The squire is the basic fighting class. There is no job-level requirement to change class to a squire and is available to everbody at the start. Special jobs override the squire class (for example: Temple Knight, Holy Swordsman, and Dragoner) but retain the same Reaction, Support, and Movement abilities.
| Basic Skill | ||
| Name | JP | Description |
| Accumulate | 300 | Charge up one's power to raise physical attack power. Range: Auto Effect: 1 Physical Attack +1 |
| Dash | 80 | Run into enemy with body. Range: 1, Vertical: 1 Effect: 1 Can knock target back one square |
| Throw Stone | 90 | Throw stones at a distant enemy. Range: 4 Effect: 1 Can knock target back one square. |
| Heal | 150 | Recover from abnormal status effects. Range: Auto, Vertical 2 Effect: 1 Cancel: Darkness, Silence, Poison |
| Reaction | ||
| Name | JP | Description |
| Counter Tackle | 180 | Counter with a dash attack. |
| Support | ||
| Name | JP | Description |
| Equip Axe | 170 | Equip axe regardless of job. |
| Monster Skill | 200 | Target friendly monster within range of 3 acquires new abilities. |
| Defend | 50 | Defend and prepare for an attack. |
| Gained JP Up | 200 | Amount of JP earned in battle is increased. |
| Movement | ||
| Name | JP | Description |
| Move +1 | 200 | Increase movement range by 1. |