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Traits are optional modifications you can apply to your character at the beginning of the game. Each trait has a positive and negative effect. You can pick two.
Name | Pro | Con |
---|---|---|
Built to Destroy | +3% critical hit chance | Weapon condition decays 15% faster |
Fast Shot | When using guns and energy weapons, you fire 20% more quickly, and AP cost (for VATS) for guns and energy weapons is reduced by 20% | You are 20% less accurate |
Four Eyes | +2 Perception when you have glasses equipped | -1 Perception without glasses equipped |
Good Natured | +5 bonus to speech, medicine, repair, science and barter | -5 penalty to energy weapons, explosives, guns, melee weapons, and unarmed |
Heavy Handed | Bonus to melee and unarmed damage | Melee and unarmed do less critical damage |
Kamikaze | +10 Action Points | -2 Damage Threshold |
Loose Cannon | Thrown weapons are 30% faster | Thrown weapons have 25% less range |
Small Frame | +1 Agility | 25% extra limb damage |
Trigger Discipline | Guns and energy weapons are 20% more accurate | When using guns and energy weapons, you fire 20% more slowly, and AP cost (for VATS) for guns and energy weapons is increased by 20% |
Wild Wasteland | Wild Wasteland is slightly different than the other traits. Selecting this trait adds additional bizarre content and modifies existing content and encounters. | N/A |