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Neutral creeps are enemies that live in the jungle. There are a lot of different types of neutral creeps, which this page will document. It should be a helpful guide for junglers and heroes like Doombringer, Chen and Enchantress, whose gameplay is heavily dependant on neutral creeps.

Small Creeps[edit]

Small creeps are obviously the weakest creeps in the jungle. They grant the lowest gold and experience and is only found in one camp on both factions.

Kobold Camp[edit]

The Kobold Camp contains 3 Kobolds, 1 Kobold Tunneler and 1 Kobold Taskmaster. It gives a total of 141 experience and 69-93 gold.

Kobold
Level 1
Health 240
Health Regen 0.5 per second
Armor 0
Damage 10
Move Speed 270
Base Attack Time 1.35
Sight Range 1400/800
Attack Range 100
Experience 25
Bounty 7-9
Kobold Tunneler
Level 1
Health 325
Health Regen 0.5 per second
Armor 1
Damage 14
Move Speed 270
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 25
Bounty 17-19
Kobold Taskmaster
Level 2
Health 400
Health Regen 0.5
Armor 0
Damage 25
Move Speed 330
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 41
Bounty 23-29
Abilities Passive: Speed Aura - Increases his movement speed and the movement speed of allies in a 900 radius by 12%.

Hill Troll Camp[edit]

The Hill Troll Camp contains 2 Hill Troll Berserkers and 1 Hill Troll Priest. It gives a total of 123 experience and 65-77 gold.

Hill Troll Berserker
Level 2
Health 500
Health Regen 0.5
Armor 1
Damage 32
Move Speed 270
Base Attack Time 1.6
Sight Range 800/800
Attack Range 500
Experience 41
Bounty 22-26
Hill Troll Priest
Level 2
Health 450
Health Regen 0.5
Mana 500
Mana Regen 0.75
Armor 0
Damage 28
Move Speed 290
Base Attack Time 1.8
Sight Range 1400/800
Attack Range 600
Experience 41
Bounty 21-25
Abilities Active: Heal - Heal a specific target within 350 range for 15 health. Costs 5 mana and has a cooldown of 0.5 seconds.
Passive: Mana Aura - Provides 2 bonus mana regeneration to allies within a radius of 900.

Hill Troll and Kobold Camp[edit]

The Hill Troll and Kobold Camp contains 2 Hill Troll Berserkers and 1 Kobold Taskmaster. It gives a total of 123 experience and 75-89 gold.

Hill Troll Berserker
Level 2
Health 500
Health Regen 0.5
Armor 1
Damage 32
Move Speed 270
Base Attack Time 1.6
Sight Range 800/800
Attack Range 500
Experience 41
Bounty 22-26
Kobold Taskmaster
Level 2
Health 400
Health Regen 0.5
Armor 0
Damage 25
Move Speed 330
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 41
Bounty 23-29
Abilities Passive: Speed Aura - Increases his movement speed and the movement speed of allies in a 900 radius by 12%.

Vhoul Assassin Camp[edit]

The Vhoul Assassin Camp consists of 2 Vhoul Assassins. It gives a total of 123 experience and 78-102 gold.

Vhoul Assassin
Level 2
Health 370
Health Regen 0.5
Armor 1
Damage 33
Move Speed 270
Base Attack Time 1.6
Sight Range 400/400
Attack Range 500
Experience 41
Bounty 21-29
Abilities Passive: Envenomed Weapon - Attacks cause targets to take 2 damage per second. Lasts 10 seconds on heroes and 20 seconds on creeps.

Ghost Camp[edit]

The Ghost Camp consists of 2 Fell Spirits and 1 Ghost. It gives a total of 144 experience and 70-86 gold.

Fell Spirit
Level 2
Health 400
Health Regen 0.5
Armor 1
Damage 14
Move Speed 350
Base Attack Time 1.5
Sight Range 800/800
Attack Range 100
Experience 41
Bounty 20-23
Ghost
Level 3
Health 500
Health Regen 0.5
Mana 400
Mana Regen 0.75
Armor 1
Damage 47
Move Speed 320
Base Attack Time 1
Sight Range 800/800
Attack Range 300
Projectile Speed 900
Experience 62
Bounty 30-40
Abilities Passive: Frost Attack - Attacks slow targets' movement speed and attack speed by 20% for 1.5 seconds and do a bonus 14 damage.

Harpy Camp[edit]

The Harpy Camp contains 2 Harpy Scouts and 1 Harpy Stormcrafter. It gives a total of 144 experience and 81-91 gold.

Harpy Scout
Level 2
Health 400
Health Regen 0.5
Armor 1
Damage 32
Move Speed 280
Base Attack Time 1.6
Sight Range 1800/1800
Attack Range 300
Experience 41
Bounty 24-27
Harpy Stormcrafter
Level 3
Health 550
Health Regen 0.5
Mana 540
Mana Regen 0
Armor 2
Damage 33
Move Speed 310
Base Attack Time 1.6
Sight Range 1800/1800
Attack Range 450
Experience 62
Bounty 33-37
Abilities Active: Chain Lightning - Sends a bolt of electricity that jumps to up to 4 targets. The bolt deals 140 damage initially and loses 25% damage on every jump. The ability has a cast range of 900 and a jump range of 500. It costs 50 mana and has a cooldown of 4 seconds.

Medium Creeps[edit]

Medium creeps are stronger than small creeps and are also more common, having two span points in each faction's jungle. They grant more gold and experience than small creeps.

Centaur Camp[edit]

The Centaur Camp contains 1 Centaur Courser and 1 Centaur Conqueror. It gives a total of 160 experience and 86-102 gold. Note that the Centaur Camp is considered as both a medium and a large camp, meaning they can spawn in both camp locations.

Centaur Courser
Level 2
Health 550
Health Regen 0.5
Armor 2
Damage 18-21
Move Speed 350
Base Attack Time 1.6
Sight Range 800/800
Attack Range 100
Experience 41
Bounty 20-24
Centaur Conqueror
Level 5
Health 1100
Health Regen 1
Mana 200
Mana Regen 0
Armor 4
Damage 49-55
Move Speed 320
Base Attack Time 1.65
Sight Range 800/800
Attack Range 100
Experience 119
Bounty 66-78
Abilities Active: War Stomp - Stomps the ground stunning targets within a 250 radius and dealing 25 damage. Lasts 2 seconds on heroes and 3 seconds on creeps. Costs 100 mana and has a cooldown of 20 seconds. AI Centaur Conquerors will use this when there are 3 hostile units within range.
Passive: Swiftness Aura - Grants 15 bonus attack speed to itself and allies in a 900 radius.

Wolf Camp[edit]

The Wolf Camp contains 2 Giant Wolves and 1 Alpha Wolf. It gives a total of 212 experience and 81-97 gold.

Giant Wolf
Level 3
Health 500
Health Regen 0.5
Armor 1
Damage 21-24
Move Speed 350
Base Attack Time 1.45
Sight Range 800/800
Attack Range 90
Experience 62
Bounty 22-26
Abilities Passive: Critical Strike - Has a 20% chance of doing 2x damage on an attack.
Alpha Wolf
Level 4
Health 600
Health Regen 0.5
Armor 3
Damage 30-33
Move Speed 350
Base Attack Time 1.35
Sight Range 800/800
Attack Range 90
Experience 88
Bounty 37-45
Abilities Passive: Critical Strike - Has a 20% chance of dealing 2x damage on an attack.
Passive: Packleader's Aura - Grants 30% bonus damage to itself and allies in a 900 radius.

Satyr Camp[edit]

The Satyr Camp contains 2 Satyr Banishers and 2 Satyr Mindstealers. It gives a total of 258 experience and 84-100 gold.

Satyr Banishers
Level 2
Health 240
Health Regen 0.5
Mana 500
Mana Regen 0
Armor 0
Damage 7-10
Move Speed 300
Base Attack Time 1.8
Sight Range 800/800
Attack Range 600
Experience 41
Bounty 15-17
Abilities Active: Purge - Removes buffs from targeted enemies or debuffs from targeted allies while slowing enemies. The slow lasts 5 seconds while the ability itself does 400 damage to enemy summoned units or illusions. It has a cast range of 200, costs 120 mana and has a cooldown of 5 seconds.
Satyr Mindstealer
Level 4
Health 600
Health Regen 0.5
Mana 600
Mana Regen 0
Armor 1
Damage 24-27
Move Speed 270
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 88
Bounty 27-33
Abilities Active: Mana Burn - Removes 100 mana and health from a targeted enemy within 600 range. Costs 50 mana and has a cooldown of 18 seconds.

Ogre Camp[edit]

The Ogre Camp contains 2 Ogre Bruisers and 1 Ogre Frostmage. It gives a total of 144 experience and 89-155 gold.

Ogre Bruiser
Level 2
Health 850
Health Regen 0.5
Armor 1
Damage 24-27
Move Speed 270
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 41
Bounty 24-27
Ogre Frostmage
Level 3
Health 600
Health Regen 0.5
Mana 400
Mana Regen 0
Armor 0
Damage 24-27
Move Speed 270
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 62
Bounty 43-61
Abilities Active: Ice Armor - Grants 8 bonus armor to the targeted ally for 45 seconds. Melee enemies that attack the unit receives a 30% movement slow and a 20% attack slow that lasts for 5 seconds. Costs 40 mana and has a cooldown of 5 seconds.

Golem Camp[edit]

The Golem Camp contains 2 Mud Golems. It gives a total of 238 experience and 108-124 gold.

Mud Golem
Level 5
Health 800
Health Regen 0.5
Armor 4
Damage 29-33
Move Speed 270
Base Attack Time 1.35
Sight Range 800/800
Attack Range 100
Experience 119
Bounty 54-62
Abilities Passive: Spell Immunity - Grants immunity to most abilities.

Large Creeps[edit]

Large creeps are even stronger than medium creeps and grant more gold and experience. They also have two spawn points for each faction.

Centaur Camp[edit]

As the Centaur Camp is considered both as a medium camp and large camp, it can appear in both kinds of spawn points. For information about them, refer to the medium creeps section.

Large Satyr Camp[edit]

Furbolg Camp[edit]

Wildkin Camp[edit]

Troll Camp[edit]

Ancient Creeps[edit]

Ancient creeps are among the most powerful creeps and grant the most gold and experience. All of these creeps have Spell Immunity, which makes them immune to magical abilities, so they won't be listed in their individual profiles. Ancient creeps only spawn on one point for each faction.

Dragon Camp[edit]

Large Golem Camp[edit]

Lizard Camp[edit]

Roshan[edit]

Roshan is the most powerful neutral creep in the game. It spawns on the Dire side in his special pit which can only be accessed from the river. He is very powerful, usually requiring a team effort to take down with only a few heroes capable of defeating it single-handedly, such as Ursa. He is the only creep that drops items. He drops the Aegis of the Immortal every time he is killed, and drops Cheese for every time he dies after the third.