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The starting location.
Connected to Baron by the Mist cave, and home to the Callers.
A small city located near an oasis. Initially, you bring Rydia here after the incident at Myst, and discover that Rose is here as well.
Contains an inn and stores.
A city in the desert north of Kaipo. It gets bombed as you approach, with the crystal taken away. You can use pots of HP and MP recovery here.
It's an intermediate point between Kaipo and Mt. Hobs, as well as the nearby antlion cave.
A city in the far northwest filled with magic users.
A Matriarchy, was guarding the Crystal of Earth before the Dark Elf stole it.
The cave surrounded by dense forest northeast of Toroia. While traversing this cave, any metallic weapon a character is holding causes them to be paralyzed in battle (same effect as Hold). Bows and arrows, staves, and rods are really the only weapons that can be used here, so it's advisable to run from combat when necessary.
Note: You can only visit this place once.
Contains a well that's allegedly bottomless.
Home of the dwarves, located in the underworld.
Note: You can visit this place twice, however, you are exploring different sections. You fight Dr. Rugae here, and fight Rubicant in the upper section.
Found on the Lunar Subterrane.
The final cave of the game.