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Kidd
Appeared In The Yellow Wings
Class/Race Thief/Human
Level 3
Weapon Jackknife
HP/MP 94/15
ATK/DEF 44/52
MAG/RES 22/21
Elemental Attributes None
Abilities 1 Steal Gil
Abilities 2 None
Support Safeguard
Notes Though he's the leader, he's probably the weakest
Objective Defeat all foes
Rewards Lamia Scale x2, Sanative Needle x3, Earth Stone x3
Forbidden Ice
Law Bonus Glass Bell, Battle Boots, Hi-Potion
Dispatch No.


Note
The Yellow Wings are a recurring clan, and you'll see them again in later missions.

You're only able to take five units with you, so I'd recommend you leave out the unit with the most experience so that the others can catch up to them. The first person you should take out is their White Monk because they can do a lot of heavy damage. However, keep your units far enough apart so that the Black Mage can't hit too many. Make sure that you heal Cid because if he dies, you can't revive him, even with a Phoenix Down. Certain units won't attack every turn. The Animist will use 100% Wool every time it wears off. The Archer will alternate between using Focus and attacking most turns. The Thief will frequently attempt to Steal Gil. The Black Mage will use a normal attack only if there is a unit's back nearby. By keeping these patterns in mind, you can know when to heal which units and which units are in danger.