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For plot-related items, see key items.

Original items[edit]

These items are available in all versions of the game.

There are two costs listed for each item. The first is the cost in Origins' Easy Mode and Dawn of Souls. The "old" one is the cost in the original version and Normal Mode in Origins.

Name (NES) Cost Cost (old) Effect Target Locations Notes
Potion (Heal) 40 60 Restores a little HP.

(NES: 16-32 in-battle, 30 out-of-battle; PS: 16-32)
1 ally Cornelia,
Pravoka,
Elfheim,
Crescent Lake
Old: also Gaia,
Onlak
Potions are a cheap but effective way of restoring a character's health without having to use magic. Even parties with White Mages should keep a stock of potions on them since magic is limited, especially early in the game. Later on you get weapons and armor that can cast Heal2, but even then potions are a good back up.
Antidote (Pure) 50 75 Cures Poison 1 ally Cornelia,
Elfheim
Old: also Pravoka,
Crescent Lake,
Gaia,
Onlak
There are a ton of enemies throughout the game that can poison you, especially in and around the Marsh Cave, so always keep a stock of 20 antidotes or else you'll have to waste magic removing it.
Gold Needle (Soft) 800 800 Cures Stone 1 ally Elfheim,
Onlak
While not too many enemies cause Petrification (compared to Poison), those that can tend to attack in large groups, so the chance of at least one of your character being Petrified is good. A Petrified character is as good as dead and won't gain experience.
Sleeping bag (Tent) 50 75 Restores a little HP to party. Also saves game. Used outdoors.

(Restores 30 HP, allows party to save).
All allies Cornelia
Old: also Pravoka,
Elfheim
Sleeping bags are the weakest of the shelters, and are more for saving than for restoring. They are, however, the cheapest shelter by far.
Tent (Cabin) 160 250 Restores a lot of HP to party. Also saves game. Used outdoors.

(Restores 60 HP, allows party to save).
All allies Elfheim,
Crescent Lake,
Gaia
Old: also Pravoka,
Onlak
Tents are a more powerful shelter than sleeping bags, and are useful for restoring any HP lost while traveling a long ways to a dungeon, such as the Marsh Cave or Citadel of Trials.
Cottage (House) 2000 3000 Restores party's HP and MP. Also saves game. Used outdoors.

Is bugged in the NES and PlayStation versions. (Restores 120 HP, all MP, allows party to save).
All allies Gaia,
Onlak
Old: also Elfheim,
Crescent Lake
The cottage is basically a portable inn and will restore not only HP, but MP as well. Very expensive, but useful when traveling to a dungeon means going through a swarm of strong enemies, such as when going to and coming back from the Ice Cavern.

New items[edit]

These items are only available in Dawn of Souls and Final Fantasy: Anniversary Edition.

Default sorting is according to game progression.

Name Cost Effect Target Locations Notes
Hi-Potion 150 Restores 150 HP 1 ally Cornelia,
Crescent Lake,
Gaia,
Onlak
Their usefulness should be pretty obvious since having 99 hi-potions in addition to 99 potions quadruples your healing power. They are expensive in the beginning, but early on regular potions can do more than enough healing. By the time potions just don't cut it any more, you'll be able to afford these easily enough.
Phoenix Down 500 Revives dead allies
with 1 HP
1 ally Cornelia,
Crescent Lake,
Gaia
Obviously you need as many of these as you can get your hands on since the only other way of reviving is via magic (that only Red Wizards, White Mages, and White Wizards can learn midway through the game) or by walking all the way back to a town and reviving your player at a church. Sleeping at an inn will not revive fallen team members, so don't waste your money.
Ether 150 Restores 50 MP 1 ally Pravoka,
Crescent Lake,
Gaia,
Onlak
Absolutely necessary, unless your playing style is heavily oriented towards physical fighting.
Eye Drop 50 Cures Darkness status 1 ally Pravoka While there are more than a few commonly encountered enemies that can cause Dark, the aliment doesn't actually do much. Chances are that even when blind ("Darkened") you won't notice much difference about how often you miss opponents.
Echo Grass 50 Cures Silence status 1 ally Elfheim Not as useful as it appears: it is quite possible to go through the entire game without being silenced, much less be in dire need of removing it.
Remedy 1500 Cures all statuses
(except Stone)
1 ally Onlak While it can cure Dark, Silence, Sleep, and Paralysis, they all wear off automatically after the battle end. The only aliment that you really could be bothered using this on is Poison, but antidotes cost a thirtieth as much.

Underhill's Drinks[edit]

These attribute boosters are available at the Desert Caravan after you buy the Bottled Faerie from him.

Name Cost Effect Target Notes
Giant's Tonic 1500 Temporarily boosts Max HP 1 ally
Faerie Tonic 1500 Temporarily boosts Max MP 1 ally
Strength Tonic 1000 Temporarily boosts Attack attribute 1 ally
Protect Drink 1000 Temporarily boosts Defense attribute 1 ally
Speed Drink 1000 Temporarily boosts Speed attribute 1 ally