Duck Hunt

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Duck Hunt
Box artwork for Duck Hunt.
Developer(s)Nintendo R&D1
Publisher(s)Nintendo
Release date(s)
Genre(s)Light gun
System(s)NES, Arcade

Duck Hunt was released on April 21, 1984 for the Nintendo Entertainment System as a pack-in title. Since then it has also been released in two combination cartridges: the Super Mario Brothers / Duck Hunt cartridge, and later in the Duck Hunt / World Track Meet / Super Mario Brothers cartridge. It also later made its way into the arcades as Vs. Duck Hunt. The game was developed by Nintendo and is designed specifically for use with the Nintendo Zapper light gun.

Contents

[edit] Game Modes

There are three modes to choose from in Duck Hunt: Game A, Game B, and Game C. The objective of all these games is to shoot the various targets before the time runs out or you run out of bullets.

[edit] Game A

In game A your dog scares up one duck for you to shoot. You are provided three bullets to shoot the duck and there is a limited amount of time before the duck flies away. There are 10 sessions of one duck per level and you must shoot a certain amount of ducks to advance to the next level. If you shoot all ten ducks in a level you get a "perfect bonus". As you advance through each level the ducks fly progressively faster and are therefore harder to shoot. Once you get to level 99 you go back to level 0 but the game bugs out and you can't play anymore. This mode should be picked for beginners. The NES controller can also be used to control the duck's flight.

[edit] Game B

Game B is pretty much the same game as game A except this time two ducks are scared out of the grass and you must shoot them both. This version is more difficult since you still only have three bullets and the time limit is the same. Also, there are 5 two duck sessions per level.

[edit] Game C

The ducks are absent form this mode, being replaced by clay disks or "pigeons". Again, you are given three bullets with which you must shoot two disks that are launched from the bottom of your screen. As these disks progress through the air they get farther and farther away and much harder to shoot. If you can, it is easiest to shoot them as soon as they are launched. This mode is described as "the ultimate challenge" in the instruction booklet.

[edit] Point System

Duck Rounds 1 - 5 Rounds 6 - 10 Rounds 11 - 15 Rounds 16 - 20 Rounds 21 - 99
Black (A/B) 500 800 1000 1000 1000
Blue (A/B) 1000 1500 2000 2000 2000
Red (A/B) 1500 2400 3000 3000 3000
Discs (C) 1000 1500 2000 2000 2000
Bonus (A/B/C) 10000 10000 15000 20000 30000


Rounds Ducks/Discs required to advance
1 through 10 6 out of 10
11 through 12 7 out of 10
13 through 14 8 out of 10
15 through 19 9 out of 10
20 through 99 10 out of 10


[edit] Images