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Green Magick is now a blanket term for status conditions - both positive and negative. Protect and Shell are probably the most useful Green Magicks throughout the game, but Oil can be very useful earlier on in the game (in conjunction with fire magicks).

Note that the MP cost is for the cost of the spell without magick augments.

Spell MP Price Obtained Effect Other Information
Protect 8 200 Nalbina Target gains the status effect Protect
Blind 10 200 Nalbina Target gains the status effect Blind
Poison 10 500 Nalbina Target gains the status effect Poison
Shell 8 300 Rabanastre, after Barheim Target gains the status effect Shell
Silence 8 400 Bhujerba Target gains the status effect Silence
Sleep 10 700 Rabanastre, after Leviathan Target gains the status effect Sleep
Toxify 26 4100 Eruyt, after Henne Mines Targets in range gain the status effect Poison
Oil 8 600 Rabanastre, after Leviathan Targets in range gain the status effect Oil
Silencga 22 6800 Archades Targets in range gain the status effect Silence
Blindga 20 6800 Archades Targets in range gain the status effect Blind
Faith 24 5800 Muthru Bazaar, defeat 14 marks Target gains the status effect Faith
Bravery 24 5800 Muthru Bazaar, defeat 16 marks Target gains the status effect bravery
Sleepga 26 7900 Balfonheim, after Draklor Targets in range gain the status effect Sleep
Protectga 36 9400 Balfonheim, get Treaty-Blade Targets in range gain the status effect Protect
Shellga 40 9900 Balfonheim, get Treaty-Blade Targets in range gain the status effect Shell