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Rough Map
Squat ---- Vault Entrance
Notable Areas
  1. The Squat
  2. Vault 15
Notable Characters
  1. Rebecca, a squatter whose daughter has been kidnapped
  2. Zeke, the leader of the squatters
  3. Darion, the leader of the Khan Raiders (they've taken refuge in Vault 15)
  4. Chrissy, Rebecca's daughter who has been kidnapped by the raiders
  5. Dalia, a squatter who is standing guard
  6. Doc Jones, he's Darion's personal physician who is also being held prisoner by the raiders
  7. Squatters
  8. Raiders
Notes
  1. Offer to find Chrissy for Rebecca.
  2. Kill the raiders who are holding Chrissy hostage.
  3. Make an offer with Zeke so that NCR can annex the Squat. In return, offer to kill the raiders who are currently living inside Vault 15.
  4. Find the electronic parts in Vault 15. Also, be sure to raid it - there are lots of useful weapons and items in there. Fix the generator in the second level for some experience.
  5. Access the computer in the Vault Library (third floor) to find Vault 13.
  6. Disable the forcefield from the third level (if you've fixed the generator), and access Darion's computer.
Quest Experience/Reward Table
  • Kill the raiders that are holding Chrissy hostage: 510 kxp
  • Return Chrissy safely to Rebecca: 25000 xp
  • Fix the generator: 3000 xp
  • Kill Darion: 6000 xp
  • Kill the raiders in the third level: 22350 kxp
  • Kill the raiders in the second level: 1800 kxp
  • Kill the raiders in the first level: 11350 kxp

Introduction[edit]

The Vault 15 area is home to a few squatters who rely on Darian, the Vault 15 raider leader, for support. Darian is the only surviving Khan Raider; his followers have occupied and renovated the vault. NCR seeks to annex it.

Details[edit]

When you enter Vault 15, you'll enter in a small village known as the Squat. Everybody there will refuse to talk to you except for one woman whose daughter has been kidnapped. (She's towards the northeast from the man who is wearing a blue shirt. Also, "older woman" is in her description.) Talk to her, and tell her that you can go to a private location. Ask her questions about the squatters, Vault 15, etc. and then ask her to tell you her problem. Offer to find her daughter, and then leave for the northeast.

You'll find a guard on the way there. Her name is Dalia; tell her that a young child's life is at stake. She'll allow you to go through.

Once you're in the east (the entrance to Vault 15), talk to the gun guards and kill both of them. Take the key from the corpse of the male guard and open the door where Chrissy is being held. Rescue her, and go back to the Squat. When you're back in the squat, talk to Rebecca (Chrissy's mom). (She's inside the tent.) Rebecca will talk to Chrissy, and then will give you and Zeke the inside scoop of Darion. She'll send you to talk with Zeke. Zeke is in the building towards the northeast.

When you talk to Zeke, ask him what he intends to do with the raiders. Make him an offer to join the NCR, and then tell him the deal's advantages. He'll agree, and then he'll give you a new quest: kill the raiders that are living inside Vault 15. Also, ask him where is Vault 15 so that he can give you a red key card which can open the door that leads to the vault. Save the game and head there.

Once you're in the entrance of Vault 15, use the keycard on the elevator door. Enter the vault. When you enter it, a raider will immediately spot you and will start talking to you. Tell her that you're new here and that your name is Pat. She'll believe you. Go in the first floor through the entrance in the cavern, and then go to the doctor if you need healing. You can also get some information about Darion from the doctor. Head for the second floor and raid it; do the same for the third. In the second level, towards the left, there is a broken generator. First, use the science skill on it to find the problem, and the use the repair skill to repair the generator for a lot of experience. Also, there's a room to the north which contains a .223 Pistol, some ammo, and some stimpacks. Be sure that you get the pistol.

GUN Information: .223 Pistol
This is the second most powerful pistol in the game (second to the PPK12 Gauss Pistol) and is ranked 4th out of all small arms for raw damage. It is an extremely powerful weapon with really good penetration. Its only drawbacks include low range/poor accuracy (common to most pistols) and a five-round magazine. Like its name suggests, this weapon uses the .223 FMJ round.

The computer parts for NCR are in the storage shed of Level 3 (it's in one of the rusty lockers towards the south). There should be a super stimpack in one of the lockers as well. If you go to the library (the room to the left; it has a good computer), you can access the working computer to find the location of Vault 13. If you've restored power, there will be another computer in the room towards the right of the library that you'll need to access. Use it to disable the force fields in the 1st level. Save the game. Kill the raiders in the third level. After you've killed them, access the computer in Darion's chamber using the science skill. You will find out that one of the congressmen in NCR is a spy working for Darion. Also, on a corpse of one of the raiders (the one guarding the room next to the library) is an H&K P90c, one of the best burst-mode weapons available.

GUN Information: H&K P90c
The P90c is an awesome sub-machine gun that dishes out good damage using the common and cheap 10mm round. It does decent damage because of the 12-round burst mode and also because of the 10mm's size. With the right perks and traits, you can use burst mode three times per turn (fast shot, 1x action boy, and bonus rate of fire). It stands second to the superior H&K G11 series SMGs. It has a 24-round magazine, but middling range. Also, this particular SMG is loaded with 9mm ammo, but you have to reload it with 10mm ammo. You can shoot with the 9mm rounds while they're still in the gun.

Go in the second level, and do the same, killing all the raiders. Do the same for the first level. After you've killed the raiders, leave the vault via the ladder, and then tell Zeke that you've killed the raiders. He'll send a courier to NCR so that the group can join the Republic. Leave for NCR.