Wutai sidequests are entirely optional, but are highly
recommended because there's a whole lot of fun to be had with all
of the new materia and items. Also, while the first quest takes an
evening to accomplish, at least it saves you from the trouble of
doing one more boss fight later.
Two sidequests need Yuffie to be in your party, preferably
trained up somewhat also. For instructions on how to get her, see
Recommended average party level: 32-38
The first of the subquests can be done any time between getting
the Tiny Bronco on Disc 1 and before going to Midgar to stop Hojo
in Disc 2. Once you get into the Wutai area for the first time,
Yuffie stops you. And then suddenly, Shinra Troops appear out of
nowhere. A fight ensues, and afterward you find that you no longer
seem to have any of your materia except for one or two. What
follows is a series of melee battles.
Follow Yuffie northward. If you came by Tiny Bronco, this means
a long foot trek, and the mountains are very treacherous. If you
see any birds, consider running if you have a hard time dealing
with high-level bolt magic. You are left with the only recourse to
use items such as Potions, Hi-Potions to keep your party's HP up.
Hopefully, you have been stealing plenty of potions, Hi-Potions up
to this point. Be sure to equip the necessary accessories to make
up for the lack of materia such as poison ring. Eventually you'll
reach Wutai Town. When you enter, you see Yuffie running. Visit the
houses there, including Turtle's Paradise, where you'll meet the
Turks, who are on vacation.
You have to search out Yuffie in the following three places:
- In the box in the shop next to the save point.
- In the old man's house (to the right, near where you entered
Wutai) behind the folding screen.
- In the big vase outside of the Turtle's Paradise.
When you find her the last time, you and the rest of your party
are able to box her in and catch her.
After a brief cutscene, you're in Yuffie's house. Pull a lever,
which results in your other party members getting trapped in a big
cage. Once you get them out, head to the pagoda in the distance to
the far left, but only after you look at the Turtle's Paradise's
post #6 in the hallway opposite of the staircase. Yuffie's obscure
hint of "steel" probably reminds you of the big iron bell on the
left if you did indeed venture that far out yet left of the save
point. The house on the right from the bell has three mats where
you can rest up for free, you'll have to open the door to get into
that room though. In the left corner of the screen, behind the
japanese banner, there is hallway that leads to a treasure chest
which contains the Magic Shuriken for the thief. In the right
corner where you see a hallway, open the secret door and you'll
find a treasure chest holding the Hairpin. Ring the bell to reveal
a door. When you enter, you'll find that both Yuffie and Elena of
the Turks have been kidnapped by Don Corneo.
Grab what is inside the two treasure chests and find your way
upstairs. You'll be entrapped by Corneo and need to fight Shinra
soldiers, who manage to delay you enough for the kidnappers to
escape. Get out, rest up on the way, and you manage to strike a
truce with Reno and Rude.
Now another search operation begins. It's highly recommended you
purchase a lot of Bolt Plumes or Fire Veils from the store (10-20
of them should do). For the upcoming boss fight, arrange your Item
menu like so:
- Bolt Plume (or Fire Veil)
- Phoenix Down
Once you're healed up at the save point and have tons of helpful
items, head to the Da-Chao, mountain of statues. There's a lot of
stuff to see here, and you can find the Dragoon Lance for
Cid in a cave where Rude stood. You can return here on Disc 2 or 3
if you have Leviathan Scale to get more interesting items.
After a lengthy search, you'll find Corneo, Yuffie, and Elena.
Corneo doesn't really like his love games interrupted, and is still
mad at you for destroying Aps in the sewers, so here comes the
Without your materia, and especially if you're at a lower level,
this can be a very challenging fight. Rapps' Aero3 attack is
extremely devastating. This gets really easy if all of your
characters are in Fury and you harass the boss with Limit Breaks
(Vincent is really nice here, constantly smashing the boss for
400-500 damage every turn). Don't bother much with physical
attacks, just use Bolt Plumes and Fire Veils a lot or other
throwable items, especially ones that do fire damage. Revive fallen
characters with Phoenix Downs. If the characters have above 50%
health, use Hi-Potions on them every now and then, otherwise, just
use Phoenix Downs, they're pretty cheap.
After the fight, you see the Turks getting rid of Don Corneo in
their own way. Yuffie returns the materia to you, but it isn't
automatically replaced the way it was, so you should spend some
time fixing up the order of your materia. The MP Absorb you
found in the Yuffie's first hiding place is yours as well. Head
back in town and go to that little shack full of cats beside
Yuffie's house, you can now go upstairs and grab the HP Absorb
materia! You'll notice that the weapon shop that was previously
unavailable is now available, so grab your opportunity to purchase
the newest weapons for each and every single characters (Hopefully,
you have enough gil to purchase each as they are from 5500 to 6500
Throughout the game, you will find posters that advertise
Turtle's Paradise, the restaurant in Wutai.
- Sector 5 slums: In the top floor of one of the
- Shinra headquarters: First floor on the bulletin board.
You have to read this on either time you're visiting the building,
or you'll miss it for good.
- Gold Saucer: Ghost Square shop.
- Cosmo Canyon: Weapon shop.
- Cosmo Canyon: Shildra Inn.
- Wutai: In Yuffie's House in the cellar.
One of the flyers is in Wall Market, so you will probably need
the Sector 5 key to get back there. It is found in Bone Village. Going back
now to Sector 5, you can also purcase the Sneak Glove, that
upgrades the Steal materia.
After viewing all the Turtle's Paradise flyers, you have to read
the main poster in front of the Turtle's Paradise bar in Wutai. If
you found them all, you can collect the prize from the barkeeper in
Turtle's Paradise. The prize is a series of six different Sources
(Str., Vit., Dex., Mag., Spi., Luck) plus a Megalixir.
This section will walk you through the series of one-on-one boss
fights with Yuffie against the Five Sacred Gods in the Wutai
Pagoda. You should be able to manage most of the victories without
training Yuffie at all, unless her level is terribly low.
Each Sacred God exhibits different characteristics, and will
become progressively more difficult. You should take a moment
between fights to equip Yuffie with the proper gear and materia.
You will also need to restore any hit points, magic points and any
status ailment gained from previous battles. Besides your normal
setup, the only out-of-the-way ability you may want is the L4
Suicide Enemy Skill. You can learn it from a Mu, which are the
little squirrel-like creatures near the Chocobo Ranch.
Gorki represents Power, and acts like the Valron creature
around Nibleheim. Arm yourself with the Elemental/Gravity materia
in your armor's linked slots to protect against Demi and make sure
Yuffie is in the back row. The only other materia essential to
victory is restore.
Gorki will setup a strong defense with the various Barrier
spells, and he will also use Regen when he is on the ropes. When he
bolsters his defense with Barrier, counter with Destruct materia.
You may attack him with spells, but stop once he puts up Reflect.
Do not Dispel Reflect off of him, it will prevent him from
replacing Regen while the Reflect is in effect. The battle is
mainly a slugfest, so keep your health out of the critical area,
and use barrier if his attacks are doing too much damage.
For winning, you'll get an X-Potion. Restore Yuffie's HP and MP
before moving on to the next level.
Shake represents Speed and acts a lot like the strange
penguin creature Skeeskee around Cosmo Canyon. This battle is
nothing with the Enemy Skill L4 Suicide. Attack Shake with L4
Suicide, then finish him with any attack. Shake is blazing fast,
after the L4 Suicide attack, he'll get in at least two blows, which
can defeat Yuffie if she is low level. If this concerns you, use
Barrier before attacking with L4 Suicide.
If you don't have L4 Suicide, you must take away Shake's
advantage. Have Time materia equipped, and use Haste and Slow to
turn the tables on him. This battle is a slugfest as well;, Shake's
Rage Bomber attack is strong, and causes Fury which will make
subsequent attacks from Shake even deadlier. If you have Barrier,
Time, and Restore, you should be able to out-punch Shake.
You'll gain a Turbo Ether for winning. Restore Yuffie's HP, MP
and cure any hangover status effects, then head to the next
Chekhov represents Magic and acts like the bizarre Twin
Brain monster found in Mount Nibel. The Jem Ring accessory makes
this an easy fight; it will counter her Stare Down attack which
paralyzes Yuffie otherwise. All you will need is Restore materia
essentially. Chekhov moves very slowly, so you should be able to
get off plenty of attacks on her without worry. Barrier will cut
down her Absorb attack which drains your HP and restores hers. If
you forgot to equip your Jem Ring, Barrier is essential. You'll
need your regular hard hitting spells to make up for the ring as
You'll receive an Ice Ring for winning. Restore Yuffie's HP and
MP and head to the next floor.
Staniv is the undefeated god of War in the pagoda, and
acts like Madouge in the Mythril Caves. Attack with L4 Suicide, and
follow up with any other attack for a quick fight. If you don't
have L4 Suicide, you'll have to beat him the long way.
Staniv for the most part will strike you with his oversized
flail, which causes a fair amount of damage unless you're in the
back row with Barrier. Sometimes he'll use War Cry, but that only
causes Sadness. You'll just need Restore, Time, and Barrier to win
this one. Use Haste and Barrier as soon as things get started, and
exchange blows with Staniv. Unless you neglect your HP, you should
defeat him without any problems.
You'll get an Elixir from him after winning. Restore Yuffie's
HP, MP and any hangover status effects, and head to the next
Godo is the surprise boss, he is completely unique looking and
represents Omni, or all of the other gods combined. In
addition to being Yuffie's father, Godo is extremely powerful.
Although a level 36, he is not weak against L4 Suicide. Godo has a
plethora of attacks at his disposal, depending on which of his
three faces are looking at you:
- Red dragon face: Attacks with beast sword, which causes
a fair amount of physical damage.
- Gold face: Uses Mini and Cure2.
- White face: Attacks with Drain, Bio2, Demi3 and the
Trine Enemy Skill.
This battle is very hard unless you've built up Yuffie, so in
order to win you need to eliminate the greatest threats.
Elemental/Gravity, and Elemental/Poison (or Added Effect/Poison)
are essential. Make sure they're in the linked slots in your armor.
Hopefully you've visited the Sleeping Man and found a Bolt Ring
accessory, or ventured to the Temple of the Ancients and have the
Dragon Armlet. This will negate Godo's strongest attacks. If you
have the Dragon Armlet, drop the Bolt Ring for the Ribbon
Accessory. This combo should prevent Trine, Bio2, Demi3, Mini, and
Poison from affecting you. You also obviously need Restore materia.
If you have the materia slots, have Counter Attack, Time, Barrier,
Poison, and Enemy Skill (if you haven't learned the Trine enemy
skill yet). If you don't have this gear, and your levels are low,
Godo will be a very difficult opponent.
Start the battle defensively, with Haste and Barrier. Do not
underestimate Godo's attacks; be generous with your Cure spell. If
you have it, attack with Slow and Bio on Godo, until he is both
Slowed and Poisoned. Throw everything you have at him, but keep MP
reserved for a few Cure spells. Re-apply Barrier as it fades, and
if you don't have Trine, hold steady until he uses it. Trine will
cause serious damage if you don't have Lightning Elemental resists.
Once Godo starts to succumb to your attacks, he will use Cure2 on
himself. It will heal a decent amount of damage, but not enough to
swing the tides back in his favor. This will slow the battle, but
you can counter by switching to melee attacks, and casting MBarrier
or Reflect on Godo if you have them. This will dampen or reflect
- Alternate strategy
Use magic hammer repeatedly to drain his MP. After that he will
only use beast sword.
Godo is a worthy opponent, so if your levels are low, he may
still overtake you. Come back later, gather some of the items
mentioned, or build up Yuffie and try again. You'll gain the power
of the Watergod for winning, the Levianthan summon, and Yuffie's
final limit break "All Creation". You'll also get a emotional scene
with Godo, and the respect of Wutai.