From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search

Megan[edit]

Hot Violet pilot and karate expert Megan flies at a boosted speed of 579 km/h for six seconds --the best boost combo of the first four available machines.

  • Max Speed Normal: 422 km/h
  • Max Speed Boost: 579
  • Boost Time (sec.): 6
  • Body Strength (/100): 69
  • Turn Performance: B
  • Turn Balance: C

Mickey Marcus[edit]

Fireball designer and pilot Mickey Marcus has created a sturdy frame that can take more hits than any machine in the opening field. He'll always stay in the race. He is also considered quite the ladies' man.

  • Max Speed Normal: 440 km/h
  • Max Speed Boost: 565
  • Boost Time (sec.): 6.2
  • Body Strength (/100): 82
  • Turn Performance: C
  • Turn Balance: B

Jane B. Christie[edit]

The designer of Jane B. Christie's racer shows her love for vintage cars from the 20th century. It has long boosts duration and excellent balance - a good beginner's choice. She claims that she is 20 years old, though many suspect she is much older.

  • Max Speed Normal: 418 km/h
  • Max Speed Boost: 560
  • Boost Time (sec.): 9.5
  • Body Strength (/100): 63
  • Turn Performance: C
  • Turn Balance: A

Nichi[edit]

With the best turning ability and the highest boost speed of the first four machines, pilot Nichi's Wind Walker performs in turns and straightaways.

  • Max Speed Normal: 428 km/h
  • Max Speed Boost: 585
  • Boost Time (sec.): 5.3
  • Body Strength (/100): 50
  • Turn Performance: A
  • Turn Balance: D

Lord Cyber[edit]

Maintained by expert mechanics with the most advanced tools, Lord Cyber's Sly Joker tops out at a normal 436 km/h and a boosted speed of 591 km/h. Cyber lives in an isolated castle with only himself and a few servants.

  • Max Speed Normal: 436 km/h
  • Max Speed Boost: 591
  • Boost Time (sec.): 3
  • Body Strength (/100): 75
  • Turn Performance: C
  • Turn Balance: A

Alexander O'Neil[edit]

With two engines stacked on top of each other, Alexander O'Neil's sturdy Stingray can maintain its 525 km/h boosted speed for up to twelve seconds.

  • Max Speed Normal: 460 km/h
  • Max Speed Boost: 525
  • Boost Time (sec.): 12
  • Body Strength (/100): 85
  • Turn Performance: C
  • Turn Balance: C

Blitz Wagner[edit]

Designed by F-Zero legend Dr. Stewart, the Silver Thunder has a strong frame and a good balance. Blitz Wagner controls his machine with quiet mastery.

  • Max Speed Normal: 464 km/h
  • Max Speed Boost: 589
  • Boost Time (sec.): 3.7
  • Body Strength (/100): 90
  • Turn Performance: D
  • Turn Balance: B

Kent Akechi[edit]

With great acceleration, and above-average balance, the Falcon MK-II is a well-rounded machine. The pilot, Kent Akechi, claims to be Captain Falcon's son.

  • Max Speed Normal: 448 km/h
  • Max Speed Boost: 573
  • Boost Time (sec.): 7.2
  • Body Strength (/100): 66
  • Turn Performance: C
  • Turn Balance: B

Kumiko[edit]

"The Bullet" Kumiko's Fighting Comet is one of the fastest machines on straight sections, with a boosted speed of 595 km/h and a boost duration of nine seconds.

  • Max Speed Normal: 412 km/h
  • Max Speed Boost: 593
  • Boost Time (sec.): 9
  • Body Strength (/100): 56
  • Turn Performance: D
  • Turn Balance: B

Yazoo Jr.[edit]

Yazoo Jr., the son on racing machine designer Professor Yazoo, pilots the ultra-exclusive Jet Vermilion. It is the only machine to break the 600 km/h barrier.

  • Max Speed Normal: 456 km/h
  • Max Speed Boost: 602
  • Boost Time (sec.): 4.2
  • Body Strength (/100): 100
  • Turn Performance: E
  • Turn Balance: B