EverQuest/AA info/Alt AA/Wizard

From StrategyWiki, the free strategy guide and walkthrough wiki

Result of /alt list for wizards

#AbilityDescriptionCost per Level
1Innate Strength WizThis ability raises your base Strength by 2 points for each ability level.1
2Innate StaminaThis ability raises your base Stamina by 2 points for each ability level.1
3Innate AgilityThis ability raises your base Agility by 2 points for each ability level.1
4Innate DexterityThis ability raises your base Dexterity by 2 points for each ability level.1
5Innate IntelligenceThis ability raises your base Intelligence by 2 points for each ability level.1
6Innate WisdomThis ability raises your base Wisdom by 2 points for each ability level.1
7Innate CharismaThis ability raises your base Charisma by 2 points for each ability level.1
8Innate Fire ProtectionThis ability raises your base Save Vs Fire by 2 points for each ability level.1
9Innate Cold ProtectionThis ability raises your base Save Vs Cold by 2 points for each ability level.1
10Innate Magic ProtectionThis ability raises your base Save Vs Magic by 2 points for each ability level.1
11Innate Poison ProtectionThis ability raises your base Save Vs Poison by 2 points for each ability level.1
12Innate Disease ProtectionThis ability raises your base Save Vs Disease by 2 points for each ability level.1
13Innate Run SpeedThis ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.1
15Innate MetabolismThis ability decreases your food consumption by 10, 25 and 50 percent.1
16Innate Lung CapacityThis ability increases the amount of air you have by 10, 25, and 50 percent.1
17First AidThis ability increases the maximum that you can bind wound by 10 percent for each ability level.1
20Spell Casting MasteryThis ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.2
20Spell Casting MasteryThis ability gives you an increased chance of making your specialization checks. It also reduces your chance to fizzle and increases the chance to lower the mana cost for the spell by 5, 15, and 30 percent.4
23Spell Casting FuryThis ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.6
24Channeling FocusThis ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.2
25Spell Casting SubtletyAfter training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.2
25Spell Casting SubtletyAfter training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.4
26Spell Casting ExpertiseThis ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.2
27Spell Casting DeftnessThis ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.2
28Natural DurabilityThis ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)2
33Combat StabilityThis ability increases melee damage mitigation by 2, 5, and 10 percent.2
34Combat AgilityThis ability increases your melee damage avoidance by 2, 5 and 10 percent.2
42Quick EvacuationThis ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.3
43ExodusThis ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.6
44Quick DamageThis ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent.3
52Improved FamiliarThis ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hitpoints, and is very resistant to all spells.9
53Nexus GateThis ability gives you an instant-cast self gate spell to the Nexus.6
114Spell Casting Fury MasteryThis ability gives you an increased chance to score a critical hit with your direct damage spells.3
117Strong RootThis ability will grant you the ability to cast an extremely low resistance Root-type spell.5
129Advanced Innate StrengthThis ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.1
130Advanced Innate StaminaThis ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.1
131Advanced Innate AgilityThis ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.1
132Advanced Innate DexterityThis ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.1
133Advanced Innate IntelligenceThis ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.1
134Advanced Innate WisdomThis ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.1
135Advanced Innate CharismaThis ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.1
136Warding of SolusekThis ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
137Blessing of E'ciThis ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
138Marr's ProtectionThis ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
139Shroud of The FacelessThis ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
140Bertoxxulous' GiftThis ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
141New Tanaan Crafting MasteryTraining with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)3
142Planar PowerThis ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.2
144Innate EnlightenmentThose who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.3
150Mastery of the PastThis ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.3
151Lightning ReflexesThis ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.3
152Innate DefenseThis ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.3
159Hastened ExodusThis ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.2
160Hastened RootThis ability decreases the amount of time required between uses of Strong Root by ten percent per rank. You may train in this ability once each level, upon reaching level 63.2
172Harvest of DruzzilThis ability gathers streams of additional mana into your being. You may train this ability at or after level 62.2
179Allegiant FamiliarThis ability will cause your existing Improved Familiar to summon an even more powerful companion. This familiar provides even greater benefits to its owner than its predecessor.6
208Call of XuzlThis ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks add one sword each. You may train the ranks of this ability at or after levels 61, 63, and 65.3
216Fury of Magic MasteryThis ability further increases your chance to score a critical hit with your direct damage spells.2
224Mental ClarityThis ability increases your natural mana regeneration by 1 point per ability level.2
224Mental ClarityThis ability increases your natural mana regeneration by 1 point per ability level.4
225Innate RegenerationThis ability raises your regeneration ability by 1 point per ability level.1
226Mana BurnThis ability allows you to do non-resistable damage in an amount based off of your current mana.5
230Swift JourneyThis ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.5
231ConvalescenceThis ability raises your regeneration ability by 1 point per ability level.3
232Lasting BreathThis ability increases the amount of air you can hold in your lungs.2
233PackratEach rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.3
236Secondary ForteThis ability allows you to advance a second arcane specialization past the limit of 50. After acquiring this ability, the next specialization to go over 50 becomes your secondary forte. The second specialization is limited to a maximum skill of 100.9
237Persistent CastingYour highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.3
246Wrath of XuzlThis ability provides an upgrade to your Call of Xuzl, summoning flaming swords to attack your target. The first rank of this ability calls two swords. The second rank calls forth three. 5
303Ro's Flaming FamiliarThis ability provides you with a familiar that strengthens the effects of your fire-based spells.12
304E'ci's Icy FamiliarThis ability provides you with a familiar that strengthens the effects of your ice-based spells.12
305Druzzil's Mystical FamiliarThis ability provides you with a familiar that strengthens the effects of your magic-based spells.12
306Advanced Fury of Magic MasteryThis ability further increases your chance to score a critical hit with your direct damage spells.5
307Ward of DestructionUse of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.3
308Frenzied DevastationWhen activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana.3
323Eternal BreathThis ability grants you the permanent ability to breathe underwater and in airless environments.5
324Blacksmithing MasteryThis ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.3
325Baking MasteryThis ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.3
326Brewing MasteryThis ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.3
327Fletching MasteryThis ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.3
328Pottery MasteryThis ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.3
329Tailoring MasteryThis ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.3
330SalvageThis ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.5
331OriginUpon using this ability, you will be transported back to your starting city.7
332Chaotic PotentialThis ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.5
333Discordant DefianceThis ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.5
334Mystical AttuningThis ability increases the number of mystical effects that can affect you at once by 1 per rank.5
335Delay DeathThis ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.3
336Healthy AuraThis ability raises your natural regeneration by 1 point per rank.3
344Reflexive MasteryThis ability further increases your chance of completely avoiding incoming melee damage.5
345Defensive InstinctsThis ability further increases your mitigation of incoming melee damage.5
347Mnemonic RetentionThis ability gives you an additional spell slot so you can memorize an additional spell.3
348Expansive MindThis ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.5
352Arcane TonguesThis ability reduces the chance of failing research combinations by 10, 25, and 50 percent.3
397Destructive Fury This ability increases the strength of your critical spell hits, causing them to do more damage. 3
405Secondary RecallUse of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.7
451Mind CrashWhen used, this ability will cause the targeted creature to become considerably less angry with you.3
452Prolonged DestructionThis ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 10 seconds per rank.5
453Ro's Greater FamiliarThis ability provides you with a familiar that strengthens the effects of your fire-based spells.12
454E'ci's Greater FamiliarThis ability provides you with a familiar that strengthens the effects of your ice-based spells.12
455Druzzil's Greater FamiliarThis ability provides you with a familiar that strengthens the effects of your magic-based spells.12
456Teleport BindWhen activated, this ability will teleport the wizard's entire group to the wizard's bind point.9
457Devoted FamiliarThis ability will call forth a familiar that provides even greater benefits to its owner than its predecessor.12
481Lesson of the DevotedThis ability doubles the amount of experience you gain when killing NPCs for the next half an hour.0
482Infusion of the FaithfulThis ability infuses you with raw power, maximizing all of your statistics, resists, and increasing your run speed.0
322Innate See InvisThis ability permanently enhances your vision allowing you to see the invisible.9
491Prolonged MortalityThis ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.5
492PrecognitionEach rank in this ability further increases your chance of completely avoiding incoming melee damage.5
493Thick SkinEach rank in this ability further increases your mitigation of incoming melee damage.5
500Silent CastingWhile active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.5
551Hastened Mind CrashThis ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.5
497Bandage WoundsEach rank in this ability increases the amount of healing provided by a single bandage.3
495Gift of ManaWhenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.3
514PyromancyWhile active, the wizard focuses his mastery over fire to cause any level 60 or higher fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur.3
515Mastery of FuryThis ability further increases the strength of your critical spell hits, causing them to do more damage.
512Translocational AnchorWhile under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.3