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At certain points in the game (after each 3rd level or 4th level with skilled) you will be able to pick a perk for your character. Perks are different than traits in that they only offer positive things. After the detailed list of perks, a short list will follow that will include some suggested perks.
Note that there is a primary statistic level for most perks. You can take drugs (e.g., Mentats or Buffout) to get perks that you wouldn't normally get. This is especially useful for Sniper/Slayer as they have fairly high skill requirements.
Perk | Description | Requirements | Ranks |
---|---|---|---|
Action Boy | It gives you one extra action point per level. | 5 Agility, Level 12 | 3 |
Adrenaline Rush | Strength is increased by one if hit points fall below 50%. | 1-9 Strength, Level 6 | 1 |
Awareness | You get to see a critter's hit points and what weapon they are carrying. Really good. | 5 Perception, Level 3 | 1 |
Better Criticals | Adds 20 to rolls on the critical hit table. | 6 Perception and Luck, 4 Agility, Level 9 | 1 |
Bonus HtH Attacks | All hand-to-hand attacks cost one less action point to perform. | 6 Agility, Level 6 | 1 |
Bonus HtH Damage | All hand-to-hand attacks deal two extra hit points of damage per level. | 6 Agility, 6 Strength, Level 3 | 3 |
Bonus Move | It gives you two free action points to move around per level. | 5 Agility, Level 6 | 3 |
Bonus Ranged Damage | All ranged attacks deal two extra hit points of damage per level. | 6 Agility and Luck, Level 6 | 2 |
Bonus Rate of Fire | All attacks (except unarmed) cost one less action point. | 7 Agility, 6 Intelligence, 6 Perception, Level 15 | 1 |
Comprehension | Your character will gain an additional 50% skill points when reading books like Guns and Bullets, Dean's Electronics, etc. | 6 Intelligence, Level 3 | 1 |
Cult of Personality | Your reputation is always positive. Great for evil characters. | 10 Charisma, Level 12 | 1 |
Demolition Expert | Explosives will do more damage and will detonate on time. | 4 Agility, 90% Traps, Level 9 | 1 |
Dodger | A 5% increase in armor class in addition to armor class bonus when armor is worn per level. | 4 Agility, Level 9 | 2 |
Earlier Sequence | It adds two to your sequence per level. | 6 Perception, Level 3 | 3 |
Educated | Adds two extra skill points whenever you level up per level. | 6 Intelligence, Level 6 | 3 |
Empathy | Highlights in red for bad dialogue choices. | 7 Perception, 5 Intelligence, Level 6 | 1 |
Explorer | You'll get more random encounters with this perk. | Level 9 | 1 |
Faster Healing | Healing rate is increased by one per level. | 6 Endurance, Level 3 | 3 |
Fortune Finder | You'll find more money in random encounters. | 8 Luck, Level 6 | 1 |
Gambler | A one-time bonus of 20% to the Gambling skill. | 50% Gambling, Level 6 | 1 |
Gain [Attribute] | Adds one point to one S.P.E.C.I.A.L. attribute. | 1-9 in desired attribute, Level 9 | 1 |
Ghost | It's a one-time bonus of 20% to the Sneak skill. | 60% Sneak, Level 6 | 1 |
Harmless | Another one-time bonus, this time a 20% bump to the Steal skill. | 50% Steal, 49+ Karma points, Level 6 | 1 |
Healer | You heal two to five more hit points when using First Aid or the Doctor skills per level. | 7 Perception, 6 Agility, 5 Intelligence, 40% First Aid, Level 3 | 3 |
Heave Ho! | This perk will increase your strength by two for determining range with thrown weapons per level. It won't affect carry weight, skills, etc. | Level 6 | 3 |
Here and Now | Your character gains an additional level instantly. | Level 9 | 1 |
Karma-Sutra Master | Gives better reactions to NPCs when having sex. | 5 Endurance and Agility, Level 6 | 1 |
Karma Beacon | Karma is doubled for the purposes of dialogue. | 6 Charisma, Level 6 | 1 |
Lifegiver | You will gain four hit points when you gain a level per level. | 4 Endurance, Level 12 | 3 |
Living Anatomy | A bonus of 10% to the doctor skill as well as dealing 5 extra points of damage to living creatures. This bonus is applied once per attack and is not affected by critical hits. | 60% Doctor, Level 12 | 1 |
Master Thief | It's a one-time bonus of 15% to the Lockpick and Steal skills. | Level 12 | 1 |
Master Trader | You have a 25% discount whenever you purchase or barter goods from a store or another person. | 7 Charisma, 60% Barter, Level 9 | 1 |
Medic | It's a one-time bonus of 20% to the First Aid and Doctor skills. | Level 12 | 1 |
More Criticals | Increases critical chance by 5% per level. | 6 Luck, Level 6 | 3 |
Mr. Fixit | It's a one-time bonus of 20% to the Repair and Science skills. | Level 12 | 1 |
Mutate! | It changes one of your traits into something else. | Level 9 | 1 |
Mysterious Stranger | A stranger comes from time to time to help you out. | 4 Luck, Level 9 | 1 |
Negotiator | Gives a one-time bonus of 10% to the Speech and Barter skills. | 50% Speech, 50% Barter, Level 6 | 1 |
Night Vision | It reduces the overall darkness by 10% per level. | 6 Perception, Level 3 | 3 |
Pathfinder | It reduces your travel time by 25% per level. | 6 Endurance, 40% Outdoorsman, Level 6 | 2 |
Pickpocket | This perk lets you ignore size and facing modifiers when you are stealing. | 8 Agility, 80% Steal, Level 9 | 1 |
Presence | It improves the NPC's reaction by 10% per level. | 6 Charisma, Level 3 | 3 |
Pyromaniac | Your character will do 5 more damage with flamethrowers. | 75% Big Guns, Level 9 | 1 |
Quick Pockets | With this perk, it costs two less action points to access the inventory than normal. | 5 Agility, Level 3 | 3 |
Rad Resistance | It increases your radiation resistance by 15% per level. | 6 Endurance, 4 Intelligence, Level 6 | 2 |
Ranger | The Outdoorsman skill is increased by 15%. | 6 Perception, Level 6 | 1 |
Scout | It increases the size of explorations on the world map by one square for each direction. | 8 Perception, Level 3 | 1 |
Scrounger | In a random encounter, it doubles the amount of ammunition that you find. | 8 Luck, Level 9 | 1 |
Sharpshooter | It increases your perception of range modifiers only per level. | 7 Perception, 6 Intelligence, Level 6 | 2 |
Silent Death | With this perk, you can use the Sneak skill and attack a critter using a hand-to-hand attack from the back for double damage. | 10 Agility, 80% Sneak, Level 18 | 1 |
Silent Running | You can run and sneak at the same time with this perk. | 6 Agility, 50% Sneak, Level 6 | 1 |
Slayer | All hits with unarmed or melee weapons become critical hits. It's really nice and works extremely well with the Super Sledgehammer, Power Fist, or the Ripper. | 8 Strength, 8 Perception, 80% Unarmed, Level 24 | 1 |
Smooth Talker | Increases your intelligence by one for dialogue purposes only per level. | 4 Intelligence, Level 3 | 3 |
Snakeater | It gives you a 25% increase in your poison resistance. | 3 Endurance, Level 6 | 1 |
Sniper | For each non-critical ranged hit, a 10-sided dice is rolled. If the number is equal to or below your luck, the attack is upgraded to a critical one. It is really really nice with burst weapons. (It actually makes the SMG a source of total devastation...) | 8 Perception, 8 Agility, 80% Small Guns, Level 24 | 1 |
Speaker | It's a one time bonus of 20% to your Speech and Barter skills. | Level 12 | 1 |
Strong Back | This perk gives you an increase in carry weight by 50 pounds per level. | 6 Strength, 6 Endurance, Level 3 | 3 |
Survivalist | This perk gives you a 20% increase in Outdoorsman for survival purposes only per level. | 6 Endurance, 6 Intelligence, 40% Outdoorsman, Level 3 | 3 |
Swift Learner | Whenever you gain experience, you'll receive 5% more experience per level of the perk. | 4 Intelligence, Level 3 | 3 |
Tag | With this perk, you can pick a new tag skill in addition to the ones you already have. | Level 12 | 1 |
Thief | Another one-time bonus of 10% to the Lockpick, Sneak, Steal, and Traps skills. | Level 3 | 1 |
Toughness | It adds 10% to your general damage resistance per level. | 6 Endurance, 6 Luck, Level 3 | 3 |
Weapons Handling | It adds 3 to Strength when determining which weapons can be used (determined by strength). | 5 Agility, Level 12 | 1 |
Suggested perks[edit]
- Action Boy (especially if you have 8 or 9 Agility)
- Awareness
- Better Criticals
- Bonus HtH attacks
- Bonus Move
- Bonus Rate of Fire
- More Criticals
- Slayer
- Sniper