Final Fantasy Tactics/Jobs/Time Mage

From StrategyWiki, the free strategy guide and walkthrough wiki

Requirements: Wizard level 2

Action
NameJPMPSPRangeEffectDescription
Haste 5085032Causes Haste on targets.
Haste 2 550301532Causes Haste on targets.
Slow 5085032Causes Slow on targets.
Slow 2 520301532Causes Slow on targets.
Stop 330141532Stops target, preventing AT from increases.
Don't Move 50103432Prevents target from moving. Target may still Act.
Float 20085042Causes target to float 1h above ground.
Reflect 300125041Adds Reflect
Quick 800242541Increases AT
Demi 250241742Causes gravity damage
Demi 2 550501242Causes gravity damage
Meteor 150070844
Reaction Abilities
Critical Quick 700 When HP critical, executes your turn next.
MP Switch 400 Phyisical damage is converted into magic damage. MP is lost instead of HP.
Support Abilities
Short Charge 800 Casting Time is shortened.
Movement Abilities
Teleport 600 Increases movement.
Float 540 Float 1h over land.

Total JP to Master: 8220