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Wutai sidequests are entirely optional, but are highly recommended because there's a whole lot of fun to be had with all of the new materia and items. Also, while the first quest takes an evening to accomplish, at least it saves you from the trouble of doing one more boss fight later.

Two sidequests need Yuffie to be in your party, preferably trained up somewhat also. For instructions on how to get her, see the Optional characters page.

Stolen materia[edit]

Recommended average party level: 32-38

The first of the subquests can be done any time between getting the Tiny Bronco on Disc 1 and before going to Midgar to stop Hojo in Disc 2. Once you get into the Wutai area for the first time, Yuffie stops you. And then suddenly, Shinra Troops appear out of nowhere. A fight ensues, and afterward you find that you no longer seem to have any of your materia except for one or two. What follows is a series of melee battles.

Follow Yuffie northward. If you came by Tiny Bronco, this means a long foot trek, and the mountains are very treacherous. If you see any birds, consider running if you have a hard time dealing with high-level bolt magic. You are left with the only recourse to use items such as Potions, Hi-Potions to keep your party's HP up. Hopefully, you have been stealing plenty of potions, Hi-Potions up to this point. Be sure to equip the necessary accessories to make up for the lack of materia such as poison ring. Eventually you'll reach Wutai Town. When you enter, you see Yuffie running. Visit the houses there, including Turtle's Paradise, where you'll meet the Turks, who are on vacation.

Rare item
Make sure to get the Turtle's Paradise flyer in town, which is on the wall of Yuffie's room after she returns your materia.

You have to search out Yuffie in the following three places:

  1. In the box in the shop next to the save point.
  2. In the old man's house (to the right, near where you entered Wutai) behind the folding screen.
  3. In the big vase outside of the Turtle's Paradise.

When you find her the last time, you and the rest of your party are able to box her in and catch her.

After a brief cutscene, you're in Yuffie's house. Pull a lever, which results in your other party members getting trapped in a big cage. Once you get them out, head to the pagoda in the distance to the far left, but only after you look at the Turtle's Paradise's post #6 in the hallway opposite of the staircase. Yuffie's obscure hint of "steel" probably reminds you of the big iron bell on the left if you did indeed venture that far out yet left of the save point. The house on the right from the bell has three mats where you can rest up for free, you'll have to open the door to get into that room though. In the left corner of the screen, behind the japanese banner, there is hallway that leads to a treasure chest which contains the Magic Shuriken for the thief. In the right corner where you see a hallway, open the secret door and you'll find a treasure chest holding the Hairpin. Ring the bell to reveal a door. When you enter, you'll find that both Yuffie and Elena of the Turks have been kidnapped by Don Corneo.

Grab what is inside the two treasure chests and find your way upstairs. You'll be entrapped by Corneo and need to fight Shinra soldiers, who manage to delay you enough for the kidnappers to escape. Get out, rest up on the way, and you manage to strike a truce with Reno and Rude.

Now another search operation begins. It's highly recommended you purchase a lot of Bolt Plumes or Fire Veils from the store (10-20 of them should do). For the upcoming boss fight, arrange your Item menu like so:

  • Bolt Plume (or Fire Veil)
  • Phoenix Down
  • Hi-Potion
  • X-Potion

Once you're healed up at the save point and have tons of helpful items, head to the Da-Chao, mountain of statues. There's a lot of stuff to see here, and you can find the Dragoon Lance for Cid in a cave where Rude stood. You can return here on Disc 2 or 3 if you have Leviathan Scale to get more interesting items.

After a lengthy search, you'll find Corneo, Yuffie, and Elena. Corneo doesn't really like his love games interrupted, and is still mad at you for destroying Aps in the sewers, so here comes the retribution: Rapps.

Rapps

Without your materia, and especially if you're at a lower level, this can be a very challenging fight. Rapps' Aero3 attack is extremely devastating. This gets really easy if all of your characters are in Fury and you harass the boss with Limit Breaks (Vincent is really nice here, constantly smashing the boss for 400-500 damage every turn). Don't bother much with physical attacks, just use Bolt Plumes and Fire Veils a lot or other throwable items, especially ones that do fire damage. Revive fallen characters with Phoenix Downs. If the characters have above 50% health, use Hi-Potions on them every now and then, otherwise, just use Phoenix Downs, they're pretty cheap.

Level Hit Points Magic Weak against Strong against Absorbs
39 6000 300 - - -

After the fight, you see the Turks getting rid of Don Corneo in their own way. Yuffie returns the materia to you, but it isn't automatically replaced the way it was, so you should spend some time fixing up the order of your materia. The MP Absorb you found in the Yuffie's first hiding place is yours as well. Head back in town and go to that little shack full of cats beside Yuffie's house, you can now go upstairs and grab the HP Absorb materia! You'll notice that the weapon shop that was previously unavailable is now available, so grab your opportunity to purchase the newest weapons for each and every single characters (Hopefully, you have enough gil to purchase each as they are from 5500 to 6500 a piece)!

Turtle's Paradise flyers[edit]

Throughout the game, you will find posters that advertise Turtle's Paradise, the restaurant in Wutai.

  • Sector 5 slums: In the top floor of one of the houses.
  • Shinra headquarters: First floor on the bulletin board. You have to read this on either time you're visiting the building, or you'll miss it for good.
  • Gold Saucer: Ghost Square shop.
  • Cosmo Canyon: Weapon shop.
  • Cosmo Canyon: Shildra Inn.
  • Wutai: In Yuffie's House in the cellar.

One of the flyers is in Wall Market, so you will probably need the Sector 5 key to get back there. It is found in Bone Village. Going back now to Sector 5, you can also purcase the Sneak Glove, that upgrades the Steal materia.

After viewing all the Turtle's Paradise flyers, you have to read the main poster in front of the Turtle's Paradise bar in Wutai. If you found them all, you can collect the prize from the barkeeper in Turtle's Paradise. The prize is a series of six different Sources (Str., Vit., Dex., Mag., Spi., Luck) plus a Megalixir.


Climbing the pagoda[edit]

This section will walk you through the series of one-on-one boss fights with Yuffie against the Five Sacred Gods in the Wutai Pagoda. You should be able to manage most of the victories without training Yuffie at all, unless her level is terribly low.

Each Sacred God exhibits different characteristics, and will become progressively more difficult. You should take a moment between fights to equip Yuffie with the proper gear and materia. You will also need to restore any hit points, magic points and any status ailment gained from previous battles. Besides your normal setup, the only out-of-the-way ability you may want is the L4 Suicide Enemy Skill. You can learn it from a Mu, which are the little squirrel-like creatures near the Chocobo Ranch.

Gorki

Gorki represents Power, and acts like the Valron creature around Nibleheim. Arm yourself with the Elemental/Gravity materia in your armor's linked slots to protect against Demi and make sure Yuffie is in the back row. The only other materia essential to victory is restore.

Gorki will setup a strong defense with the various Barrier spells, and he will also use Regen when he is on the ropes. When he bolsters his defense with Barrier, counter with Destruct materia. You may attack him with spells, but stop once he puts up Reflect. Do not Dispel Reflect off of him, it will prevent him from replacing Regen while the Reflect is in effect. The battle is mainly a slugfest, so keep your health out of the critical area, and use barrier if his attacks are doing too much damage.

For winning, you'll get an X-Potion. Restore Yuffie's HP and MP before moving on to the next level.

Level Hit Points Magic Weak against Strong against Absorbs
30 3000 150 Wind Earth,Gravity -


Shake

Shake represents Speed and acts a lot like the strange penguin creature Skeeskee around Cosmo Canyon. This battle is nothing with the Enemy Skill L4 Suicide. Attack Shake with L4 Suicide, then finish him with any attack. Shake is blazing fast, after the L4 Suicide attack, he'll get in at least two blows, which can defeat Yuffie if she is low level. If this concerns you, use Barrier before attacking with L4 Suicide.

If you don't have L4 Suicide, you must take away Shake's advantage. Have Time materia equipped, and use Haste and Slow to turn the tables on him. This battle is a slugfest as well;, Shake's Rage Bomber attack is strong, and causes Fury which will make subsequent attacks from Shake even deadlier. If you have Barrier, Time, and Restore, you should be able to out-punch Shake.

You'll gain a Turbo Ether for winning. Restore Yuffie's HP, MP and cure any hangover status effects, then head to the next floor.

Level Hit Points Magic Weak against Strong against Absorbs
32 4000 180 - Gravity -


Chekhov

Chekhov represents Magic and acts like the bizarre Twin Brain monster found in Mount Nibel. The Jem Ring accessory makes this an easy fight; it will counter her Stare Down attack which paralyzes Yuffie otherwise. All you will need is Restore materia essentially. Chekhov moves very slowly, so you should be able to get off plenty of attacks on her without worry. Barrier will cut down her Absorb attack which drains your HP and restores hers. If you forgot to equip your Jem Ring, Barrier is essential. You'll need your regular hard hitting spells to make up for the ring as well.

You'll receive an Ice Ring for winning. Restore Yuffie's HP and MP and head to the next floor.

Level Hit Points Magic Weak against Strong against Absorbs
34 5000 210 - Gravity -


Staniv

Staniv is the undefeated god of War in the pagoda, and acts like Madouge in the Mythril Caves. Attack with L4 Suicide, and follow up with any other attack for a quick fight. If you don't have L4 Suicide, you'll have to beat him the long way.

Staniv for the most part will strike you with his oversized flail, which causes a fair amount of damage unless you're in the back row with Barrier. Sometimes he'll use War Cry, but that only causes Sadness. You'll just need Restore, Time, and Barrier to win this one. Use Haste and Barrier as soon as things get started, and exchange blows with Staniv. Unless you neglect your HP, you should defeat him without any problems.

You'll get an Elixir from him after winning. Restore Yuffie's HP, MP and any hangover status effects, and head to the next floor.

Level Hit Points Magic Weak against Strong against Absorbs
36 6000 240 - Gravity -


Godo

Godo is the surprise boss, he is completely unique looking and represents Omni, or all of the other gods combined. In addition to being Yuffie's father, Godo is extremely powerful. Although a level 36, he is not weak against L4 Suicide. Godo has a plethora of attacks at his disposal, depending on which of his three faces are looking at you:

  • Red dragon face: Attacks with beast sword, which causes a fair amount of physical damage.
  • Gold face: Uses Mini and Cure2.
  • White face: Attacks with Drain, Bio2, Demi3 and the Trine Enemy Skill.

This battle is very hard unless you've built up Yuffie, so in order to win you need to eliminate the greatest threats. Elemental/Gravity, and Elemental/Poison (or Added Effect/Poison) are essential. Make sure they're in the linked slots in your armor. Hopefully you've visited the Sleeping Man and found a Bolt Ring accessory, or ventured to the Temple of the Ancients and have the Dragon Armlet. This will negate Godo's strongest attacks. If you have the Dragon Armlet, drop the Bolt Ring for the Ribbon Accessory. This combo should prevent Trine, Bio2, Demi3, Mini, and Poison from affecting you. You also obviously need Restore materia. If you have the materia slots, have Counter Attack, Time, Barrier, Poison, and Enemy Skill (if you haven't learned the Trine enemy skill yet). If you don't have this gear, and your levels are low, Godo will be a very difficult opponent.

Start the battle defensively, with Haste and Barrier. Do not underestimate Godo's attacks; be generous with your Cure spell. If you have it, attack with Slow and Bio on Godo, until he is both Slowed and Poisoned. Throw everything you have at him, but keep MP reserved for a few Cure spells. Re-apply Barrier as it fades, and if you don't have Trine, hold steady until he uses it. Trine will cause serious damage if you don't have Lightning Elemental resists. Once Godo starts to succumb to your attacks, he will use Cure2 on himself. It will heal a decent amount of damage, but not enough to swing the tides back in his favor. This will slow the battle, but you can counter by switching to melee attacks, and casting MBarrier or Reflect on Godo if you have them. This will dampen or reflect his healing.

Alternate strategy

Use magic hammer repeatedly to drain his MP. After that he will only use beast sword.

Godo is a worthy opponent, so if your levels are low, he may still overtake you. Come back later, gather some of the items mentioned, or build up Yuffie and try again. You'll gain the power of the Watergod for winning, the Levianthan summon, and Yuffie's final limit break "All Creation". You'll also get a emotional scene with Godo, and the respect of Wutai.

Level Hit Points Magic Weak against Strong against Absorbs
36 10000 240 - - -