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Areas[edit]

  1. San Francisco's China Town
  2. Navarro's Gas Station, Base, and Armory

Characters[edit]

  1. Shi guards (San Francisco)
  2. Enclave Troopers (at Navarro)
  3. Matt, the Brotherhood of Steel guard at San Francisco
  4. Chris, the Gas Station attendant at Navarro
  5. The Enclave Guard at Navarro
  6. A random Enclave technician
  7. Quincy, a maintenance tech
  8. Raul, Vertibird maintenance tech

Notes[edit]

  1. Go to San Francisco safely. Once you are in San Francisco, save the game.
  2. Talk to Matt and accept the quest to find the Vertibird plans. Save the game after accepting.
  3. Go to Navarro safely. Talk to Chris and get the password from him.
  4. Enter the Navarro base. Once there, get the Advanced Power Armor, the Vertibird plans, as well as a Super Sledgehammer and some nifty lockpicks, as well as some books and the combat armor. Actually, the Power Armor is the only "necessary" component.

Quest Experience/Reward Table[edit]

  • Get the password from Chris: 1500 XP
  • Find the Vertibird plans: 3500 XP
  • Return the Vertibird plans: 20000 XP, access to all Brotherhood of Steel bases

Introduction[edit]

The first San Francisco/Navarro block consists of getting the Advanced Power Armor. The armor will make the game significantly easier. You don't have to get it immediately, but be sure to get it after finishing the Vault City / Gecko block (see later sections).

Details[edit]

Make sure to save before leaving Arroyo, you're about to run through some areas with really hard critters. The best course of action is to run away, but you'll be annoyed if you get killed and hadn't saved yet. Head south of Arroyo, way down. When you start to see the coast, go east and then head south until you reach San Francisco. The city is located right next to the coast and is marked as "unknown" on the world map.

Once in San Francisco, go north up the street, and take a left after you see the boxing ring. Follow the street then go south at the end and talk to the guard outside the Brotherhood of Steel building. Talk to the guard, ask why he knows your name, and then ask who the Brotherhood of Steel is. He'll start talking about the history of the Brotherhood of Steel and then mention the Enclave. Offer to infiltrate one of the Enclave's bases at Navarro, and then ask him how to go about infiltrating the base. The guard will tell you. Head to Navarro for now.

After you get in Navarro, talk to Chris, the gas station attendant. Tell him that you are looking to join the Enclave, and then tell him that you are a new recruit. Chris will give you the password. Head north to go to the Enclave installation.

Once you are there, talk to the guard, and give him the password, which is Sheepshead. Enter the Enclave, and go to the basement of the base. There is an elevator in the northern section of the base.

Once you're in the basement, go south and left, and loot the lockers there. Make sure to grab the Advanced Power Armor and any of the weapons and ammo you want; also look out for any skill books in the lockers. Leave the basement and go to one of the buildings that has some people in lab coats. Talk to one of those people, and ask him if he knows where the Vertibird plans are kept.

After you get the info, go to the eastern maintenance building and talk to Quincy, one of the men in leather armor. Ask him if you can see the Vertibird plans. He'll ask you who needed them, and then tell him that Raul needed them. He'll get really angry, but will let you take the plans. While you're at it, be sure to loot the other lockers and benches for a lot more stuff.

After you get the plans, go to the western maintenance building and talk to Raul, the Vertibird repairman. Tell him that Quincy wants to see him. Raul will get really angry at Quincy, and then he'll ask you to look after the Vertibirds. Offer to do so, and when Raul leaves, loot the lockers and benches to get more stuff and books. After you've looted them, head back to San Francisco.

When you're in San Francisco, go give the Vertibird plans to the Brotherhood guard. He'll make copies and give you back the plans, and also will give you full access to the Brotherhood facilities. You don't have to, but if you want, take the Power Armor and the Combat Armor from the base. Leave for Klamath. The walkthrough will be covered as if you didn't get the Power Armor, but there will be specific things that you can do with the armor, and those will also be included.