EverQuest/AA info/Alt AA/shadowknight

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Result of /alt list for Shadowknights

#AbilityDescriptionCost per Level
1Innate Strength - SKThis ability raises your base Strength by 2 points for each ability level.1
2Innate StaminaThis ability raises your base Stamina by 2 points for each ability level.1
3Innate AgilityThis ability raises your base Agility by 2 points for each ability level.1
4Innate DexterityThis ability raises your base Dexterity by 2 points for each ability level.1
5Innate IntelligenceThis ability raises your base Intelligence by 2 points for each ability level.1
6Innate WisdomThis ability raises your base Wisdom by 2 points for each ability level.1
7Innate CharismaThis ability raises your base Charisma by 2 points for each ability level.1
8Innate Fire ProtectionThis ability raises your base Save Vs Fire by 2 points for each ability level.1
9Innate Cold ProtectionThis ability raises your base Save Vs Cold by 2 points for each ability level.1
10Innate Magic ProtectionThis ability raises your base Save Vs Magic by 2 points for each ability level.1
11Innate Poison ProtectionThis ability raises your base Save Vs Poison by 2 points for each ability level.1
12Innate Disease ProtectionThis ability raises your base Save Vs Disease by 2 points for each ability level.1
13Innate Run SpeedThis ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.1
15Innate MetabolismThis ability decreases your food consumption by 10, 25 and 50 percent.1
16Innate Lung CapacityThis ability increases the amount of air you have by 10, 25, and 50 percent.1
17First AidThis ability increases the maximum that you can bind wound by 10 percent for each ability level.1
23Spell Casting FuryThis ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.2
24Channeling FocusThis ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.2
26Spell Casting Expertise This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.2
27Spell Casting DeftnessThis ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.2
28Natural DurabilityThis ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)2
29Natural HealingThis ability raises your natural regeneration by one point per ability level.2
30Combat FuryThis ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.2
31Fear ResistanceThis ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.2
32Finishing BlowThis ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow. The first level works on NPC's below 50, the second on NPC's below 52, and the third on NPC's below 54. (Non-Warriors must first train one level of Combat Fury to use this ability.)2
33Combat StabilityThis ability increases melee damage mitigation by 2, 5, and 10 percent.2
34Combat AgilityThis ability increases your melee damage avoidance by 2, 5 and 10 percent.2
78FearlessThis ability will make you permanently immune to fear spells.6
792 Hand BashThis ability will allow you to use your Bash skill while wielding any 2-handed weapon.6
85Unholy SteedThis ability provides you with the power to call the ultimate unholy steed to your side.5
86Improved Harm TouchThis ability gives you a low-resist Harm Touch. Using this ability also uses your existing Harm Touch timer.6
87Leech TouchThis ability gives you a life tap harm touch. Using this ability also uses your existing Harm Touch timer.6
89Soul AbrasionThis ability gives you increased damage off of the lifetap procs that result from your self buffs.3
104Double RiposteThis ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.3
119Body and Mind RejuvenationThis ability will give you one additional point of mana and hit point regeneration.5
120Physical EnhancementThis ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.5
125Pet Discipline This ability will allo you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold.6
129Advanced Innate StrengthThis ability raises your innate Strength by two points per rank. You may train in this ability twice each level, beginning at level 61.1
130Advanced Innate StaminaThis ability raises your innate Stamina by two points per rank. You may train in this ability twice each level, beginning at level 61.1
131Advanced Innate AgilityThis ability raises your innate Agility by two points per rank. You may train in this ability twice each level, beginning at level 61.1
132Advanced Innate DexterityThis ability raises your innate Dexterity by two points per rank. You may train in this ability twice each level, beginning at level 61.1
133Advanced Innate IntelligenceThis ability raises your innate Intelligence by two points per rank. You may train in this ability twice each level, beginning at level 61.1
134Advanced Innate WisdomThis ability raises your innate Wisdom by two points per rank. You may train in this ability twice each level, beginning at level 61.1
135Advanced Innate CharismaThis ability raises your innate Charisma by two points per rank. You may train in this ability twice each level, beginning at level 61.1
136Warding of SolusekThis ability raises your base resistance to fire-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
137Blessing of E'ciThis ability raises your base resistance to cold-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
138Marr's ProtectionThis ability raises your base resistance to magic-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
139Shroud of The FacelessThis ability raises your base resistance to poison-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
140Bertoxxulous' GiftThis ability raises your base resistance to disease-based spells by two points per rank. You may train in this ability twice each level, beginning at level 61.1
141New Tanaan Crafting MasteryTraining with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)3
142Planar PowerThis ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train in this ability once each level, beginning at level 61.2
148Coup de GraceThis ability gives you a chance to immediately slay an NPC that is below ten percent health and fleeing with a single, well placed strike. The first level works on NPC's below level 55, the second on NPC's below 57, and the third on NPC's below 59. You may train in this ability once each level, upon reaching levels 62, 63, and 64.2
149Fury of the AgesThis ability further increases your chance to score a critical blow against your opponent. You may train in this ability once each level, upon reaching levels 62, 63, and 64.3
150Mastery of the PastThis ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second, on all spells below level 56. The third, on all spells below level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.3
151Lightning ReflexesThis ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.3
152Innate DefenseThis ability further increases your mitigation of incoming melee damage. You may train in this ability once each level after reaching level 61.3
168Flash of SteelThis ability further increases your chance of double riposting your opponent each time you score a successful riposte by ten percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.3
176Suspended MinionThis ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.5
188Knight's AdvantageThis ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65.2
198Consumption of the SoulThe most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.3
201Touch of the WickedThis ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.2
203Speed of the KnightThis ability grants you the chance to score an additional attack with two-handed weapons. You gain the ability to train an additional rank at levels 61, 63, and 65.3
214Theft of LifeThis ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.1
220Unholy TouchA further enhancement to Improved Harm Touch, this ability grants a considerable bonus to the amount of damage done by that ability. You gain the ability to train an additional rank at levels 61, 63, and 65.2
224Mental ClarityThis ability increases your natural mana regeneration by 1 point per ability level.2
225Innate RegenerationThis ability raises your regeneration ability by 1 point per ability level.1
230Swift JourneyThis ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.5
231ConvalescenceThis ability raises your regeneration ability by 1 point per ability level.3
232Lasting BreathThis ability increases the amount of air you can hold in your lungs.2
233PackratEach rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.3
235Weapon AffinityThrough years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.5
237Persistent CastingYour highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.3
250Pet AffinityThis ability makes your summoned pets a valid target for beneficial group spells.12
259Critical AfflictionThis ability grants damage-over-time spells the chance to have a critical effect each tick they are active.3
278Death's FuryThis ability imbues your pet with the ability to land critical hits.3
280Advanced Theft of LifeThis ability increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.5
283Immobilizing BashThis ability increases the chance that your bashes will stun the enemy.5
284Vicious SmashThis ability increases the damage you do with your bashes.5
295Improved Consumption of the SoulThis ability adds 200 additional damage and healing to Leech Curse, per rank.5
296Intense HatredThis ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.5
315Planar DurabilityThe planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65.3
323Eternal BreathThis ability grants you the permanent ability to breathe underwater and in airless environments.5
324Blacksmithing MasteryThis ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.3
325Baking MasteryThis ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.3
326Brewing MasteryThis ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.3
327Fletching MasteryThis ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.3
328Pottery MasteryThis ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.3
329Tailoring MasteryThis ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.3
330SalvageThis ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.5
331OriginUpon using this ability, you will be transported back to your starting city.7
332Chaotic PotentialThis ability raises the maximum that your statistics can be increased to with items and spells by 5 points per rank.5
333Discordant DefianceThis ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.5
334Mystical AttuningThis ability increases the number of mystical effects that can affect you at once by 1 per rank.5
335Delay DeathThis ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points.3
336Healthy AuraThis ability raises your natural regeneration by 1 point per rank.3
338Veteran's WrathThis ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.3
342DeathblowThis ability further increases the maximum level of NPCs affected by your Finishing Blow ability. The first rank of this ability works on NPCs below level 61, the second rank on NPCs below level 63, and the third rank on NPCs below level 65.3
344Reflexive MasteryThis ability further increases your chance of completely avoiding incoming melee damage.5
345Defensive InstinctsThis ability further increases your mitigation of incoming melee damage.5
347Mnemonic RetentionThis ability gives you an additional spell slot so you can memorize an additional spell.3
348Expansive MindThis ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.5
356Improved Critical AfflictionThis ability grants damage-over-time spells an increased chance to have a critical effect each time they are active.3
358Fury of MagicThis ability further increases your chance to score a critical hit with your direct damage spells.3
364Persistent MinionThis ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.7
366Advanced Pet DisciplineThe first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet no cast.5
428Death PeaceThis ability gives you an additional way to feign death.5
434Steadfast WillThis ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.3
435Shield BlockThis ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks.3
442Touch of the CursedThis ability grants the shadowknight a chance to drain the life of his opponent any time he makes a melee attack.3
443Spiritual CorrosionThis ability further increases the damage of the lifetaps that result from shadowknight self buffs.5
444Soul ThiefThis ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing.5
322Innate See InvisThis ability permanently enhances your vision allowing you to see the invisible.9
491Prolonged MortalityThis ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.5
492PrecognitionEach rank in this ability further increases your chance of completely avoiding incoming melee damage.5
493Thick SkinEach rank in this ability further increases your mitigation of incoming melee damage.5
497Bandage WoundsEach rank in this ability increases the amount of healing provided by a single bandage.3
502Channeling MasteryEach rank of this ability further reduces the chance of your spell casts being interrupted.5
531Cloak of ShadowsThis ability allows you to become invisible nearly at will, without the need to memorize spell.12
532Willful DeathEach rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.5
533Swift BladeEach rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.3
498Enhanced AggressionEach rank of this ability increases the maximum amount of attack you can gain from items.5
564Knight's ExpertiseEach rank in this ability grants you an increased chance of performing a double attack in any given combat round.7