Final Fantasy Tactics Advance/Jobs/Blue Mage

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Blue Mages are unique in the fact that the majority of their abilities are learned from monsters and not items, so they need to see a lot of battle in order to be any good. Also, you must have Learning set as your S-ability and the monster to attack you with that specific attack in order to learn a monster ability (Beastmasters are useful in this regard). You need to master one White Mage A-ability and one Black Mage A-ability to become a Blue Mage.

Stats
MoveJumpEvadeHPMPWeapon AttackWeapon DefenseMagic PowerMagic ResistanceSpeed
4255***************
The stars are an indication of how quickly that stat will grow when the character levels up. Please note that they represent an estimate percentage, not hard numbers.
Equips
Weapon Saber
Head Hat
Body Clothing, Robe
Shield --
Abilities
NameTypeMPRangeItem/MonsterAPDescription
Goblin PunchA81Goblin--All all-out punch with varying damage
Magic HammerA83Red Cap--Deals damage to MP
AcidA123Jelly, Ice Flan, Cream--Inflicts a random status ailment
BlowupA2All SidesBomb, Grenade--Deals massive damage to nearby enemies with a self-KO
Mighty GuardA81Icedrake--Raises Weapon Defense and Magic Resistance for one battle
Guard-OffA101Firewyrm--Lowers Weapon Defense and Magic Resistance
Dragon ForceA121Thundrake--Releases a Dragon soul that improves all stats
NightA24AllLilith--Puts all enemies to sleep
TwisterA203Lamia--Reduces HP of all enemies in area by half
Lv3 Def-LessA123Antlion, Jawbreaker--Lowers Weapon Defense and Magic Resistance in units with levels evenly divisible by three
Poison ClawA81Red Panther--Damages and poisons a target
HastebreakA121Coeurl--Slows a unit, and completely stops a hasted unit
Bad BreathA201Malboro, Big Malboro--Breathes foul breath that causes status ailments
StareA12AreaFloateye--Confuses multiple targets
RouletteA20AllAhriman--KOs one person at random, be it friend, foe, or yourself
Drain TouchA101Zombie--Drains and absorbs HP from a target
Lv?S-FlareA30AllVampire--Shadowflares all units with matching digits in their level
White WindA123Sprite--Heals a character's HP by the amount of your own HP
Angel WhisperA243Titania--Heals HP and bestows Auto-Raise
Matra MagicA243Toughskin--Switches a target's HP and MP
Damage>MPR----Judo Uniform300Converts HP damage to MP damage, but fails if MP is 0
ImmunityS----Survival Vest300Confers resistance to some status ailments
LearningS----Blue Saber400Studies attacks and learns some as Blue Magic
Blue ComboC--VariesMythril Saber100A ranged combo for Blue Mages