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Green Magick is now a blanket term for status conditions - both positive and negative. Protect and Shell are probably the most useful Green Magicks throughout the game, but Oil can be very useful earlier on in the game (in conjunction with fire magicks).
Note that the MP cost is for the cost of the spell without magick augments.
Spell | MP | Price | Obtained | Effect | Other Information |
---|---|---|---|---|---|
Protect | 8 | 200 | Nalbina | Target gains the status effect Protect | |
Blind | 10 | 200 | Nalbina | Target gains the status effect Blind | |
Poison | 10 | 500 | Nalbina | Target gains the status effect Poison | |
Shell | 8 | 300 | Rabanastre, after Barheim | Target gains the status effect Shell | |
Silence | 8 | 400 | Bhujerba | Target gains the status effect Silence | |
Sleep | 10 | 700 | Rabanastre, after Leviathan | Target gains the status effect Sleep | |
Toxify | 26 | 4100 | Eruyt, after Henne Mines | Targets in range gain the status effect Poison | |
Oil | 8 | 600 | Rabanastre, after Leviathan | Targets in range gain the status effect Oil | |
Silencga | 22 | 6800 | Archades | Targets in range gain the status effect Silence | |
Blindga | 20 | 6800 | Archades | Targets in range gain the status effect Blind | |
Faith | 24 | 5800 | Muthru Bazaar, defeat 14 marks | Target gains the status effect Faith | |
Bravery | 24 | 5800 | Muthru Bazaar, defeat 16 marks | Target gains the status effect bravery | |
Sleepga | 26 | 7900 | Balfonheim, after Draklor | Targets in range gain the status effect Sleep | |
Protectga | 36 | 9400 | Balfonheim, get Treaty-Blade | Targets in range gain the status effect Protect | |
Shellga | 40 | 9900 | Balfonheim, get Treaty-Blade | Targets in range gain the status effect Shell |