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Blue Mages are unique in the fact that the majority of their abilities are learned from monsters and not items, so they need to see a lot of battle in order to be any good. Also, you must have Learning set as your S-ability and the monster to attack you with that specific attack in order to learn a monster ability (Beastmasters are useful in this regard). You need to master one White Mage A-ability and one Black Mage A-ability to become a Blue Mage.
Stats
| Move | Jump | Evade | HP | MP | Weapon Attack | Weapon Defense | Magic Power | Magic Resistance | Speed
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| 4 | 2 | 55 |   |   |   |   |   |    | 
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| The stars are an indication of how quickly that stat will grow when the character levels up. Please note that they represent an estimate percentage, not hard numbers.
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Equips
| Weapon
| Saber
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| Head
| Hat
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| Body
| Clothing, Robe
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| Shield
| --
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Abilities
| Name | Type | MP | Range | Item/Monster | AP | Description
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| Goblin Punch | A | 8 | 1 | Goblin | -- | All all-out punch with varying damage
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| Magic Hammer | A | 8 | 3 | Red Cap | -- | Deals damage to MP
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| Acid | A | 12 | 3 | Jelly, Ice Flan, Cream | -- | Inflicts a random status ailment
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| Blowup | A | 2 | All Sides | Bomb, Grenade | -- | Deals massive damage to nearby enemies with a self-KO
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| Mighty Guard | A | 8 | 1 | Icedrake | -- | Raises Weapon Defense and Magic Resistance for one battle
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| Guard-Off | A | 10 | 1 | Firewyrm | -- | Lowers Weapon Defense and Magic Resistance
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| Dragon Force | A | 12 | 1 | Thundrake | -- | Releases a Dragon soul that improves all stats
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| Night | A | 24 | All | Lilith | -- | Puts all enemies to sleep
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| Twister | A | 20 | 3 | Lamia | -- | Reduces HP of all enemies in area by half
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| Lv3 Def-Less | A | 12 | 3 | Antlion, Jawbreaker | -- | Lowers Weapon Defense and Magic Resistance in units with levels evenly divisible by three
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| Poison Claw | A | 8 | 1 | Red Panther | -- | Damages and poisons a target
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| Hastebreak | A | 12 | 1 | Coeurl | -- | Slows a unit, and completely stops a hasted unit
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| Bad Breath | A | 20 | 1 | Malboro, Big Malboro | -- | Breathes foul breath that causes status ailments
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| Stare | A | 12 | Area | Floateye | -- | Confuses multiple targets
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| Roulette | A | 20 | All | Ahriman | -- | KOs one person at random, be it friend, foe, or yourself
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| Drain Touch | A | 10 | 1 | Zombie | -- | Drains and absorbs HP from a target
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| Lv?S-Flare | A | 30 | All | Vampire | -- | Shadowflares all units with matching digits in their level
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| White Wind | A | 12 | 3 | Sprite | -- | Heals a character's HP by the amount of your own HP
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| Angel Whisper | A | 24 | 3 | Titania | -- | Heals HP and bestows Auto-Raise
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| Matra Magic | A | 24 | 3 | Toughskin | -- | Switches a target's HP and MP
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| Damage>MP | R | -- | -- | Judo Uniform | 300 | Converts HP damage to MP damage, but fails if MP is 0
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| Immunity | S | -- | -- | Survival Vest | 300 | Confers resistance to some status ailments
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| Learning | S | -- | -- | Blue Saber | 400 | Studies attacks and learns some as Blue Magic
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| Blue Combo | C | -- | Varies | Mythril Saber | 100 | A ranged combo for Blue Mages
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