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Summon (red) materia is used to summon several different beasts, each dealing various types and amounts of damage. Summon materia is acquired at different points throughout the game, as outlined in each creature's (or materia's) individual section.
All of the summon materia have 5 stars; each star allows the creature to be summoned in combat once. Thus one-star summon materia can be used once in combat and 5-star one (i.e., mastered one) five times. Master Summon materia can be used to summon all creatures without any limitations.
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Got from the Chocobo Farm. Talk to the chocobos, and choose the top dialog option ("Wark"). Watch the chocobos dance and you'll receive it.
MP Cost:
Element:
14
Wind
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+00
-02%
+02%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
2,000 AP
14,000 AP
25,000 AP
35,000 AP
Deathblow!: Summons a chocobo carrying a moogle. The chocobo runs runs past and collides with the enemy. (Dreadful.) The attack causes Wind-type damage, and may cause Stop effect on enemies.
Fat Chocobo: (About 1:8 chance to get this) A fat chocobo falls from the skies and flattens the enemy. (Fearsome.) The attack deals non-elemental damage.
Get from Junon after resuscitating Priscilla.
MP Cost:
Element:
32
Ice
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+00
-02%
+02%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
4,000 AP
15,000 AP
30,000 AP
50,000 AP
Got after fighting Jenova-BIRTH in the Shinra cargo ship.
MP Cost:
Element:
34
Fire
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+00
-02%
+02%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
5,000 AP
20,000 AP
35,000 AP
60,000 AP
Get at the Gold Saucer in the chocobo jockey room when trying to win freedom from the desert prison. Note: This must be obtained at that time; it cannot be got later.
MP Cost:
Element:
40
Lightning
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+00
-02%
+02%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
10,000 AP
25,000 AP
50,000 AP
70,000 AP
In the abandoned Gongaga Reactor which can be accessed any time after getting out of the Desert Prison. Go to the reactor area and the Turks will show up; after the Turks leave, inspect the hole they looked into in the reactor casing.
MP Cost:
Element:
46
Earth
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+00
-02%
+02%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
15,000 AP
30,000 AP
60,000 AP
80,000 AP
Solve Yuffie's pagoda sidequest and Godo gives it to you.
MP Cost:
Element:
78
Water
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+01
-05%
+05%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
18,000 AP
38,000 AP
70,000 AP
100,000 AP
In the Shinra Mansion in Nibelheim. Open the safe upstairs using the clues found all over the place, and fight the boss Lost Number.
MP Cost:
Element:
80
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+01
-05%
+05%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
16,000 AP
32,000 AP
65,000 AP
80,000 AP
Steel Bladed Sword: Odin rides by and slashes all enemies in half, killing them instantly.
Gunge Lance: (If the enemy is immune to instant death attacks) Odin takes his lance Gungnir and throws it to the heavens, and it impales the enemy as it lands. Deals non-elemental damage.
In the Temple of the Ancients after defeating the Red Dragon.
MP Cost:
Element:
100
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+01
-05%
+05%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
20,000 AP
50,000 AP
80,000 AP
120,000 AP
Found floating around in the Sleeping Forest.
MP Cost:
Element:
110
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+01
-05%
+05%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
22,000 AP
60,000 AP
90,000 AP
140,000 AP
Found in the Great Glacier, in a cave somewhere on the east side of the big snowfield. Need to touch the hot springs elsewhere first, then come to the cave and fight the person guarding it.
MP Cost:
Element:
120
Holy
Magic:
MagicDef:
MaxHP:
MaxMP:
+01
+01
-05%
+05%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
25000 AP
65000 AP
100000 AP
150000 AP
Found in the Whirlwind Maze.
MP Cost:
Element:
140
Magic:
MagicDef:
MaxHP:
MaxMP:
+02
+02
-10%
+10%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
30,000 AP
80,000 AP
140,000 AP
200,000 AP
Found on the top of Fort Condor after the final battle for the Huge Materia.
MP Cost:
Element:
180
Fire
Magic:
MagicDef:
MaxHP:
MaxMP:
+02
+02
-10%
+10%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
30,000 AP
80,000 AP
140,000 AP
200,000 AP
Found in the sunken Gelnika.
MP Cost:
Element:
150
Magic:
MagicDef:
MaxHP:
MaxMP:
+04
+04
-10%
+10%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
35,000 AP
120,000 AP
150,000 AP
250,000 AP
Found high in the branches in the Ancient Forest near Cosmo Canyon.
MP Cost:
Element:
160
Wind
Magic:
MagicDef:
MaxHP:
MaxMP:
+04
+04
-10%
+10%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
35,000 AP
120,000 AP
150,000 AP
250,000 AP
You need to have Bahamut and Neo Bahamut materias, as well as the Huge Blue Materia. Touch the Huge Blue Materia in Bugenhagen's laboratory to get Bahamut ZERO.
MP Cost:
Element:
180
Magic:
MagicDef:
MaxHP:
MaxMP:
+04
+04
-10%
+10%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
35,000 AP
120,000 AP
150,000 AP
250,000 AP
Found on the Round Isle, in the northeastern corner of the world. It is not marked on the map. This island cannot be landed on, so you will need a Golden Chocobo to access it.
MP Cost:
Element:
250
Magic:
MagicDef:
MaxHP:
MaxMP:
+08
+08
-10%
+20%
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
0 AP
50,000 AP
200,000 AP
300,000 AP
500,000 AP
The wielder of Master Summon is able to use all Summon spells, and it takes only one Materia slot. It can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the Emerald Weapon and trading the Earth Harp on Kalm.