Although Final Fantasy XII is not actually a real time game, the action during battles can become very fast paced and difficult to control. The gambit system is like a basic computer programming code, and allows your characters to act without you directly inputting commands.
The gambit table has two sides, a condition side and an action side. Gambits are set up to act from the top of your gambit list down, meaning the character will try the first command on the list, and if the condition exists, will execute the action. If not, the character will move down to the next item on the list, and so on. This is the most crucial element to the Gambit system, as the order the Gambit's are placed on the list determines how frequently they are used. There are in total twelve Gambits that can be assigned to each character, you start of with a few, you need to buy the other spaces from the License Board.
Ally Gambits[edit]
Name | Effect |
---|---|
Ally: any | Target any ally |
Ally: party leader | Target Party leader |
Ally: Vaan | Target Vaan |
Ally: Ashe | Target Ashe |
Ally: Fran | Target Fran |
Ally: Balthier | Target Balthier |
Ally: Basch | Target Basch |
Ally: Penelo | Target Penelo |
Ally: lowest HP | Target ally with least remaining HP |
Ally: strongest weapon | Target ally whose weapon has highest attack |
Ally: lowest defense | Target ally whose armor has lowest defense |
Ally: lowest magick resist | Target ally whose armor has lowest magick defense |
Ally: HP < 100% | Target any ally with less than 100% HP |
Ally: HP < 90% | Target any ally with less than 90% HP |
Ally: HP < 80% | Target any ally with less than 80% HP |
Ally: HP < 70% | Target any ally with less than 70% HP |
Ally: HP < 60% | Target any ally with less than 60% HP |
Ally: HP < 50% | Target any ally with less than 50% HP |
Ally: HP < 40% | Target any ally with less than 40% HP |
Ally: HP < 30% | Target any ally with less than 30% HP |
Ally: HP < 20% | Target any ally with less than 20% HP |
Ally: HP < 10% | Target any ally with less than 10% HP |
Ally: MP < 100% | Target any ally with less than 100% MP |
Ally: MP < 90% | Target any ally with less than 90% MP |
Ally: MP < 80% | Target any ally with less than 80% MP |
Ally: MP < 70% | Target any ally with less than 70% MP |
Ally: MP < 60% | Target any ally with less than 60% MP |
Ally: MP < 50% | Target any ally with less than 50% MP |
Ally: MP < 40% | Target any ally with less than 40% MP |
Ally: MP < 30% | Target any ally with less than 30% MP |
Ally: MP < 20% | Target any ally with less than 20% MP |
Ally: MP < 10% | Target any ally with less than 10% MP |
Ally: Status = KO | Target any ally who is KO'd |
Ally: Status = Stone | Target any ally with the status Petrified |
Ally: Status = Stop | Target any ally with the status Stop |
Ally: Status = Sleep | Target any ally with the status Sleep |
Ally: Status = Confuse | Target any ally with the status Confuse |
Ally: Status = Doom | Target any ally with the status Doom |
Ally: Status = Blind | Target any ally with the status Blind |
Ally: Status = Poison | Target any ally with the status poison |
Ally: Status = Silence | Target any ally with the status Silence |
Ally: Status = Sap | Target any ally with the status Sap |
Ally: Status = Oil | Target any ally with the status Oil |
Ally: Status = Reverse | Target any ally with the status Reverse |
Ally: Status = Disable | Target any ally with the status Disable |
Ally: Status = Immobilize | Target any ally with the status Immobilize |
Ally: Status = Slow | Target any ally with the status Slow |
Ally: Status = Disease | Target any ally with the status Disease |
Ally: Status = Lure | Target any ally with the status Lure |
Ally: Status = Protect | Target any ally with the status Protect |
Ally: Status = Shell | Target any ally with the status Shell |
Ally: Status = Haste | Target any ally with the status Haste |
Ally: Status = Bravery | Target any ally with the status Bravery |
Ally: Status = Faith | Target any ally with the status Faith |
Ally: Status = Reflect | Target any ally with the status Reflect |
Ally: Status = Invisible | Target any ally with the status Invisible |
Ally: Status = Regen | Target any ally with the status Regen |
Ally: Status = Float | Target any ally with the status Float |
Ally: Status = Berserk | Target any ally with the status Berserk |
Ally: Status = Bubble | Target any ally with the status Bubble |
Ally: Status = HP critical | Target any ally with the status HP critical |
Foe Gambits[edit]
Name | Effect |
---|---|
Foe: Party leader's target | Target enemy the party leader is targeting |
Foe: Nearest visible | Target nearest visible enemy |
Foe: Any | Targets any enemy |
Foe: Targeting leader | Target enemy that is targeting the party leader |
Foe: Targeting self | Targets enemy that is targeting character |
Foe: Targeting ally | Targets enemy that is targeting your allies |
Foe: Furthest | Targets furthest enemy |
Foe: Nearest | Targets nearest enemy |
Foe: Highest HP | Targets enemy with the highest HP |
Foe: Lowest HP | Targets enemy with the lowest HP |
Foe: Highest max HP | Targets enemy with the highest max HP |
Foe: Lowest max HP | Targest enemy with the lowest max HP |
Foe: Highest MP | Targets enemy with highest MP |
Foe: Lowest MP | Targets enemy with the lowest MP |
Foe: Highest max MP | Targets enemy with the highest max MP |
Foe: Lowest max MP | Targets enemy with the lowest max MP |
Foe: Highest level | Targets enemy with the highest level |
Foe: Lowest level | Targets enemy with the lowest level |
Foe: Highest strength | Targets enemy with the highest strength |
Foe: Lowest strength | Targets enemy with the lowest strength |
Foe: Highest magic power | Targets enemy with the highest magic power |
Foe: Lowest magic power | Targets enemy with the lowest magic power |
Foe: Highest speed | Targets the fastest enemy |
Foe: Lowest speed | Targets the slowest enemy |
Foe: Highest defense | Targets enemy with the highest defense |
Foe: Highest magic resist | Targets enemy with the highest magic resist |