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Mog Knights are Moogles (abbreviated Mog) that use swords. They are the most physically oriented of the Moogle jobs and as such have the highest atk gain per level-up. They also learn the Moogle's version of Ultima, Ultima Charge.
Mog Knight requires one (1) Animist A-Ability.
Stats
| Move | Jump | Evade | HP | MP | Weapon Attack | Weapon Defense | Magic Power | Magic Resistance | Speed
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| 3 | 2 | 45 | | | | | | |
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| The stars are an indication of how quickly that stat will grow when the character levels up. Please note that they represent an estimate percentage, not hard numbers.
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Equips
| Weapon
| Blade
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| Head
| Helmet, Hat
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| Body
| Armor, Clothing
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| Shield
| Shield
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Abilities
| Name | Type | MP | Range | Item | AP | Description
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| Mog Rush | | | | Shadow Blade | 200 | Full-force attack. Damaging, but inaccurate.
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| Mog Lance | | | | Atmos Blade | 200 | Special Mog Knight lunge. Can hit faraway enemies.
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| Mog Attack | | | | Flametongue | 100 | Damages and knocks back target.
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| Mog Aid | | | | Icebrand | 300 | Moon power. Heals unit's own HP and cures status.
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| Mog Guard | | | | Kwigon Blade | 200 | Focuses power to improve weapon def. and magic res.
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| Mog Shield | | | | Pearl Blade | 300 | Mog Knight's protection. Prevents one status ailment.
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| Mog Peek | | | | Paraiba Blade | 300 | Detects rare items held by enemy unit.
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| Ultima Charge | | | | Materia Blade | 999 | Charge attack born from ultima magic.
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| Charge Combo | | | | Mithril Blade | 100 | Easily chained combo ability for Mog Knights.
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| Shieldbearer | | | | Round Shield | 300 | Enables shield-wielding, regardless of job.
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| Last Haste | | | | Gold Armor | 300 | Becomes hasted if severely wounded.
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