EverQuest/AA info/Alt AA/Paladin

From StrategyWiki, the free strategy guide and walkthrough wiki

Result of /alt list for Paladins

#AbilityDescriptionCost per Level
1Innate Strength - pallieThis ability raises your base Strength by 2 points for each ability level.1
2Innate StaminaThis ability raises your base Stamina by 2 points for each ability level.1
3Innate AgilityThis ability raises your base Agility by 2 points for each ability level.1
4Innate DexterityThis ability raises your base Dexterity by 2 points for each ability level.1
5Innate IntelligenceThis ability raises your base Intelligence by 2 points for each ability level.1
6Innate WisdomThis ability raises your base Wisdom by 2 points for each ability level.1
7Innate CharismaThis ability raises your base Charisma by 2 points for each ability level.1
8Innate Fire ProtectionThis ability raises your base Save Vs Fire by 2 points for each ability level.1
9Innate Cold ProtectionThis ability raises your base Save Vs Cold by 2 points for each ability level.1
10Innate Magic ProtectionThis ability raises your base Save Vs Magic by 2 points for each ability level.1
11Innate Poison ProtectionThis ability raises your base Save Vs Poison by 2 points for each ability level.1
12Innate Disease ProtectionThis ability raises your base Save Vs Disease by 2 points for each ability level.1
13Innate Run SpeedThis ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.1
15Innate MetabolismThis ability decreases your food consumption by 10, 25 and 50 percent.1
16Innate Lung CapacityThis ability increases the amount of air you have by 10, 25, and 50 percent.1
17First AidThis ability increases the maximum that you can bind wound by 10 percent for each ability level.1
18Healing AdeptThis ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.2
19Healing GiftThis ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.2
21Spell Casting ReinforcementThis ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.2
23Spell Casting FuryThis ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.2
24Channeling FocusThis ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.2
28Natural DurabilityThis ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)2
29Natural HealingThis ability raises your natural regeneration by one point per ability level.2
30Combat FuryThis ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.2
31Fear ResistanceThis ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.2
32Finishing BlowThis ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)2
33Combat StabilityThis ability increases melee damage mitigation by 2, 5, and 10 percent.2
34Combat AgilityThis ability increases your melee damage avoidance by 2, 5 and 10 percent.2
35Mass Group BuffThis ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.9
73Divine StunTraining in this ability gives you a new, fast-casting spell that has the chance to interrupt Level 68 or lower NPCs. Normal resist rules apply.9
74Improved Lay on HandsThis ability will turn your Lay of Hands into a complete heal.5
75Slay UndeadThis ability will cause your criticals to inflict greatly improved damage versus the undead.3
76Act of ValorThis noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.3
77Holy SteedThis ability provides you with the power to call the ultimate holy steed to your side.5
78FearlessThis ability will make you permanently immune to fear spells.6
792 Hand BashThis ability will allow you to use your Bash skill while wielding any 2-handed weapon.6
104Double RiposteThis ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.3
119Body and Mind RejuvenationThis ability will give you one additional point of mana and hit point regeneration.5
120Physical EnhancementThis ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.5
129Advanced Innate StrengthThis ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.1
130Advanced Innate StaminaThis ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.1
131Advanced Innate AgilityThis ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.1
132Advanced Innate DexterityThis ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.1
133Advanced Innate IntelligenceThis ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.1
134Advanced Innate WisdomThis ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.1
135Advanced Innate CharismaThis ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.1
136Warding of SolusekThis ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
137Blessing of E'ciThis ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
138Marr's ProtectionThis ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
139Shroud of The FacelessThis ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
140Bertoxxulous' GiftThis ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
141New Tanaan Crafting MasteryTraining with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)3
142Planar PowerThis ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.2
146Advanced Healing AdeptThis ability increases the maximum effectiveness of your healing spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.2
147Advanced Healing GiftThis ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once each level, upon reaching levels 62, 63, and 64.2
148Coup de GraceThis ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64.2
149Fury of the AgesThis ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.3
151Lightning ReflexesThis ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.3
152Innate DefenseThis ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.3
168Flash of SteelThis ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.3
180Hand of PietyThis ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65.3
188Knight's AdvantageThis ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.2
196Rush to JudgmentTraining in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above.2
200Fervent BlessingThis ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.3
203Speed of the KnightThis ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.3
224Mental Clarity This ability increases your natural mana regeneration by 1 point per ability level.2
225Innate RegenerationThis ability raises your regeneration ability by 1 point per ability level.1
230Swift JourneyThis ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.5
231ConvalescenceThis ability raises your regeneration ability by 1 point per ability level.3
232Lasting BreathThis ability increases the amount of air you can hold in your lungs.2
233PackratEach rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.3
235Weapon AffinityThrough years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.5
237Persistent CastingYour highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.3
244Pious SupplicationThis ability increases the healing of your Hand of Piety ability.3
282Hastened PietyThis ability decreases the reuse time for Hand of Piety by 4 minutes per level.3
283Immobilizing BashThis ability increases the chance that your bashes will stun the enemy.5
284Vicious SmashThis ability increases the damage you do with your bashes.5
285Radiant CureThis ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.3
286PurificationA paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves.12
315Planar DurabilityThe planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.3
323Eternal BreathThis ability grants you the permanent ability to breathe underwater and in airless environments.5
324Blacksmithing Mastery This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.3
325Baking MasteryThis ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.3
326Brewing MasteryThis ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.3
327Fletching MasteryThis ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.3
328Pottery MasteryThis ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.3
329Tailoring MasteryThis ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.3
330SalvageThis ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.5
331OriginUpon using this ability, you will be transported back to your starting city.7
332Chaotic PotentialThis ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.5
333Discordant DefianceThis ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.5
334Mystical AttuningThis ability increases the number of mystical effects that can affect you at once by 1 per rank.5
335Delay DeathThis ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.3
336Healthy AuraThis ability raises your natural regeneration by 1 point per rank.3
338Veteran's WrathThis ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.3
342DeathblowThis ability further increases the maximum level of NPCs affected by your Finishing Blow ability. The first rank of this ability works on NPCs below level 61, the second rank on NPCs below level 63, and the third rank on NPCs below level 65.3
344Reflexive MasteryThis ability further increases your chance of completely avoiding incoming melee damage.5
345Defensive InstinctsThis ability further increases your mitigation of incoming melee damage.5
347Mnemonic RetentionThis ability gives you an additional spell slot so you can memorize an additional spell.3
348Expansive MindThis ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.5
350Healing Adept MasteryThis ability increases the maximum effectiveness of your healing spells by 3 percent per rank.3
351Healing Gift MasteryEach rank in this ability increases the chance to score an exceptional heal. An exceptional heal doubles the healing value of the spell.3
358Fury of MagicThis ability further increases your chance to score a critical hit with your direct damage spells.3
389Healing BoonThis ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.3
431Celestial StunThis ability provides an enhanced, fast-casting spell that has the chance to interrupt higher level NPCs.12
432Hand of DevotionThis ability invokes the direct blessing of your deity healing all nearby group members. Additional ranks increase the healing power of this ability.5
434Steadfast WillThis ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.3
435Shield BlockThis ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.3
481Lesson of the DevotedThis ability doubles the amount of experience you gain when killing NPCs for the next half an hour.0
482Infusion of the FaithfulThis ability infuses you with raw power, maximizing all of your statistics, resists, and increasing your run speed.0
322Innate See InvisThis ability permanently enhances your vision allowing you to see the invisible.9
491Prolonged MortalityThis ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.5
492PrecognitionEach rank in this ability further increases your chance of completely avoiding incoming melee damage.5
493Thick SkinEach rank in this ability further increases your mitigation of incoming melee damage.5
497Bandage WoundsEach rank in this ability increases the amount of healing provided by a single bandage.3
502Channeling MasteryEach rank of this ability further reduces the chance of your spell casts being interrupted.5
529Cloak of LightThis ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.12
530Vanquish UndeadThis ability increases your chance to inflict improved damage versus the undead and the damage you do when you succeed.7
533Swift BladeEach rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.3
498Enhanced AggressionEach rank of this ability increases the maximum amount of attack you can gain from items.5
564Knight's ExpertiseEach rank in this ability grants you an increased chance of performing a double attack in any given combat round.7