Final Fantasy XII/Time

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Time Magicks are magicks that not only alter time (such as Haste and Slow), but also causes statuses that deal damage over a period of time (such as Bleed rendering the status Sap). These might not seem useful, but they can pose a huge advantage over very fast opponents or magic-using enemies.

Note that the MP cost is the MP used up without magic augments.

Spell MP Price Obtained Effect Other Information
Slow 8 200
Immobilise 16 600
Disable 16 600
Reflect 12 800
Warp 18 1700
Break 14 900
Bleed 18 1100
Balance 18 1500
Haste 20 3400
Float 20 2800
Countdown 8 3100
Stop 20 3700
Slowga 24 10400
Reflectga 24 6800
Hastega 70 16600