EverQuest/AA info/Alt AA/Cleric

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Result of /alt list for clerics

#AbilityDescriptionCost per Level
1Innate Strength WizThis ability raises your base Strength by 2 points for each ability level.1
2Innate StaminaThis ability raises your base Stamina by 2 points for each ability level.1
3Innate AgilityThis ability raises your base Agility by 2 points for each ability level.1
4Innate DexterityThis ability raises your base Dexterity by 2 points for each ability level.1
5Innate IntelligenceThis ability raises your base Intelligence by 2 points for each ability level.1
6Innate WisdomThis ability raises your base Wisdom by 2 points for each ability level.1
7Innate CharismaThis ability raises your base Charisma by 2 points for each ability level.1
8Innate Fire ProtectionThis ability raises your base Save Vs Fire by 2 points for each ability level.1
9Innate Cold ProtectionThis ability raises your base Save Vs Cold by 2 points for each ability level.1
10Innate Magic ProtectionThis ability raises your base Save Vs Magic by 2 points for each ability level.1
11Innate Poison ProtectionThis ability raises your base Save Vs Poison by 2 points for each ability level.1
12Innate Disease ProtectionThis ability raises your base Save Vs Disease by 2 points for each ability level.1
13Innate Run SpeedThis ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.1
15Innate MetabolismThis ability decreases your food consumption by 10, 25 and 50 percent.1
16Innate Lung CapacityThis ability increases the amount of air you have by 10, 25, and 50 percent.1
17First AidThis ability increases the maximum that you can bind wound by 10 percent for each ability level.1
20Spell Casting MasteryThis ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.2
20Spell Casting MasteryThis ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.4
24Channeling FocusThis ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.2
25Spell Casting SubtletyAfter training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.2
25Spell Casting SubtletyAfter training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.4
26Spell Casting ExpertiseThis ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.2
28Natural DurabilityThis ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)2
33Combat StabilityThis ability increases melee damage mitigation by 2, 5, and 10 percent.2
34Combat AgilityThis ability increases your melee damage avoidance by 2, 5 and 10 percent.2
129Advanced Innate StrengthThis ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.1
130Advanced Innate StaminaThis ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.1
131Advanced Innate AgilityThis ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.1
132Advanced Innate DexterityThis ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.1
133Advanced Innate IntelligenceThis ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.1
134Advanced Innate WisdomThis ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.1
135Advanced Innate CharismaThis ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.1
136Warding of SolusekThis ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
137Blessing of E'ciThis ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
138Marr's ProtectionThis ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
139Shroud of The FacelessThis ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
140Bertoxxulous' GiftThis ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
141New Tanaan Crafting MasteryTraining with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)3
142Planar PowerThis ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.2
144Innate EnlightenmentThose who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.3
150Mastery of the PastThis ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.3
151Lightning ReflexesThis ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.3
152Innate DefenseThis ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.3
216Fury of Magic MasteryThis ability further increases your chance to score a critical hit with your direct damage spells.2
224Mental ClarityThis ability increases your natural mana regeneration by 1 point per ability level.2
224Mental ClarityThis ability increases your natural mana regeneration by 1 point per ability level.4
225Innate RegenerationThis ability raises your regeneration ability by 1 point per ability level.1
230Swift JourneyThis ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.5
231ConvalescenceThis ability raises your regeneration ability by 1 point per ability level.3
232Lasting BreathThis ability increases the amount of air you can hold in your lungs.2
233PackratEach rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.3
236Secondary ForteThis ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100.9
237Persistent CastingYour highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.3
323Eternal BreathThis ability grants you the permanent ability to breathe underwater and in airless environments.5
324Blacksmithing MasteryThis ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.3
325Baking MasteryThis ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.3
326Brewing MasteryThis ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.3
327Fletching MasteryThis ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.3
328Pottery MasteryThis ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.3
329Tailoring MasteryThis ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.3
330SalvageThis ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.5
331OriginUpon using this ability, you will be transported back to your starting city.7
332Chaotic PotentialThis ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.5
333Discordant DefianceThis ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.5
334Mystical AttuningThis ability increases the number of mystical effects that can affect you at once by 1 per rank.5
335Delay DeathThis ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.3
336Healthy AuraThis ability raises your natural regeneration by 1 point per rank.3
344Reflexive MasteryThis ability further increases your chance of completely avoiding incoming melee damage.5
345Defensive InstinctsThis ability further increases your mitigation of incoming melee damage.5
347Mnemonic RetentionThis ability gives you an additional spell slot so you can memorize an additional spell.3
348Expansive MindThis ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.5
481Lesson of the DevotedThis ability doubles the amount of experience you gain when killing NPCs for the next half an hour.0
482Infusion of the FaithfulThis ability infuses you with raw power, maximizing all of your statistics, resists, and increasing your run speed.0
322Innate See InvisThis ability permanently enhances your vision allowing you to see the invisible.9
491Prolonged MortalityThis ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.5
492PrecognitionEach rank in this ability further increases your chance of completely avoiding incoming melee damage.5
493Thick SkinEach rank in this ability further increases your mitigation of incoming melee damage.5
497Bandage WoundsEach rank in this ability increases the amount of healing provided by a single bandage.3
495Gift of ManaWhenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.3