Fallout/Weapons

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Contents

[edit] Ammo

Abbreviation key
JHPJacketed Hollow Point
APArmor Piercing
FMJFull Metal Jacket
12S12 Gauge Shell
MFCMicro Fusion Cell
SECSmall Energy Cell

The type of ammunition used will change the amount of damage dealt to the target. JHP is always the superior choice, followed by FMJ. Forget AP ammo. AP is, in the first place, more expensive, and although it does penetrate a bit more than JHP ammo, it deals very little damage. It's useless against anything - JHP is always superior. Shotgun Shells deal good damage regardless of the target used, and FMJ is like a 'neutral' ammo - it works okay on both armored and non-armored targets. It doesn't suffer nearly the damage penalty of AP ammo, but it penetrates far better than JHP.

As for energy weapons, their real effectiveness depends on the type of weapon used. For instance, laser weapons aren't as effective as plasma weapons on armored targets. Plasma is good against anything except for Tesla armor. The Alien Blaster uses a different technology (and from the death animations seen from Fallout and Fallout 2, I think pulse) which is goes through any type of armor. The cells themselves don't serve as damage modifiers, but are merely power units.

[edit] Pistols

NameSelling priceFirst seenRequired strengthDamageRangeAmmo usageAmmo typeAmmo capacityAction points used
10 mm Pistol $450You start out with it.55-12 hp, normal25 hexes single shot only, can be aimed AP or JHP 10 mm bullets 12 bullets 5 for single, 6 for aimed
14 mm Pistol $1000-1400Buy from Jake in Old Town, located in the Hub. You can also get it from killing the guards in the Heights.412-22 hp, normal24 hexes single shot only, can be aimed AP 14 mm ammo cartridge 6 bullets in cartridge 5 for single, 6 for aimed
Desert Eagle .44 $800Swipe from Raiders.410-16 hp, normal22 hexes single shot only, can be aimed .44 caliber JHP or FMJ bullet 8 bullets 5 for single, 6 for aimed
Mauser 9 mm $2000Kill Gizmo to get it.46-10 hp, normal22 hexes single shot only, can be aimed 9 mm parabellum 7 rounds 4 for single, 5 for aimed
.223 Pistol $4000Solve Irwin's quest and he'll give it to you.520-30 hp, normal30 hexes single shot only, can be aimed .223 FMJ cartridge 5 rounds 5 for single, 6 for aimed

[edit] Large weapons & sub-machine guns

NameSelling price First seen Required strengthDamageRangeAmmo usageAmmo typeAmmo capacityAction points used
MP9 Sub-Machine Gun $1000 Vault 15, locker on 3rd floor. 55-12 hp per bullet, normal25 hexessingle shot, can be aimed, burst shot of 10 bullets10 mm JHP or AP bullets30 bullets5 for single, 6 for aimed, 6 for burst
Minigun $3800Buy from Gun Runners, or pick it from the Super Mutants.74-10 per bullet, normal35 hexesburst shot of 40 bullets5 mm JHP or AP bullets120 bullets6 for burst
Rocket Launcher $6000Buy from Old Town in the Hub.635-100 hp, explosive40 hexessingle rocketExplosive or Anti-Armor rocketsone rocket6 for single
Flamethrower $2000Buy from Old Town in the Hub.630-60 hp, fire5 hexesburst of flamesFlame FuelEnough fuel for 5 shots6 for burst

[edit] Rifles & shotguns

Name Selling price First seen Required strength Damage Range Ammo Action points used
UsageTypeCapacity
Hunting Rifle $900Random encounter or swipe from Kenji when he attacks Killan in Junktown. (Kenji is the would-be assassin for Killian.)58-20 hp, normal40 hexesSingle, can be aimed.223 FMJ10 rounds5 for single, 6 for aimed
Assault Rifle $1300Hub, Old Town58-16 hp per bullet, normal45 hexesSingle, can be aimed, burst fire of 8 bullets5 mm JHP or AP bullets24 bullets5 for single, 6 for aimed, 6 for burst
Sniper Rifle $2200Hub, Old Town514-34 hp, normal50 hexesSingle, can be aimed.223 FMJ6 rounds6 for single, 7 for aimed
Shotgun $800Raiders Base, it is in the fridge412-22 hp, normal14 hexesSingle, can be aimed12 gauge shells2 shells5 for single, 6 for aimed
Combat Shotgun $2750Hub, Old Town. Either buy it from Jake or kill the thugs holding the Brotherhood initiate captive.515-25 hp per shell, normal22 hexesSingle, can be aimed, burst of 3 shells12 gauge shells12 shells5 for single, 6 for aimed
Red Ryder BB Gun $200Killian's General Store, in the locked storage room31-3 hp per pellet, normal22 hexesSingle, can be aimed???100 BB pellets5 for single, 6 for aimed
Red Ryder LE BB Gun $3500Random Encounter (Bob's Used Cars)325 hp per pellet, normal32 hexesSingle, can be aimed???100 BB pellets4 for single, 5 for aimed

[edit] Energy weapons

Name Selling price First seen Required strength Damage Range Ammo Action points used
UsageTypeCapacity
Laser Pistol $1600You can get it from the Brotherhood, or kill COC techs and take it from them.310-22 hp, laser35 hexesSingle, can be aimedSmall Energy Cells12 cells5 for single, 6 for aimed
Plasma Pistol $2750Can be found in the sewers of Necropolis, but you can also buy it at the Gun Runners or find it at the Glow.416-35 hp, plasma20 hexesSingle, can be aimedSmall Energy Cells16 cells5 for single, 6 for aimed
Laser Rifle $5000Harry has one, and you can get one from the mutants at the Cathedral/Military Base.625-50 hp, laser45 hexesSingle, can be aimedMicro Fusion Cells12 cells5 for single, 6 for aimed
Plasma Rifle $4000 ($6000)Again, you can buy it from the Gun Runners, pick it up from the nightkin guards in the 2nd-4th levels of the Cathedral, or get one real early from the 5th level of the Glow, if you decide to go there.630-65 hp (35-70 hp), plasma25 hexes (35 hexes)Single, can be aimedMicro Fusion Cells10 cells5 for single, 6 for aimed (4 for single, 5 for aimed)
Gatling Laser $7500You can kill Brotherhood guards to get it, but your karma will go way down. The lone Nightkin guarding the entrance to the basement in the Cathedral has the only Gatling Laser which you can get peacefully (BTW, all of the Brotherhood guards will be after you.) The lieutenant also has one, but he is encountered too late in the game.620-40 hp per cell used, laser40 hexesBurst of laser rays using 10 cellsMicro Fusion Cells30 cells for 3 laser ray bursts6 for burst
Alien Blaster ???Available in a special random encounter with two dead aliens. Only is available to characters with extremely high luck.230-90 hp, pulse (good against any armor)10 hexes???Small Energy Cells30 cells for 30 shots???

[edit] Upgrading the Plasma rifle

Turbo Plasma Rifle! Ask Smitty in the Boneyard. The upgrade lowers the AP cost as well as slightly increasing damage and greatly increasing range. This is the best weapon in the game.

[edit] Melee weapons

All melee weapons cause normal damage. The maximum damage value might vary as it is a direct result of your melee damage bonus.

NameSelling priceFirst seenRequired strengthDamageAttack methodsAction points usedSpecial
Knife $40You start out with one. There is another one to the bones of another vault dweller to your right. (Or your character's left.)22-10 hpSwing or thrust3 for swing or thrust, 4 for aimed swing or thrust
Combat Knife $160It can be seen at Beth's store; you might be able to get one from the raiders at Irwin's house.23-11 hpSwing or thrust3 for swing or thrust, 4 for aimed swing or thrust
Throwing Knife $100Raiders33-6 hpSwing3 for swing, 4 for aimed swing
Sledgehammer $120It's in the room to the east of the farm in Shady Sands.64-10 hpSwing or thrust3 for swing, 4 for thrust or aimed swing, 5 for aimed thrustYou can hit people from two hexes away.
Super Sledgehammer $3750Jake at Old Town sells it.514-39 hpSwing or thrust3 for swing, 4 for thrust or aimed swing, 5 for aimed thrustYou can hit people from two hexes away.
Spear $80Aradesh gives it to you when you tell him that you will find Tandi.4 3-13 hpThrust5 for thrust, 6 for aimed thrustYou can hit people from two hexes away.
Club/Police Baton $30Beth sells them.31-7 hpSwing3 for swing, 4 for aimed swing
Crowbar $50Vault 1553-13 hpSwing4 for swing, 5 for aimed swing
Viroblade Ripper $900The Gun Runners sell them.415-35 hpSwing or thrust4 for swing or thrust, 5 for aimed swing or thrustAmmo capacity of 30 Small Energy Cells
Cattle Prod $600True to his name, Lasher has one. You can buy one at the Gun Runners.412-23 hpSwing or thrust4 for swing or thrust, 5 for aimed swing or thrust

[edit] Unarmed weapons

On all unarmed weapons, you can hit single or aim an attack. The single costs 3 action points, and the aimed costs 4 action points. All items require one Strength and do normal damage.

NameSelling priceFirst seenDamageAmmo
CapacityUsage
Brass Knuckles $60You might start out with them, but you can get a pair from Junktown. 2-10 hp N/A
Spiked Knuckles $250You can pick them up from Kane once you confess to the Police about Decker in the Hub. Some of the mutant patrols at the military base have them. 4-15 hp N/A
Power Fist $2200You can get this at the Brotherhood, or you can buy one at the Gun Runners or possibly find one at the Glow. There is one in the footlocker on the top level of the Cathedral, the one next to Morpheus' Room. 12-29 hp 25 small energy cells1 cell per punch
Rock $0Shady Sands, the shelf in Aradesh's house/building 1-4 hp N/A

[edit] Throwing weapons

NameSelling priceFirst seenRequired strengthDamageDamage typeRangeAction points used
Unaimed throwAimed throw
Spear $80Aradesh gives it to you when you tell him that you will find Tandi.4 3-13 hpnormal8 hexes67
Throwing Knife $100Raiders33-6 hpnormal16 hexes4 N/A
Molotov Cocktail $50Raiders Base38-20fire12 hexes5 N/A
Fragmentation Grenade $150There are a couple in the Vault 15 lockers320-35 hpexplosive15 hexes4 N/A
Plasma Grenade $300Glow or Gun Runners440-90 hpplasma15 hexes4 N/A
Pulse Grenade* $250Jake sells them at Old Town in the Hub4100-150 hpelectromagnetic pulse15 hexes4 N/A
Flare $35Everywhere41-1 hpnormal15 hexes11
Rock $0Shady Sands, the shelf in Aradesh's house/building11-4 hpnormal???45

*Only affects robots.