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Traits are optional modifications you can apply to your character at the beginning of the game. Each trait has a positive and negative effect. You can pick two.

Name Pro Con
Built to Destroy +3% critical hit chance Weapon condition decays 15% faster
Fast Shot When using guns and energy weapons, you fire 20% more quickly, and AP cost (for VATS) for guns and energy weapons is reduced by 20% You are 20% less accurate
Four Eyes +2 Perception when you have glasses equipped -1 Perception without glasses equipped
Good Natured +5 bonus to speech, medicine, repair, science and barter -5 penalty to energy weapons, explosives, guns, melee weapons, and unarmed
Heavy Handed Bonus to melee and unarmed damage Melee and unarmed do less critical damage
Kamikaze +10 Action Points -2 Damage Threshold
Loose Cannon Thrown weapons are 30% faster Thrown weapons have 25% less range
Small Frame +1 Agility 25% extra limb damage
Trigger Discipline Guns and energy weapons are 20% more accurate When using guns and energy weapons, you fire 20% more slowly, and AP cost (for VATS) for guns and energy weapons is increased by 20%
Wild Wasteland Wild Wasteland is slightly different than the other traits. Selecting this trait adds additional bizarre content and modifies existing content and encounters. N/A