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Items that teach spells are in bold

Healing spells[edit]

Name MP Cost Effect Espers Who Teach It Note
Cure 5 Weak healing magic. Deals minor damage to undead.
  • Kirin ×2
  • Shiva ×3
  • Seraph ×20
  • Lakshmi ×20
Vulnerable to Runic and Reflect
Cura (Cure 2) 25 Medium healing magic. Deals moderate damage to undead.
  • Golem ×5
  • Kirin ×1
  • Seraph ×8
  • Lakshmi ×16
  • Unicorn ×4
  • Seraph ×5
Vulnerable to Runic and Reflect
Curaga (Cure 3) 40 Strong healing magic. Deals large amounts of damage to undead.
  • Phoenix ×2
  • Lakshmi ×1
Vulnerable to Runic and Reflect
Regen 10 Gradually heals HP. Gradually saps the undead's health.
  • Kirin ×3
  • Seraph ×10
  • Lakshmi ×20
Vulnerable to Runic, ignores Reflect.
Raise (Life) 30 Revives a KO'd ally with about 12% of their max HP. May instantly kill undead enemies.
  • Bismarck ×2
  • Phoenix ×10
Vulnerable to Runic, ignores Reflect
Arise (Life 2) 60 Revives a dead ally with all of their max HP. Instantly kills undead enemies.
  • Phoenix ×2
Vulnerable to Runic, ignores Reflect
Reraise (Life 3) 60 Revies a dead ally with 12% of their max HP immediately after they die.
  • Phoenix ×1
Vulnerable to Runic, ignores Reflect
Poisona (Antdot) 3 Heals poison.
  • Kirin ×4
Also removes Blind, vulnerable to Runic
Esuna (Remedy) 15 Heals all bad status effects (Confusion, Stop, Poison, Sap, Sleep, Blind, Berserk, Petrified, and Charm), but not Frozen, Imp, or Zombie.
  • Alexander ×15
  • Seraph ×4
  • Lakshmi ×20
  • Unicorn ×3
Vulnerable to Runic

Support spells[edit]

Name MP Cost Effect Espers Who Teach It Note
Imp 10 Cures to/from "Imp".
  • Reed Cloak ×1
  • Cait Sith ×5
  • Tortoise Shield ×1
  • Saucer ×1
Cures "Imp" status, or inflicts "Imp" to an enemy
Haste 10 Raises target's battle speed.
  • Carbuncle ×3
  • Quetzalli ×20
None
Protect (Safe) 12 Raises target's physical defense.
  • Alexander ×10
  • Carbuncle ×2
  • Golem ×5
  • Unicorn ×1
None
Shell 15 Raises target's magic defense
  • Alexander ×10
  • Carbuncle ×2
  • Force Shield ×5
  • Unicorn ×1
  • Zona Seeker ×5
None
Berserk (Bserk) 16 Casts Berserk on a target.
  • Phantom ×3
Raises physical attack of target, and he/she can only use physical attacks and is uncontrollable until the end of the battle. Also useful if cast on spellcasting enemies. Umaro has an innate berserk status.
Float 17 Makes target float.
  • Quetzalli ×5
  • Cait Sith ×2
Protects against certain attacks, namely Quake and Meltdown.
Vanish 18 Renders target invisible and immune to physical attacks.
  • Phantom ×3
  • Cactuar ×10
All magical attacks will hit an invisible target, barring certain spells that check for immunities.
Warp 20 Escape from dungeons/battles.
  • Carbuncle ×2
  • Fenrir ×10
  • Cactuar ×20
Not all battles or dungeons can be exited. The spell will fail if that is the case.
Reflect (Rflect) 22 Casts a magic barrier on the target that reflects magic.
  • Carbuncle ×5
Some attacks ignore reflect.
Hastega (Haste2) 38 Speeds up entire party.
  • Quetzalli ×2
None
Quick 99 Allows the target to take two actions in one turn.
  • Raiden ×1
  • Gilgamesh ×1
Quick cannot be cast again through the use of this spell.
Valor 50 Boosts the target's attack power
  • Gilgamesh ×5
Advance only.

Debuff spells[edit]

Name MP Cost Effect Espers Who Teach It Note
Osmose 1 Absorbs MP from target.
  • Shiva ×4
  • Zona Seeker ×15
Works in reverse versus undead
Libra (Scan) 3 Displays an enemy's HP/weaknesses.
  • Kirin ×5
None
Sleep 5 Puts target to sleep.
  • Siren ×10
None
Slow 5 Slows battle speed of target.
  • Quetzalli ×20
  • Siren ×7
None
Silence (Mute) 8 Prevents target from using magic.
  • Siren ×8
Also prevents using any attacks that cost MP
Confuse (Muddle) 8 Confuses target.
  • Cait Sith ×7
None
Stop 10 Stops target's battle gauge.
  • Fenrir ×3
  • Golem ×5
None
Rasp 12 Reduces target's MP.
  • Shiva ×4
  • Zona Seeker ×20
None
Dispel 25 Removes certain beneficial statuses.
  • Alexander ×10
  • Unicorn ×2
Slowga (Slow 2) 26 Slows all enemies.
  • Quetzalli ×2
None


Attack spells[edit]

Name MP Cost Effect Espers who teaches it Note
Elemental
Poison 3 Poisons an enemy.
  • Ramuh ×5
Is actually stronger than Fire, Blizzard, or Thunder
Fire 4 Weak fire attack.
  • Bismarck ×20
  • Ifrit ×10
  • Siren ×6
None
Blizzard 5 Weak ice attack
  • Bismarck ×20
  • Shiva ×10
None
Thunder 6 Weak lightning attack.
  • Bismarck ×20
  • Ramuh ×10
None
Fira (Fire 2) 20 Medium fire attack.
  • Flame Shield ×5
  • Ifrit ×5
  • Maduin ×3
None
Blizzara (Ice 2) 21 Medium ice attack
  • Ice Shield ×5
  • Shiva ×5
  • Maduin ×3
None
Thundara (Bolt 2) 22 Medium lightning attack.
  • Thunder Shield ×5
  • Ramuh ×2
  • Maduin ×3
None
Bio 26 Poisons enemy and does greater damage than Poison.
  • Catoblepas ×8
Stronger than Fira, Thundara, and Blizzara
Holy (Pearl) 40 Powerful Holy-elemental attack. Can only target one enemy and ignores defense.
  • Alexander ×2
Does not ignore reflect.
Quake 50 Earth-elemental attack that hits all enemies and allies. Misses against flying enemies.
  • Midgardsormr ×3
Stronger than Meteor, but does not ignore defense.
Firaga (Fire 3) 51 Strong fire attack.
  • Phoenix ×3
  • Valigarmanda ×1
None
Blizzaga (Ice 3) 52 Strong ice attack
  • Valigarmanda ×1
None
Thundaga (Bolt 3) 53 Strong lightning attack.
  • Valigarmanda ×1
None
Meltdown (Merton) 85 A powerful defense-ignoring fire/wind attack. Misses flying enemies. Hits allies as well.
  • Crusader ×1
Stronger than Meteor
Flood 75 A powerful water elemental attack.
  • Leviathan ×2
Ignores Runic and Reflect, is unblockable. Advance only
Instant-defeat
Break 25 Inflicts gradual petrification.
  • Catoblepas ×5
Unlike Demon Eye, Break does not instantly petrify an enemy.
Death (Doom) 35 Instantly kills an enemy.
  • Catoblepas ×2
Fully heals the undead
Banish (X-Zone) 53 Attempts to kill all enemies.
  • Cursed Ring ×5
  • Fenrir ×5
Checks for death protection.
Non-elemental
Drain 15 Steals enemy's HP and gives it to the caster.
  • Ifrit ×1
Works in reverse versus undead. This means that the undead will be healed while the caster will be damaged.
Gravity (Demi) 33 Cuts an enemy's HP in half.
  • Phantom ×5
Checks for death protection.
Flare 45 Powerful defense-ignoring non-elemental attack. Can only target one enemy and is unblockable.
  • Bahamut ×2
Does not ignore reflect.
Graviga (Qrtr) 48 Cuts an enemy's HP by 3/4.
  • Midgardsormr ×1
  • Diabolos ×5
Checks for death immunity.
Gravija 70 Cuts an enemy's HP by 31/32 and inflicts sap.
  • Diabolos ×3
Ignores Death and Sap immunity.
Meteor 62 Powerful, defense-ignoring attack on all enemies.
  • Crusader ×10
  • Odin ×1
Is weaker than most spells, but ignores defense and split damage.
Tornado 75 Renders all enemies and allies with barely any HP. Misses against enemies immune to death.
  • Midgardsormr ×1
Armor that protects against death blocks this.
Ultima 80 Deals extreme, non-elemental unblockable damage to all enemies.
  • Paladin Shield ×1
  • Ragnarok ×1
Most powerful attack spell in the game. Is vulnerable to Runic.