blast of magic that weakens
enemies in a 800 radius area around the user, making them take 25%
extra magical damage for 25 seconds. Costs 75 mana and has a
cooldown of 30 seconds.
||An excellent item to soften up your enemies before your team's
casters start throwing spells. Since every hero has a base magic
resistance of 25%, you're effectively negating that magic
resistance, making then take full damage from magical attacks.
|Rod of Atos
||2 Staves of Wizardry + 1 Vitality Booster
||+25 intelligence, +325 health
Active: Cripple - Slows the target's move speed by 60% for 4
seconds. Costs 50 mana and has a cooldown of 12 seconds.
||A useful slow that you can get for heroes that don't have any
natural slows. 50% is a pretty significant amount, and might just
be enough to catch up to and finish off a target.
||1 Point Booster + 1 Staff of Wizardry + 1 Ogre Club + 1 Blade
||+10 to all attributes, +200 health, +150 mana
Passive: Ultimate Upgrade - Upgrades the ultimates of
||Since it grants different effects to different heroes, its
usefulness varies depending on who you get it for. The ultimate
upgrades will be detailed on the hero page of heroes who benefit
||2 Oblivion Staves + 1 Orchid Malevolence Recipe
||+25 intelligence, +30 attack speed, +30 damage, +150% mana
Active: Soul Burn - Silences the target and amplifies all
damage it takes by 30% for 5 seconds. Costs 100 mana and has a
cooldown of 18 seconds.
||Can render an enemy spellcaster defenseless, while your team
shreds the target. It also gives you a great mix of stats that
helps intelligence and agility heroes.
||1 Oblivion Staff + 1 Perseverance + 1 Refresher Orb Recipe
||+5 hp regeneration, +200% mana regeneration, +40 damage, +6
intelligence, +10 attack speed
Active: Reset Cooldowns - Resets the cooldowns of the
holder's abilities and items. Costs 375 mana and has a cooldown of
||While its effect is pretty powerful, it isn't very commonly
picked up except for when your team is completely stomping the
other team. Being able to reset all your cooldowns is very useful,
and can let you pull off amazing ability combos such as double
ultimates. It does cost a lot of mana to use. Don't try to have
infinite reset cooldowns by buying multiple orbs, since Refresher
Orbs all share the same cooldown, so you can't just refresh the
cooldown of another orb.
|Scythe of Vyse
||1 Mystic Staff + 1 Ultimate Orb + 1 Void Stone
||+10 strength, +10 agility, +35 intlligence, +150% mana
Active: Hex - Turns the target into a harmless piglet for
3.5 seconds, rendering them unable to attack or cast spells while
slowing them to minimum movement speed. Instantly destroys
illusions. Costs 100 mana and has a cooldown of 35 seconds.
||Hex is perhaps the best disable in the game. It makes the
target completely helpless against attacks, and 3.5 seconds should
be enough for your team to take any hero down.
The stats for the necronomicon units:
||400 / 600 / 800
||25 / 50 / 75
||6 / 8 / 10
||330 / 360 / 390
||100 / 125 / 150
||Passive: Mana Break - Burns 25 / 50 / 75 mana per hit,
60% of which is dealt as bonus damage.
Passive: Last Will - Does 400 / 500 / 600 damage to the unit
that kills the Necronomicon Warrior.
Passive: True Sight - Reveals invisible units in an area of
1000 radius around the warrior. Only available in level 3
||400 / 600 / 800
||40 / 80 / 120
||6 / 8 / 10
||330 / 360 / 390
||1300/1300 (+100 every level)
||350 / 450 / 550
||100 / 125 / 150
||Active: Mana Burn - Burns 125 / 175 / 225 mana from the
target unit. Has a range of 600 and a cooldown of 20 seconds
Passive: Attack Speed and Movement Aura - Increases the
attack and movement speed of allied units by 3% / 6% / 9% in an
area of 900 radius around the Necronomicon Archer.
Weapons increase their wielder's power, improving their normal
||1 Broadsword + 1 Blades of Attack + 1 Crystalys Recipe
Passive: Critical Strike - Grants a 20% chance to do 175% of
your normal damage for one attack.
||The damage bonus in addition to Critical Strike makes it great
for increasing its wielder's damage output. Usually picked up by
carries and other physical damage dealers. It can be upgraded into
|Armlet of Mordiggian
||1 Helm of Iron Will + 1 Gloves of Haste + 1 Blades of Attack +
1 Armlet of Mordiggian Recipe
||+9 damage, +15 attack speed, +5 armor, +7 hp regeneration
Active: Unholy Strength - Gives +31 damage, +10 attack speed
and +25 strength when active, provided gradually over 0.7 seconds,
but drains 40 hp per second. The health drain or the lost of bonus
strength cannot kill the wearer. Can be toggled on or off at
||Other than a good mix of stats, the ability it gives can
increase its wielder's power or survivability. Unholy Strength
makes carries much stronger, especially strength carries, who not
only benefit from the damage and attack speed, but from extra
damage from the strength bonus. The sudden increase of strength can
also keep a hero alive when critically wounded.
||1 Belt of Strength + 1 Javelin + 1 Skull Basher Recipe
||+40 damage, +6 strength
Passive: Bash - Gives a chance to stun an enemy for 1.4
seconds. Has a 25% chance for melee heroes and a 10% chance for
ranged heroes. Has a 2 second cooldown between bashes.
||The Bash it gives is quite dangerous with a fast attack speed,
which makes it a popular choice for carries. If the wielder gets
lucky, they can potentially stun-lock an enemy hero to death. It
also grants a decent increase in damage. Can be upgraded to an
||1 Claymore + 1 Shadow Amulet
||+22 damage, +30 attack speed
Active: Shadow Walk - Makes the wielder invisible for 12
seconds, or until the wielder attacks or use a spell. While
invisible, the wielder will move 20% faster and can move through
units. If the invisibility is broken through an attack, that attack
will do 150 bonus damage. Costs 75 mana and has a cooldown of 28
||Other than the stat bonuses, it grants a useful, if not
slightly gimmicky, ability. Shadow Walk can be used to initiate a
kill or to escape, but it can easily be countered by invisibility
detection, which good teams will purchase if they realize an
opponent has a Shadow Blade. It is usually bought by carries who
lack a good invisiblity or blinking ability, as even though a Blink
Dagger or Force Staff are better for mobility purposes, the stats
granted by a Shadow Blade is much more useful for carries.
||1 Broadsword + 1 Claymore + 1 Perseverance
||+65 damage, +6 hp regeneration, +150% mana regeneration
Passive: Cleave Deals 35% of your normal damage to enemy
units in a 225 area of effect. Cleave damage will not be reduced by
armor and is fully stackable with other items. Does not work for
||A popular choice for melee carries for easier farming or to get
increased teamfight presence. The Cleave effect lets its wielders
farm creep waves and jungle camps with ease, helping them get gold
efficiently. The effect can also be very deadly against grouped-up
enemy heroes, as attacking just one hero will result in a bunch of
wounded heroes around it. It also grants an excellent mix of
||1 Eaglesong + 1 Ghost Scepter
||+40 agility, +10 strength, +10 intelligence
Active: Ether Blast - Turns the wielder and the target into
an ethereal state, dealing 2 times the wielder's primary attribute
plus 75 magical damage. While in ethereal form, the target will be
slowed by 80%, cannot attack or be attacked and takes 40% more
magical damage. If cast on an ally, the damage and slow will not
activate. Lasts 3 seconds on enemies, 4 on self or allies. Costs
150 mana and has a cooldown of 30 seconds.
||Unlike the Ghost Scepter, Ethereal Blade serves a more
offensive purpose. It is generally bought by strong semi-carry
spellcasters or just carries who has a high primary attribute.
Ether Blast can be very damaging and scales quite well with the
user's primary attribute. A technique that's popularly called the
"shotgun" involves using Ether Blast, then casting all spells
within the 3 seconds for a lot of burst damage.
||1 Sacred Relic + 1 Radiance Recipe
Passive: Burn Damage - Do 50 damage per second in a 700
radius around the wielder. Can be toggled on or off at
||Burn Damage can be a very threatening passive, which makes it
an excellent item for heroes that need some extra damage.
|Monkey King Bar
||1 Demon Edge + 2 Javelins
||+88 damage, +15 attack speed
Passive: Mini-Bash - Gives a 35% chance to mini-bash that
stuns the target for 0.01 seconds and do 100 bonus damage.
Passive: True Strike - Prevents the wielder's attacks from
||A situational item that is usually only gotten when the enemy
team has evasion or miss-inducing abilities, though it will not
work against Void's Backtrack. The bonus stat and mini-bash is
great for getting higher damage output.
||1 Crystalys + 1 Demon Edge + 1 Daedalus Recipe
Passive: Critical Strike - Grants a 25% chance to do 240% of
your normal damage for each attack.
||Basically an upgrade to the Crystalys. If you feel that you
need more damage, it can be an item to consider. A critical hit
that almost does three times your damage is not to be
||1 Talisman of Evasion + 1 Quarterstaff + 1 Eaglesong
||+30 agility, +30 damage, +35% evasion, +30 attack speed
||An excellent item for agility carries and carries in general.
The bonus stats it gives are all for increasing your damage output,
while the evasion is handy for more fragile carries.
||1 Sacred Relic + 1 Demon Edge
||+300 damage. Drops upon death. It is muted after dropping even
after an ally picks it up, but becomes unmuted once an enemy picks
it up. Muted rapiers do not grant the damage bonus.
||Only buy this item if your team is sufficiently farmed and has
a significant advantage over the enemy team. With it your damage
output becomes ridiculous, since you're effectively dishing out
more damage than most level 4 spells with each attack. However,
once the enemy team realizes you have a rapier, you will be a
priority target, and dying to them could provide them with a free
rapier, something that you want to avoid.
||1 Skull Basher + 1 Sacred Relic
||+100 damage, +10 strength
Active: Overwhelm - Stuns a target for 2 seconds. Ignores
magic immunity. Costs 150 mana and has a cooldown of 60 seconds.
Passive: Bash - Gives a chance to stun for 1.4 seconds for
one attack. A 25% chance for melee heroes and a 10% chance for
||A straight upgrade from the Skull Basher, though the Bash
passive remains unchanged. It gives you a lot of bonus damage.
Overwhelm could be useful if you need something to lock down
enemies without having disables or any supports following you.
Armor items grant strong defensive abilities to its wearer.
|Hood of Defiance
||1 Ring of Health + 1 Cloak + 2 Rings of Regen
||+8 hp regeneration, +30% magic resistance. The magic resistance
bonus does not stack with other items.
||This is the best magic resistance item you can get. It should
be considered if there are many dangerous spellcasters like Zeus or
Lina on the enemy team.
||1 Broadsword + 1 Chainmail + 1 Robe of the Magi
||+22 damage, +6 armor, +10 intelligence
Active: Damage Return - For 4.5 seconds, any damage the
wearer takes will be dealt back at them. Costs 25 mana and has a
cooldown of 17 seconds.
||The active ability is useful if you're the target of a lot of
attacks, such as if you're the team carry. Opponents trying to kill
you with burst damage will also take a lot of damage themselves,
making them easier to take down. The stat gains are also
||1 Ring of Health + 1 Vitality Booster + 1 Stout Shield
||+250 health, +6 hp regeneration
Passive: Damage Block - Gives 80% chance to block damage, 40
damage for melee heroes and 20 damage for ranged heroes.
||This is the strongest damage block item, and it does diminish
most attacks effectively around the mid game. The health bonus is
also very useful if you need more survivability.
||1 Vitality Booster + 1 Energy Booster + 1 Point Booster
||+450 health, +400 mana, +4 hp regeneration, +100% mana
||It is basically a combination of all the booster items, giving
you great health, mana and regeneration. It is an component for
making the Bloodstone.
|Black King Bar
||1 Ogre Club + 1 Mithril Hammer + 1 Black King Bar Recipe
||+10 strength, +24 damage
Active: Avatar - Grants magic immunity for 10 / 9 / 8 / 7 /
6 / 5 / 4. Has a cooldown of 80 / 75 / 70 / 65 / 60 / 55 / 50. The
duration and cooldown decreases with every use.
||A very good item that's useful against most hero lineups.
Usually bought by carries to minimise the threat of spellcasters,
who can disable them and prevent them from fully utilizing their
high damage output. It is also commonly bought by channeling
initiators like Enigma to let them pull off their strong channeled
initiation spells without being interrupted by mini-stuns. Some
ultimates will go through the magic immunity it grants, and Avatar
itself will gradually get weaker. It is a good idea to judge when
to use Avatar to prevent yourself from wasting its charges.
||1 Platemail + 1 Mystic Staff + 1 Shiva's Guard Recipe
||+30 intelligence, +15 armor
Active: Artic Blast - Emits a blast of ice that does 200
damage and slows the move speed of enemies by 40% in a 719 area of
effect for 4 seconds. Costs 100 mana and has a cooldown of 30
Passive: Freezing Aura - Reduces the attack speed of all
enemies within a 900 radius by 40%. Multiple instance of Freezing
Aura does not stack.
||Artic Blast is a decent spell to be used during teamfights,
while Freezing Aura does help you against carries during the late
game. It also grants a good amount of armor.
||1 Yasha + 1 Ultimate Orb + 1 Manta Style Recipe
||+10 strength, +26 agility, +10 intelligence, +15 attack speed,
+10% movement speed The percentage-based move speed bonus does not
stack with other items that grant similar bonuses.
Active: Mirror Image - Creates 2 illusions of the target
that do 33% of your damage and take 250% of normal damage for melee
heroes, or do 28% damage and take 300% damage for ranged heroes.
Costs 165 mana to use and has a cooldown of 50 seconds.
||It is usually bought for its Mirror Image ability. You can
dodge projectiles upon activating it, while the illusions can be
used to increase your damage output and pushing power.
||1 Perseverance + 1 Soul Booster
||+500 health, +400 mana, +9 hp regenration, +200% mana
regeneration, +10 damage
Active: Suicide - Instantly kills yourself, counts as a
self-deny. Requires you to target the ground to prevent accidental
usage. Has a cooldown of 300 seconds Passive: Bloodpact -
Starts with 8 charges and gains 1 charge whenevr a hero dies within
1675 units away from the holder, or if the holder kills a hero.
Each charge gives a bonus 1 mana regeneration per seconds, reduces
the gold lost from death by 25 and reduces respawn time by 4
seconds. When the holder dies, it will restore 400 hp + 30 hp for
every charge to allies within a radius of 1675, then loses 1/3 of
its charges. While dead, the holder will still be able to gain
experience at the spot the holder died as well give an 1800 unit
vision at that spot.
||It gives a good variety of stat bonuses, but the best feature
about it is its passive. It can be an insurance in case you die, as
it lets you respawn faster to respond to enemy attacks. You can
also instantly kill yourself with it to give allies a desperate
heal, or to deny yourself if you're about to die.
||1 Ultimate Orb + 1 Perseverance + 1 Linken's Sphere Recipe
||+15 to all attributes, +6 hp regeneration, +150% mana
regeneration, +10 damage
Passive: Spell Block - Blocks most target unit abilities
aimed at the holder once every 17 seconds. The passive can be
temporarily casted on an ally to transfer the buff to them.
||Usually bought by carries. It is similar to the BKB in that it
blocks magical attacks, but it only works once in a while and can
only block target unit spells. It is still very useful if you're a
prime target of the enemy team, as they will likely aim their
spells on you. The spell block can give you enough time to escape
||1 Platemail + 1 Hyperstone + 1 Chainmail + 1 Assault Cuirass
||+35 attack speed, +10 armor
Passive: Assault Aura - Grants 20 attack speed and 5 bonus
armor for allies and reduces enemy armor by 5 for all units in a
900 radius area of effect. Multiple instance of Assault Aura does
||It is an excellent item for carries to increase your attack
speed as well as giving you good protection. The aura makes enemies
easier to take down, while it can also be a useful buff to nearby
|Heart of Tarrasque
||1 Reaver + 1 Vitality Booster + 1 Heart of Tarrasque
||+40 strength, +300 health
Passive: Health Regeneration - Restores 2% of the holder's
health per second. Will be disabled if the holder has taken damage
from an enemy hero or Roshan for the last 4 seconds for melee
heroes or the last 6 seconds for ranged heroes.
||It is the only item in the game that grants a percentage-based
health regen bonus, and for a good reason. The increased
regeneration is insane, and combined with the vitality stat
bonuses, it can make you almost unkillable. If you manage to
survive a multiple-man gank or a teamfight, you'll be back in good
health in a few seconds.
Most artifacts grant powerful Unique Attack Modifiers that do
not stack with other Unique Attack Modifiers. That means there will
almost never be more than one artifact item in any hero's
|Helm of the Dominator
||1 Morbid Mask + 1 Helm of Iron Will
||+20 damage, +5 armor
Active: Dominate - Take control of a non-hero, non-ancient
unit. Costs 75 mana and has a cooldown of 60 minutes.
Passive: Lifesteal - Gives 15% lifesteal on attacks.
Lifesteal is a Unique Attack Modifier and will not stack with other
Unique Attack Modifiers.
|Mask of Madness
||1 Morbid Mask + 1 Mask of Madness Recipe
||Active: Berserk - Gives you 100 bonus attack speed and
30% bonus movement speed, but causes you to take 30% extra damage,
for 12 seconds. Costs 25 mana and has a cooldown of 25 seconds.
Passive: Lifesteal - Grants 17% lifesteal on attacks.
Lifesteal is a Unique Attack Modifier and will not stack with other
Unique Attack Modifiers.
||1 Ogre Club + 1 Belt of Strength + 1 Sange Recipe
||+10 damage, +16 strength
Passive: Lesser Maim - Gives a 15% chance to slow enemy
movement speed by 20% for 4 seconds on each attack.
||1 Blade of Alacrity + 1 Band of Elvenskin + 1 Yasha Recipe
||+16 agility, +15 attack speed, +10% movement speed.
Percentage-based movement speed bonuses do not stack with other
similar speed bonuses.
||1 Gloves of Haste + 1 Mithril Hammer + 1 Maelstrom Recipe
||+24 damage, +25 attack speed
Passive: Chain Lightning - Grants a 25% chance to unleash
lightning on each attack that will jump to up to 4 enemies, dealing
120 damage to each. Chain Lighting stacks with other Unique Attack
Modifiers, but will override them when it occurs.
||2 Blades of Alacrity + 1 Robe of the Magi + 1 Diffusal Blade
||+22 / 26 agility, +6 / 10 intelligence. Can be upgraded by
purchasing the recipe itself again.
Active: Purge - Purges the target, removing all buffs,
slowing for 4 units and dealing 99999 damage to summoned units. Has
a cooldown of 12 seconds.
Passive: Feedback - The wielder's attacks will burn 22 / 36
mana and deal the same amount of bonus damage for each attack. It
is a Unique Attack Modifier and thus does not stack with other
Unique Attack Modifiers.
||2 Mithril Hammers + 1 Desolator Recipe
Passive: Corruption - The wielder's attacks will reduce 7
armor from the attacked unit with each hit. Corruption is a Unique
Attack Modifier that does not stack with other Unique Attack
||1 Sange + 1 Talisman of Evasion
||+25 damage, +20 strength, +25% evasion
Active: Disarm - Prevents the target from attacking for 4.5
seconds if the target is a ranged unit and 3 seconds if the target
is a melee unit. Costs 100 mana and has a 30 second cooldown.
Passive: Lesser Maim - Gives a 15% chance to slow an enemy
by 20% for 4 seconds on each attack.
|Sange and Yasha
||1 Sange + 1 Yasha
||+16 damage, +16 strength, +16 agility, +16 attack speed, +16%
movement speed. Percentage-based movement speed bonuses do not
stack with each other.
Passive: Greater Maim - Gives a 15% chance to slow an enemy
by 30% for 4 seconds on each attack.
||1 Hyperstone + 1 Maelstrom + 1 Mjollnir Recipe
||+24 damage, +80 attack speed
Active: Static Charge - Places a charged shield on a target
for 20 seconds. When the targeted unit is damaged, there is a 20%
chance that lightning will strike back at the cause of the damage
as well as 4 nearby enemies. Costs 50 mana and has a cooldown of 35
Passive: Chain Lightning - Grants a 25% chance to release
chain lightning on an attack that can jump to up to 8 enemies,
doing 160 damage to each. Chain Lightning is a Unique Attack
Modifier and will not stack with other Unique Attack
|Eye of Skadi
||2 Ultimate Orbs + 1 Vitality Booster + 1 Orb of Venom
||+25 to all attributes, +250 health, +250 mana
Passive: Cold Attack - Attacks slow the attacked enemy's
movement and attack speed by 35%. Cold Attack is a Unique Attack
Modifier that does not stack with other Unique Attack Modifiers,
though it can be combined with lifesteal attack modifiers.
||1 Reaver + 1 Helm of the Dominator + 1 Satanic Recipe
||+20 damage, +25 strength, +5 armor
Active: Unholy Rage - Increases lifesteal by 175% for 3.5
seconds. Has a cooldown of 35 seconds.
Passive: Lifesteal - Gives 25% lifesteal on every attack.
Lifesteal is a Unique Attack Modifier and will not stack with other
Unique Attack Modifiers.
These items can only be gotten at the secret shop, and are
components for making powerful late-game items.
||Usually bought as a component for a Daedalus, a Divine Rapier
or a Monkey King Bar, all of which increases your damage
||A good pickup for agility carries. It is also a component for
an Ethereal Blade or a Butterfly, both of which are good agility
||Increases your durability. Also required to make a Heart of
Tarrasque or a Satanic, both of which improves your
||The most expensive item that's not made from a recipe, it is
used for making a Divine Rapier, a Radiance and an Abyssal Blade,
all of which are powerful late game weapons.
||+55 attack speed
||Bought by carries to increase their damage per second. It's
also a component for an Assault Cuirass or a Mjollnir.
|Ring of Health
||+5 hp regeneration
||The regen it gives could be useful for heroes needing some more
survivability, but is usually bought as a component for a Hood of
Defiance, a Perseverance or a Vanguard.
||+100% mana regeneration
||Picked up by heroes that already has good mana regen with their
intelligence stat, as Void Stone is better the higher your normal
mana regen is. Usually bought when going for a Eul's Scepter, a
Scythe of Vyse or a Perseverance.
||Bought as a component for a Scythe of Vyse or a Shiva's
||The raw mana it gives you is useful for ability-reliant heroes.
It's usually only bought when going for an Arcane Boots and is a
component for making a Soul Booster.
||+150 mana, +200 health
||Point Booster is a mix of an Energy Booster and a Vitality
Booster, and all three are required for a Soul Booster. It's also
needed to make powerful offensive items like an Eye of Skadi and an
||For heroes that simply want more durability. It's used for
making other tanky items like the Heart of Tarrasque and Vanguard.
Also a component for a Rod of Atos or a Soul Booster.
|Orb of Venom
||Poison Attack - Wielders attacks passively poisons their
target, dealing 3 damage over 4 seconds as well as slowing enemies
by 4% for ranged heroes and 12% for melee heroes. Poison Attack is
a Unique Attack Modifier, and doesn't stack with other Unique
||Usually picked up to be built into an Eye of Skadi. It is a
pretty cheap item that gives you a slow, though it's almost
worthless for ranged heroes.
Two shops are located at each faction's sidelane, near the
corner. They sell items that can be bought at other locations, but
is located at a more convenient location so that players don't have
to wait for a courier or march back to the fountain to get
something. It also sells certain items otherwise exclusive to the
secret shop. The items it sells are:
- Town Portal Scroll
- Magic Stick
- Stout Shield
- Sage's Mask
- Ring of Regen
- Orb of Venom
- Boots of Speed
- Ring of Health
- Morbid Mask
- Helm of Iron Will
- Energy Booster
- Slippers of Agility
- Quelling Blade
- Band of Elvenskin
- Belt of Strength
- Robe of the Magi
- Blades of Attack
- Gloves of Haste
- Talisman of Evasion
- Ultimate Orb
- Blink Dagger