From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Paladins are geared towards defense with decent offensive numbers but a fairly low evade rating. You need to master two Soldier A-abilites to become a Paladin.

Stats
Move Jump Evade HP MP Weapon Attack Weapon Defense Magic Power Magic Resistance Speed
3 2 40 *** * ** *** * *** *
The stars are an indication of how quickly that stat will grow when the character levels up. Please note that they represent an estimate percentage, not hard numbers.
Equips
Weapon Knightsword, Greatsword
Head Helmet
Body Armor, Robe
Shield Any
Abilities
Name Type MP Range Item AP Description
Nurse A -- All Sides Defender 100 Heals HP and remedies status ailments
Defense A -- Self Lionheart 200 Raises Weapon Defense and Magic Resistance for one turn
Cover A -- 4 SaveTheQueen 200 Takes damage for another character until the next action
Subdue A -- Varies Ancient Sword 200 Deals light damage, good for catching monsters
Drop Weapon A -- Varies Ragnarok 200 Tosses a weapon out of hand and back into stock
Parley A -- 1 Barong 200 Convinces a target to leave the field of battle
Saint Cross A 24 All Sides Arch Sword 300 Deals holy damage to a wide area
Holy Blade A 32 Varies Excalibur 300 Deals holy damage
Reflex R -- -- Genji Armor 300 Predicts and avoids a regular attack
Weapon Def+ S -- -- Diamond Armor 300 Reduces damage from weapon attacks
Knight Combo C -- Varies Mythril Brand 100 A failproof combo for Paladins