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Holy knights sworn to guard others with their lives. Their shields are invaluable tools for surviving the Labyrinth.
Weapons
- Spears
- Swords
Skills[edit]
Name | Type | TP Cost | Description | Requires |
---|---|---|---|---|
HP Up | Stat Up | - | Raises maximum HP. | - |
TP Up | Stat Up | - | Raises maximum TP. | - |
DEF Up | Stat Up | - | Raises physical defense. | - |
Shield Mastery | Mastery Skill | - | Enables Shield skills and increases defense when a shield is equipped. | - |
Aegis | Passive Skill | - | May survive a mortal blow with 1 HP. | DEF Up Lv 5 |
En Garde | Passive Skill | - | Occasionally guards to reduce damage sustained. | Fortify Lv 5, Aegis Lv 5 |
Provoke | Buff Skill | 2 | Raises chances of being targeted for 3 turns. | DEF Up Lv 1 |
Flee | Escape Skill | 3 | Consumes party's HP to escape from battle to the entrance to the floor. | Safe Passage Lv 3 |
Parry | Guard Skill | 7 | Repels all physical attacks to the user's line for this turn. | Provoke Lv 5 |
Fortify | Buff Skill | 4 | Raises the user's defense for 3 turns. | DEF Up Lv 3 |
Defender | Buff Skill | 6 | Raises the party's defense for 3 turns. | Front Guard Lv 5, Rear Guard Lv 5 |
Front Guard | Shield Skill | 4, 6 (Lv 10) | Lowers all physical damage to the front line for this turn. | Shield Mastery Lv 1 |
Rear Guard | Shield Skill | 2 | Lowers all physical damage to the rear line for this turn. | Shield Mastery Lv 1 |
Fire Wall | Shield Skill | 4, 16 (Lv 5) | Protects against one fire attack for all allies this turn. | Shield Mastery Lv 3 |
Volt Wall | Shield Skill | 4 | Protects against one volt attack for all allies this turn. | Shield Mastery Lv 3 |
Ice Wall | Shield Skill | 4 | Protects against one ice attack for all allies this turn. | Shield Mastery Lv 3 |
Shield Smite | Shield Skill | 16 | Melee bash attack to 1 enemy. May bind the enemy's arms. | Shield Mastery Lv 7 |
Cure | Healing Skill | 5 | Restores an ally's HP. | HP Up Lv 3 |
Party Cure | Healing Skill | 12 | Restores the party's HP. | HP Up Lv 5 |
Prayer | Passive Skill | - | The party recovers some HP and TP after a battle. | Cure Lv 5, Party Cure Lv 3 |
Mine | Field Skill | - | Allows the user to find more resources at certain mining spots. | - |
Shield Rush | Shield Skill | 15 | Melee bash attack to all enemies which lowers their physical attack power. | Shield Smite Lv 5 |
Safe Passage | Field Skill | 3 | Lowers damage sustained from hazard floors for a certain number of steps. | HP Up Lv 1 |
Bravery's Gift | Guard Skill | 25 | Raises the user's maximum HP this turn while taking all the party's damage. | Shield Mastery Lv 10 |