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Requirements: None
The Chemist job is the starting class for all magic type jobs. Chemists are able to throw potions to party members in range, healing or curing status ailments. These are great support units, especially when guns become available later in the game. They have low defense, so keep them behind your heavy hitters.
All items are able to be thrown up to 4 squares away and effect 1 unit. Any units in the way of the thrown item will be affected instead of the intended target.
Action | ||
---|---|---|
Name | JP | Description |
Potion | 30 | Potion that restores 30 HP. |
Hi-Potion | 200 | Potion that restores 70 HP. |
X-Potion | 300 | Potion that restores 150 HP. |
Ether | 300 | Potion that restores 20 MP. |
Hi-Ether | 400 | Potion that restores 40 MP. |
Elixir | 900 | Potion that fully restores HP and MP. |
Antidote | 70 | Potion that removes Poison effect. |
Eye Drop | 80 | Potion that removes Darkness effect. |
Echo Grass | 120 | Potion that removes Silence effect. |
Maiden's Kiss | 200 | Potion that removes Frog effect. |
Soft | 250 | Potion that removes Petrified effect. |
Holy Water | 400 | Potion that removes Undead and Blood Suck effects. |
Remedy | 700 | Potion that removes several harmful effects. |
Phoenix Down | 90 | Potion that revives a character from the dead. |
Reaction Abilities | ||
Auto Potion | 400 | Drink lowest quality potion in inventory when hit. |
Support Abilities | ||
Throw Item | 350 | Allows non-chemists to throw items. |
Maintenance | 250 | Causes all items to be immune to Break attacks. |
Equip Change | 0 | Allows character to change equipment during a battle. |
Movement Abilities | ||
Move-Find Item | 100 | Finds an item if located on the same square. Must end on that square, cannot just walk through it. |
Total JP to Master: 5140