The Hellfire Chasm is located among the various Dragon Caves. It is on the middle southern island (the one with marsh lands). Access is granted once players have defeated the Fiend of Fire, Marilith.
Inside the Chasm entrance, an elf tells you that the Chasm is often used by royal elves to prove themselves. After the seal is opened, the elf comments that since the Prince is awake and able to rule, there may not be many elves coming to the Chasm in the near future.
Contents |
| Floor | Map | Treasure |
|---|---|---|
| 1 | Random | Cockatrice Claw, Hermes' Shoes, Remedy, Speed Plus, Stamina Plus |
| 2 | Random | Bard's Tunic, Blue Fang, Echo Grass, Hi-Potion, X-Potion |
| 3 | Random | Mind Plus, Phoenix Down, Red Fang, Sage's Surplice, Stamina Plus |
| 4 | Random | 700 Gil, Eye Drops, Giant's Tonic, Silver Apple, Turbo Ether |
| 5 | Floor 5 | None |
| 6 | Random | Blue Fang, Luck Plus, Red Curtain, Strength Tonic, Thief's Gloves |
| 7 | Random | 150 Gil, Faerie Tonic, Hermes' Shoes, Hi-Potion, Twist Headband |
| 8 | Random | 250 Gil, Blue Curtain, Sage's Mitre, Power Plus, White Curtain |
| 9 | Random | Emergency Exit, Ether, Giant's Tonic, Soma Drop, War Hammer |
| 10 | Floor 10 | Ribbon |
Two bosses are located on the lowest floor and two are located on the fifth floor. There are three different world map style floors, but you will only have to go through one.
The treasures listed are potential chests. The actual number of chests is determined by the specific map and the floor number. The deep into the dungeon you go the more chests will appear. If the map has less than five chests, treasures will be randomly chosen from the list.
| Floor | Type* | Layout** | Environment | Size | Starting point | Max. Chests |
|---|---|---|---|---|---|---|
| Patrols | Minigame | Closed | Cavern | Large | Random (3) | 4 |
| Ruined Shrine | Dungeon | Field | Shrine | Large | Random (2) | 4 |
| Tunnel | Dungeon | Closed | Cavern | Large | Random (2) | 3 |
| Volcano A | Dungeon | Closed | Volcano | Medium | Random (5) | 2 |
| Volcano B | Dungeon | Closed | Volcano | Medium | Random (3) | 3 |
| Volcano C | Dungeon | Closed | Volcano | Medium | Random (1) | 4 |
| Volcano D | Dungeon | Closed | Volcano | Large | Fixed | 5 |
| World Map (v.1) | Dungeon | Endless | Overworld | Medium | Fixed | 5 |
| World Map (v.2) | Dungeon | Endless | Overworld | Medium | Fixed | 5 |
| World Map (v.3) | Dungeon | Endless | Overworld | Medium | Fixed | 5 |
| Floor 5 | Dungeon | Closed | Volcano | Small | Fixed | 0 |
| Floor 10 | Dungeon | Closed | Volcano | Small | Fixed | 1 |
This room can be a bit of a pain since you really have to pay attention. There are no random encounters, but if you step on specific spots, you will have to fight a battle of common enemies. While the groups are larger than usual, they are still very easy and you can run away. You can tell which spots have encounters because they sparkle every second or so. Just take your time and watch the floors. Making matters more complicated, the caves are filled with random people who will walk back and forth on a specific path. To get around them, just wait for an opening and duck in. It is best not to dash when trying to get in since you might overshoot the spot.
This can be one of the most aggravating rooms in the Chasm. It's similar to the volcano-type rooms in the sense that there are tiles where you take damage, however there are many differences that make it harder. First, there are only a handful of "safe" tiles on the floor; most are hazardous. Second, standing still on a hazard tile will cause continual damage, unlike lava that only damaged you when you moved onto it. Third, you get random encounters on any tile, not just the safe ones (and the enemies are stronger than on the volcano floors). Finally, there's about ninety million bats flying around erratically that get in your way. While the bats themselves don't attack, they block your movement, causing you to take more damage from the tiles. There are two treasure rooms in the northwest, and the exit is in the northeast. To get there, head down to the south edge, then travel east until you can go north again. Then east, then north, then take the east branch and go north to the stairs.
A very large, but easy floor - it is basically a straight path. The exit at the southernmost point, and you start somewhere in the north or middle. At the opposite end of the tunnel is a single treasure chest, and the other two are in plain sight on the way to the exit. From the start, simply head south and follow the path to the end. To make things even easier, the encounter rate is very low and the enemies that show up are the weaker ones.
A fairly large lava field, this floor is reminiscent of Mt. Gulg. While you will take minor damage from walking on the lava, you do not face any random encounters in the lava. Keep an eye on your HP, use an item that casts Healara when you get in a fight, and make your way to the lower west side of the map from the northwest.
One of the smallest and simplest lava mazes in the Chasm, the exit is located in the dead center. There are chests located on either edge, but it is quite a walk, so unless your on a level that contains rare equipment, just run straight to the exit.
A long, but fairly straight-forward walk. Head to the northeast corner of the map, and then head south and back west until you find the stairs in the lower western section of the floor. There's more lava here than the other volcano-type floors, but that means fewer random encounters. Just watch your health.
Styled after the second basement of Mount Gulg, you have to navigate your way through a maze to find the exit. Since it all happens indoors, you'll get a normal amount of random encounters. Once you get inside, head as far north and then as far west as you can. Head south a bit and take the first easter passage that you can find. Follow it east and south until you hit the southern wall, then go back up north and back down to get to the exit door.
A fun floor that is a miniature world map. There are three different versions, but the method of getting through them is basically the same. First, find a ship, which is somewhat close to where you start. Once you're aboard sail until you find a pirate named Thule (he looks exactly like Bikke). Once you talk to he he'll mention treasure that require an airship to get to and complain that he needs a Levistone. Sound familiar? After that (you have to talk to Thule before you can get the airship), head to a desert with a lone tree. Go up to the tree and hit the A button to receive your airship. Unfortunately you have to watch the same animation that you did when you got the real airship every time you do this floor. After that, fly around and pick up any treasure chests and then find the exit (it looks like the entrance to the Marsh Cave).
This version is primarily one continent with many lakes, so most of the walkable areas are narrow strips of land. You'll be able to identify it by the fact that you start out on a narrow strip of land on the northeastern shore of a lake near the ocean and a river.
This version has many more small island in addition to a main continent. If you start out in a forest, this the version you're going through.
This version consists of one big, very mountainous continent and a few very small islands. You start out in a marshland surrounded by mountains.
A very simple floor with two bosses, head north to fight Scarmiglione or south to fight Cagnazzo.
A very simple floor with two bosses. At the fork in the road (the lava), head north to fight Rubicante or south to fight Barbariccia. You can get a fourth Ribbon after beating Rubicante, so it is recommended that you fight him first.
| Enemy | Volcanos | Caverns | Overworlds | Shrines |
|---|---|---|---|---|
| Black Goblin | Yes | Yes | No | No |
| Blue Troll | No | No | Yes | No |
| Catoblepas | No | No | No | No |
| Dark Elemental | No | No | Yes | Yes |
| Devil Hound | No | No | No | Yes |
| Elm Gigas | No | No | Yes | No |
| Gloom Widow | Yes | Yes | No | No |
| Hundlegs | No | No | No | Yes |
| Poison Naga | No | No | Yes | No |
| Python | No | No | Yes | No |
| Sahagin Queen | No | No | Yes | No |
| Silver Dragon | No | No | No | Yes |
| Wild Nakk | Yes | Yes | No | No |
| Yellow Ogre | No | No | Yes | No |
The Hellfire Chasm has four new bosses, which Final Fantasy fans might recognize from Final Fantasy IV. Scarmiglione and Cagnazzo reside on the fifth floor and Barbariccia and Rubicante are on the tenth.
Note: All bosses are strong against Quake, Stone, Death, Time, and Poison. Additionally, you will receive no Gil or EXP for defeating them.
| Scarmiglione | Scarmiglione | Cagnazzo | Barbariccia | Rubicante | |
|---|---|---|---|---|---|
| HP | 4000 | 7046 | 7968 | 12954 | 15000 |
| Attack | 19 | 46 | 44 | 88 | 88 |
| Accuracy | 50 | 40 | 80 | 100 | 150 |
| Defense | 10 | 20 | 20 | 10 | 40 |
| Agility | 10 | 10 | 20 | 60 | 50 |
| Intelligence | 160 | 100 | 55 | 60 | 65 |
| Evasion | 10 | 10 | 5 | 60 | 30 |
| Magic Defense | 140 | 140 | 180 | 190 | 220 |
| Resistance (see note) | None | Ice | Ice | Lightning | Ice, Fire |
| Weaknesses | None | Fire, Dia | Lightning | None | None |
| Treasure | None | Lunar Curtain | Light Curtain | Braveheart | Kikuichimonji |
| Location | Floor 5, north room | Floor 5, north room | Floor 5, south room | Floor 10, east room | Floor 10, west room |