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Each type of weapon comes with a hit combo or critical hit rate. This means that the hit combo or critical hit rate cannot co-exist on a weapon - it's one or the other!
Type of Weapon | Critical Hit Rate | Hit Combo Rate |
---|---|---|
Unarmed | N/A | 5% |
1-Handed Swords | N/A | 5% |
Daggers | N/A | 7%
|
Axes | N/A | 3% |
Maces | N/A | 4% |
Hammers | N/A | 7% |
Spears | N/A | 4% |
2-Handed Swords | N/A | 7%
|
Katanas | N/A | 13%
|
Poles | N/A | 12% |
Ninja Swords | N/A |
|
Handbombs | N/A | 0% |
Staves | N/A | 0% |
Rods | N/A | 0% |
Bows | 5% | N/A |
Crossbows | 7% | N/A |
Measures | 5% | N/A |
Guns | 5% | N/A |
Combo-Hits and HP[edit]
The rate of combo-hits change depending upon your percentage of HP. For example, you are less likely to deal a combo-hit when your HP is full, while you're more likely to deal a combo-hit when you're at 25% of your max HP.