From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

At certain points in the game (after each 3rd level or 4th level with skilled) you will be able to pick a perk for your character. Perks are different than traits in that they only offer positive things. After the detailed list of perks, a short list will follow that will include some suggested perks.

Note that there is a primary statistic level for most perks. You can take drugs (e.g., Mentats or Buffout) to get perks that you wouldn't normally get. This is especially useful for Sniper/Slayer as they have fairly high skill requirements.

Perk Description Requirements Ranks
Action Boy It gives you one extra action point per level. 5 Agility, Level 12 3
Adrenaline Rush Strength is increased by one if hit points fall below 50%. 1-9 Strength, Level 6 1
Awareness You get to see a critter's hit points and what weapon they are carrying. Really good. 5 Perception, Level 3 1
Better Criticals Adds 20 to rolls on the critical hit table. 6 Perception and Luck, 4 Agility, Level 9 1
Bonus HtH Attacks All hand-to-hand attacks cost one less action point to perform. 6 Agility, Level 6 1
Bonus HtH Damage All hand-to-hand attacks deal two extra hit points of damage per level. 6 Agility, 6 Strength, Level 3 3
Bonus Move It gives you two free action points to move around per level. 5 Agility, Level 6 3
Bonus Ranged Damage All ranged attacks deal two extra hit points of damage per level. 6 Agility and Luck, Level 6 2
Bonus Rate of Fire All attacks (except unarmed) cost one less action point. 7 Agility, 6 Intelligence, 6 Perception, Level 15 1
Comprehension Your character will gain an additional 50% skill points when reading books like Guns and Bullets, Dean's Electronics, etc. 6 Intelligence, Level 3 1
Cult of Personality Your reputation is always positive. Great for evil characters. 10 Charisma, Level 12 1
Demolition Expert Explosives will do more damage and will detonate on time. 4 Agility, 90% Traps, Level 9 1
Dodger A 5% increase in armor class in addition to armor class bonus when armor is worn per level. 4 Agility, Level 9 2
Earlier Sequence It adds two to your sequence per level. 6 Perception, Level 3 3
Educated Adds two extra skill points whenever you level up per level. 6 Intelligence, Level 6 3
Empathy Highlights in red for bad dialogue choices. 7 Perception, 5 Intelligence, Level 6 1
Explorer You'll get more random encounters with this perk. Level 9 1
Faster Healing Healing rate is increased by one per level. 6 Endurance, Level 3 3
Fortune Finder You'll find more money in random encounters. 8 Luck, Level 6 1
Gambler A one-time bonus of 20% to the Gambling skill. 50% Gambling, Level 6 1
Gain [Attribute] Adds one point to one S.P.E.C.I.A.L. attribute. 1-9 in desired attribute, Level 9 1
Ghost It's a one-time bonus of 20% to the Sneak skill. 60% Sneak, Level 6 1
Harmless Another one-time bonus, this time a 20% bump to the Steal skill. 50% Steal, 49+ Karma points, Level 6 1
Healer You heal two to five more hit points when using First Aid or the Doctor skills per level. 7 Perception, 6 Agility, 5 Intelligence, 40% First Aid, Level 3 3
Heave Ho! This perk will increase your strength by two for determining range with thrown weapons per level. It won't affect carry weight, skills, etc. Level 6 3
Here and Now Your character gains an additional level instantly. Level 9 1
Karma-Sutra Master Gives better reactions to NPCs when having sex. 5 Endurance and Agility, Level 6 1
Karma Beacon Karma is doubled for the purposes of dialogue. 6 Charisma, Level 6 1
Lifegiver You will gain four hit points when you gain a level per level. 4 Endurance, Level 12 3
Living Anatomy A bonus of 10% to the doctor skill as well as dealing 5 extra points of damage to living creatures. This bonus is applied once per attack and is not affected by critical hits. 60% Doctor, Level 12 1
Master Thief It's a one-time bonus of 15% to the Lockpick and Steal skills. Level 12 1
Master Trader You have a 25% discount whenever you purchase or barter goods from a store or another person. 7 Charisma, 60% Barter, Level 9 1
Medic It's a one-time bonus of 20% to the First Aid and Doctor skills. Level 12 1
More Criticals Increases critical chance by 5% per level. 6 Luck, Level 6 3
Mr. Fixit It's a one-time bonus of 20% to the Repair and Science skills. Level 12 1
Mutate! It changes one of your traits into something else. Level 9 1
Mysterious Stranger A stranger comes from time to time to help you out. 4 Luck, Level 9 1
Negotiator Gives a one-time bonus of 10% to the Speech and Barter skills. 50% Speech, 50% Barter, Level 6 1
Night Vision It reduces the overall darkness by 10% per level. 6 Perception, Level 3 3
Pathfinder It reduces your travel time by 25% per level. 6 Endurance, 40% Outdoorsman, Level 6 2
Pickpocket This perk lets you ignore size and facing modifiers when you are stealing. 8 Agility, 80% Steal, Level 9 1
Presence It improves the NPC's reaction by 10% per level. 6 Charisma, Level 3 3
Pyromaniac Your character will do 5 more damage with flamethrowers. 75% Big Guns, Level 9 1
Quick Pockets With this perk, it costs two less action points to access the inventory than normal. 5 Agility, Level 3 3
Rad Resistance It increases your radiation resistance by 15% per level. 6 Endurance, 4 Intelligence, Level 6 2
Ranger The Outdoorsman skill is increased by 15%. 6 Perception, Level 6 1
Scout It increases the size of explorations on the world map by one square for each direction. 8 Perception, Level 3 1
Scrounger In a random encounter, it doubles the amount of ammunition that you find. 8 Luck, Level 9 1
Sharpshooter It increases your perception of range modifiers only per level. 7 Perception, 6 Intelligence, Level 6 2
Silent Death With this perk, you can use the Sneak skill and attack a critter using a hand-to-hand attack from the back for double damage. 10 Agility, 80% Sneak, Level 18 1
Silent Running You can run and sneak at the same time with this perk. 6 Agility, 50% Sneak, Level 6 1
Slayer All hits with unarmed or melee weapons become critical hits. It's really nice and works extremely well with the Super Sledgehammer, Power Fist, or the Ripper. 8 Strength, 8 Perception, 80% Unarmed, Level 24 1
Smooth Talker Increases your intelligence by one for dialogue purposes only per level. 4 Intelligence, Level 3 3
Snakeater It gives you a 25% increase in your poison resistance. 3 Endurance, Level 6 1
Sniper For each non-critical ranged hit, a 10-sided dice is rolled. If the number is equal to or below your luck, the attack is upgraded to a critical one. It is really really nice with burst weapons. (It actually makes the SMG a source of total devastation...) 8 Perception, 8 Agility, 80% Small Guns, Level 24 1
Speaker It's a one time bonus of 20% to your Speech and Barter skills. Level 12 1
Strong Back This perk gives you an increase in carry weight by 50 pounds per level. 6 Strength, 6 Endurance, Level 3 3
Survivalist This perk gives you a 20% increase in Outdoorsman for survival purposes only per level. 6 Endurance, 6 Intelligence, 40% Outdoorsman, Level 3 3
Swift Learner Whenever you gain experience, you'll receive 5% more experience per level of the perk. 4 Intelligence, Level 3 3
Tag With this perk, you can pick a new tag skill in addition to the ones you already have. Level 12 1
Thief Another one-time bonus of 10% to the Lockpick, Sneak, Steal, and Traps skills. Level 3 1
Toughness It adds 10% to your general damage resistance per level. 6 Endurance, 6 Luck, Level 3 3
Weapons Handling It adds 3 to Strength when determining which weapons can be used (determined by strength). 5 Agility, Level 12 1

Suggested perks[edit]

  • Action Boy (especially if you have 8 or 9 Agility)
  • Awareness
  • Better Criticals
  • Bonus HtH attacks
  • Bonus Move
  • Bonus Rate of Fire
  • More Criticals
  • Slayer
  • Sniper