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Requirements: None

The Chemist job is the starting class for all magic type jobs. Chemists are able to throw potions to party members in range, healing or curing status ailments. These are great support units, especially when guns become available later in the game. They have low defense, so keep them behind your heavy hitters.

All items are able to be thrown up to 4 squares away and effect 1 unit. Any units in the way of the thrown item will be affected instead of the intended target.

Action
Name JP Description
Potion 30 Potion that restores 30 HP.
Hi-Potion 200 Potion that restores 70 HP.
X-Potion 300 Potion that restores 150 HP.
Ether 300 Potion that restores 20 MP.
Hi-Ether 400 Potion that restores 40 MP.
Elixir 900 Potion that fully restores HP and MP.
Antidote 70 Potion that removes Poison effect.
Eye Drop 80 Potion that removes Darkness effect.
Echo Grass 120 Potion that removes Silence effect.
Maiden's Kiss 200 Potion that removes Frog effect.
Soft 250 Potion that removes Petrified effect.
Holy Water 400 Potion that removes Undead and Blood Suck effects.
Remedy 700 Potion that removes several harmful effects.
Phoenix Down 90 Potion that revives a character from the dead.
Reaction Abilities
Auto Potion 400 Drink lowest quality potion in inventory when hit.
Support Abilities
Throw Item 350 Allows non-chemists to throw items.
Maintenance 250 Causes all items to be immune to Break attacks.
Equip Change 0 Allows character to change equipment during a battle.
Movement Abilities
Move-Find Item 100 Finds an item if located on the same square. Must end on that square, cannot just walk through it.

Total JP to Master: 5140