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Dota 2 magnus.png
Magnus the Magnocerus
Base stats and attributes
Strength 21 + 2.75
Agility 15 + 2.5
Intelligence 19 + 1.65
Base damage 28-40
Move speed 315
Armor 4.1
Statistics
Level 1 16 25
Hit Points 549 1281 2183
Mana 247 547 1022
Damage 49-61 88-100 135-147
Armor 4 9 15
Sight Range 1800/800
Attack Range 128
Missile Speed N/A

Magnus is a melee strength hero who is primarily played as an initiator, but can also be played as a ganker or a semi-carry. He has a simple skillset, but one that gives him the ability to do great AoE damage. His Shockwave is a basic damage nuke, which can cause a lot of hurt if positioned correctly. His Empower is a great buff, espeically when paired up with other melee heroes, making pushing or farming a cinch for him or his allies. His Skewer can drag enemies over a distance, which conveninetly groups them up together for his Shockwave or Reverse Polarity. His ultimate, Reverse Polarity, is considered among the strongest initiation spells in the game, rivalling Ravage and Black Hole in terms of power. Magnus is a simple hero that is suitable for beginners to try, but with good reflexes and use of his skills, he can do massive damage to huge groups of enemies.

Abilities[edit]

Shockwave[edit]

Dota 2 magnus shockwave.png
  • Ability: Target Unit, Target Point
  • Affects: Enemy Heroes
  • Damage Type: Magical
  • Distance: 1150
  • Damage: 75 / 150 / 225 / 300
  • Mana Cost: 90
  • Cooldown: 10 / 9 / 8 / 7

Shockwave sends a wave of energy in a line down the targeted direction, damaging all enemies in its path. It is a good damage spell that is spammable and quite cheap in terms of mana. You can hit multiple enemies with a well-aimed Shockwave, and since the damage doesn't get reduced no matter how many units it hits, you can do a lot of AoE damage.

Empower[edit]

Dota 2 magnus empower.png
  • Ability: Target Unit
  • Affects: Allied Heroes
  • Duration: 40
  • Bonus Damage: 20% / 30% / 40% / 50%
  • Cleave Damage: 20% / 30% / 40% / 50%
  • Cleave Radius: 200
  • Mana Cost: 40
  • Cooldown: 12

Empower places a buff on the target that grants bonus damage and makes their attacks cleave, or do damage to units nearby, if the target is a melee unit. It is a good buff that lasts for quite a long time. The cleave effect is useful for farming or pushing. It can also be used to give melee carries more damage during teamfights, as well as being able to damage more enemies with their attacks.

Skewer[edit]

Dota 2 magnus skewer.png
  • Ability: Target Point
  • Damage Type: Magical
  • Speed: 950
  • Max Targets: 1 / 2 / 3 / 4
  • Slow Duration: 2.5
  • Slow: 40%
  • Damage: 70 / 140 / 210 / 280
  • Mana Cost: 80
  • Cooldown: 30

Skewer makes you charge at the targeted direction for up to 1200 units, dragging any enemy you charge into along, dealing damage to them and slowing once you reach your destination. The target cap only counts for enemy heroes, you can drag any number of creeps along without reaching the unit limit. While it doesn't do as much damage as Shockwave, it can be used to force enemies out of position. The dragging feature also tends to group enemies closer together, which makes them vulnerable to any AoE followup, whether it's one of your abilities or an ally's.

Reverse Polarity[edit]

Dota 2 magnus reverse polarity.png
  • Ability: No Target
  • Damage Type: Magical
  • Pull Radius: 410
  • Damage: 50 / 125 / 200
  • Hero Stun Duration: 2.5 / 3.25 / 4
  • Creep Hero Duration: 2.25 / 3 / 3.75
  • Mana Cost: 200 / 250 / 300
  • Cooldown: 120 / 110 / 100

Reverse Polarity drags all nearby enemies close to you and unleashes a powerful slam that deals damage and stuns. It is a very strong initiation spell, since you have a whole group of stunned enemies grouped up together, vulnerable to subsequent AoE abilities. With an immense 3.75 second stun, it should hold your adversaries down long enough for your team to do some serious damage.

Skill and Item Builds[edit]

Suggested Skill Build[edit]

Suggested Item Build[edit]

Starting items[edit]

Early-game items[edit]

Core items[edit]

Luxury/Situational items[edit]

Strategy[edit]

Gameplay[edit]

Laning/Early-game[edit]

Mid-game/Teamfights[edit]

Late-game[edit]

Synergies[edit]

Skill synergies[edit]

Hero synergies[edit]

Countering Magnus[edit]