Final Fantasy XII/Black

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Unlike prior entries to the Final Fantasy series where you could just storm into a shop, buy the best magics in the store then blast your way through the next dungeon at your leisure, you now need to obtain not only the magic spell, but also the licence. However, Magicks in Final Fantasy XII are now more useful than ever, players eventually have to concede than an all-fighter party is not often the best option.

Note that the MP cost is the original number of MP consumed without augments.

Spell MP Price Obtained Effect Other Information
Fire 8 200
Blizzard 8 200
Thunder 8 200
Aero 16 1200
Water 12 800
Fira 18 3000
Blizzara 18 3000
Thundara 18 3000
Aeroga 38 6800
Bio 24 4900
Firaga 42 8200
Blizzaga 42 8200
Thundara 42 8200
Scourge 48 11200
Shock 34 9400
Ardour 60 15600
Flare 48 11200
Scathe 70 18100